Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameEngine/SnakevsBlock/SnakevsBlock.cpp
- Revision:
- 59:c65a2e933c47
- Parent:
- 58:affb42c56cf8
- Child:
- 60:d3a9e0e4a0de
diff -r affb42c56cf8 -r c65a2e933c47 GameEngine/SnakevsBlock/SnakevsBlock.cpp --- a/GameEngine/SnakevsBlock/SnakevsBlock.cpp Sun Apr 28 19:40:50 2019 +0000 +++ b/GameEngine/SnakevsBlock/SnakevsBlock.cpp Mon Apr 29 12:09:31 2019 +0000 @@ -14,10 +14,11 @@ { //The level initialisation and all the other initial information passing will be done here level = 1; + _maxLength = 10; // this makes us go to the next level if if maxLength is achieved; garbage = 0; //this is to allow the user to change the position of reference for motion control by saving the absolute angle. foodbuff = 0; //this makes the food fall at diffrent times when a particular level starts. send_block_number = 0; //this is 0 when there is no collision, thus block number isn't remembered for next set (which would lead to empty blocks). - blockgap = 350; //this is the number of itterations the block will reccur after in the first level. + blockgap = 300; //this is the number of itterations the block will reccur after in the first level. for(int i=0; i<=14; i++) {b[i] = 1;} //makes all the snake beads move by default. SnakevsBlock::object_initialisations(); } @@ -26,7 +27,7 @@ { //This prepares the game for the next level by reseting certain variables. foodbuff = 0; - if(blockgap >= 50) {blockgap -= 30;} //to make progressive levels harder by making the blocks drop more frequently. + if(blockgap >= 50) {blockgap -= 10;} //to make progressive levels harder by making the blocks drop more frequently. SnakevsBlock::object_initialisations(); } @@ -119,7 +120,8 @@ back = 0; } //printf("%d\n",_length); - if(_length >= 20) { + if(_length >= _maxLength) { + _maxLength++; level = _wl.LevelComplete(lcd, pad, level); _Setstats.write(level, sd); SnakevsBlock::reset();