Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Snake/Snake.cpp
- Revision:
- 68:b9cfd27987ac
- Parent:
- 63:205f0ca48473
- Child:
- 70:7caab8069b9b
diff -r 39b9ba6019b0 -r b9cfd27987ac GameObjects/Snake/Snake.cpp --- a/GameObjects/Snake/Snake.cpp Sat May 04 12:28:04 2019 +0000 +++ b/GameObjects/Snake/Snake.cpp Sat May 04 16:56:04 2019 +0000 @@ -17,9 +17,10 @@ {0,1,0}, }; -void Snake::init() +void Snake::init(int length, int speed) { - _speed = 1;// change this according to the options selected + _length = length; + _speed = speed;// change this according to the options selected m = 0; //Variable used to allow a starting location for the player. } @@ -28,12 +29,10 @@ { _length = length; if(m == 0) { - _x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen. - _y[0] = HEIGHT - 3; + Vector2D p = {WIDTH/2, HEIGHT - 3}; //Spawns player sprite near the middle of the screen. + Snake::set_pos(p); for(int i=0; i<=13; i++) { - _x[i+1] = _x[i]; - _y[i+1] = _y[i] - 3; b[i] = 1; } b[14] = 1; @@ -58,6 +57,17 @@ } +void Snake::set_pos(Vector2D p) +{ + _x[0] = p.x; //Spawns player sprite near the middle of the screen. + _y[0] = p.y; + + for(int i=0; i<=13; i++) { + _x[i+1] = _x[i]; + _y[i+1] = _y[i] - 3; + } +} + Vector2D Snake::get_pos() { for(int i=1; i<=10; i++) {