Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
57:845781aea5ec
Parent:
56:142e9fdb77a8
Child:
58:affb42c56cf8
diff -r 142e9fdb77a8 -r 845781aea5ec MenuClasses/StartScreen/StartScreen.cpp
--- a/MenuClasses/StartScreen/StartScreen.cpp	Sun Apr 28 16:56:08 2019 +0000
+++ b/MenuClasses/StartScreen/StartScreen.cpp	Sun Apr 28 18:17:48 2019 +0000
@@ -78,20 +78,20 @@
     {0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0},
 };
 
-int joystick[13][37] = {
-    {0,0,0,0,0,0,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,0,0,0},
-    {0,0,0,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,0,0,0},
-    {0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0},
-    {0,0,0,1,1,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,1,1,0,0,0},
-    {0,0,1,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,1,1,0,0},
-    {0,1,1,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,1,1,0},
-    {1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,1},
-    {0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,0},
-    {0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0},
-    {0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0},
-    {0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0},
-    {0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,1,0,0,0,0,0},
-    {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0},
+int joystick[13][48] = {
+    {0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,1,1,0,0,0,0,0,0},
+    {0,0,0,0,0,1,1,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0},
+    {0,0,0,0,1,1,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0},
+    {0,0,0,1,1,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,1,1,0,0,0},
+    {0,0,1,1,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,1,1,0,0},
+    {0,1,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1,1,0},
+    {1,1,1,1,1,1,1,0,1,0,1,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,1,0,1,0,1,1,1,1,1,1,1},
+    {0,1,1,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,1,0},
+    {0,0,1,1,0,0,0,0,0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,0,0},
+    {0,0,0,1,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,1,0,0,0},
+    {0,0,0,0,1,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,1,0,0,0,0},
+    {0,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0},
+    {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
 };
 
 int navL[13][8] = {
@@ -291,7 +291,7 @@
     switch (g_mode) {
     case 1:
         lcd.printString("Joystick",18,1);
-        lcd.drawSprite(22,22,13,37,(int *)joystick); //Function used to draw the sprite.
+        lcd.drawSprite(17,22,13,48,(int *)joystick); //Function used to draw the sprite.
         lcd.refresh();
         break;
     case 2: