Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: Snake/Snake.cpp
- Revision:
- 41:4edac50f010d
- Parent:
- 39:210ac915e0a0
- Child:
- 43:233f93860d08
diff -r 1debed7ec01c -r 4edac50f010d Snake/Snake.cpp --- a/Snake/Snake.cpp Mon Apr 22 07:10:52 2019 +0000 +++ b/Snake/Snake.cpp Tue Apr 23 12:25:49 2019 +0000 @@ -19,15 +19,14 @@ void Snake::init() { - _speed = 1;// change this according to the options selected m = 0; //Variable used to allow a starting location for the player. - } -int Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level) +void Snake::draw(Gamepad &pad, N5110 &lcd, int length, int level) { + _length = length; if(m == 0){ _x[0] = WIDTH/2; //Spawns player sprite near the middle of the screen. _y[0] = HEIGHT - 3; @@ -41,7 +40,7 @@ m = m+1; } //printf("SPRITE %d %d \n", _x[0], _y[0]); - if(length == 0) { + if(_length == 0) { pad.init(); while ((pad.check_event(Gamepad::BACK_PRESSED) == false)) { lcd.clear(); @@ -55,54 +54,31 @@ } for(int a=1; a<=10; a++) { - if(length == a) { + if(_length == a) { + for(int i=0; i<=a-1; i++) { + lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite. + } + } + } + if(_length >= 10) { + for(int a=1; a<=10; a++) { for(int i=0; i<=a-1; i++) { lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite. } } } - if(length>=10) { - for(int a=1; a<=10; a++) { - for(int i=0; i<=a-1; i++) { - lcd.drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite. - } - } - } - - if(length >= 20) { - lcd.clear(); - lcd.printString("Level Complete",0,1); - lcd.printString("Press Start",10,3); - lcd.printString("to Proceed",12,4); - lcd.refresh(); - while (pad.check_event(Gamepad::START_PRESSED) == false) { - pad.leds_on(); - pad.tone(rand()%1001,0.1); //helps to set max freq for random sound - wait(0.1); - pad.leds_off(); - wait(0.1); - } - lcd.clear(); - sprintf(bufferlevel,"%d",level); - lcd.printString("Level:",25,1); - lcd.printString(bufferlevel,40,3); - lcd.refresh(); - wait(2); - length = 3; - } - return length; } -Vector2D Snake::get_pos(int length) +Vector2D Snake::get_pos() { for(int i=1; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos = {_x[i-1],_y[i-1]}; //Obtains the snake position. return snakepos; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos = {_x[9],_y[9]}; //Obtains the snake position. return snakepos; } @@ -111,15 +87,15 @@ //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); } -Vector2D Snake::get_pos_before1(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before1() //this sends data of following sprites. { for(int i=2; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b1 = {_x[i-2],_y[i-2]}; //Obtains the snake position. return snakepos_b1; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b1 = {_x[8],_y[8]}; //Obtains the snake position. return snakepos_b1; } @@ -128,15 +104,15 @@ //printf("snakepos_b1 from player = %f %f \n", snakepos_b1.x, snakepos_b1.y); } -Vector2D Snake::get_pos_before2(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before2() //this sends data of following sprites. { for(int i=3; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b2 = {_x[i-3],_y[i-3]}; //Obtains the snake position. return snakepos_b2; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b2 = {_x[7],_y[7]}; //Obtains the snake position. return snakepos_b2; } @@ -145,15 +121,15 @@ //printf("snakepos_b2 from player = %f %f \n", snakepos_b2.x, snakepos_b2.y); } -Vector2D Snake::get_pos_before3(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before3() //this sends data of following sprites. { for(int i=4; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b3 = {_x[i-4],_y[i-4]}; //Obtains the snake position. return snakepos_b3; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b3 = {_x[6],_y[6]}; //Obtains the snake position. return snakepos_b3; } @@ -162,15 +138,15 @@ //printf("snakepos_b3 from player = %f %f \n", snakepos_b3.x, snakepos_b3.y); } -Vector2D Snake::get_pos_before4(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before4() //this sends data of following sprites. { for(int i=5; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b4 = {_x[i-5],_y[i-5]}; //Obtains the snake position. return snakepos_b4; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b4 = {_x[5],_y[5]}; //Obtains the snake position. return snakepos_b4; } @@ -179,15 +155,15 @@ //printf("snakepos_b4 from player = %f %f \n", snakepos_b4.x, snakepos_b4.y); } -Vector2D Snake::get_pos_before5(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before5() //this sends data of following sprites. { for(int i=6; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b5 = {_x[i-6],_y[i-6]}; //Obtains the snake position. return snakepos_b5; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b5 = {_x[4],_y[4]}; //Obtains the snake position. return snakepos_b5; } @@ -196,15 +172,15 @@ //printf("snakepos_b5 from player = %f %f \n", snakepos_b5.x, snakepos_b5.y); } -Vector2D Snake::get_pos_before6(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before6() //this sends data of following sprites. { for(int i=7; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b6 = {_x[i-7],_y[i-7]}; //Obtains the snake position. return snakepos_b6; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b6 = {_x[3],_y[3]}; //Obtains the snake position. return snakepos_b6; } @@ -213,15 +189,15 @@ //printf("snakepos_b6 from player = %f %f \n", snakepos_b6.x, snakepos_b6.y); } -Vector2D Snake::get_pos_before7(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before7() //this sends data of following sprites. { for(int i=8; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b7 = {_x[i-8],_y[i-8]}; //Obtains the snake position. return snakepos_b7; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b7 = {_x[2],_y[2]}; //Obtains the snake position. return snakepos_b7; } @@ -230,15 +206,15 @@ //printf("snakepos_b7 from player = %f %f \n", snakepos_b7.x, snakepos_b7.y); } -Vector2D Snake::get_pos_before8(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before8() //this sends data of following sprites. { for(int i=9; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b8 = {_x[i-9],_y[i-9]}; //Obtains the snake position. return snakepos_b8; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b8 = {_x[1],_y[1]}; //Obtains the snake position. return snakepos_b8; } @@ -247,15 +223,15 @@ //printf("snakepos_b8 from player = %f %f \n", snakepos_b8.x, snakepos_b8.y); } -Vector2D Snake::get_pos_before9(int length) //this sends data of following sprites. +Vector2D Snake::get_pos_before9() //this sends data of following sprites. { for(int i=10; i<=10; i++) { - if(length == i) { + if(_length == i) { Vector2D snakepos_b9 = {_x[i-10],_y[i-10]}; //Obtains the snake position. return snakepos_b9; } } - if(length >= 10) { + if(_length >= 10) { Vector2D snakepos_b9 = {_x[0],_y[0]}; //Obtains the snake position. return snakepos_b9; } @@ -264,11 +240,10 @@ //printf("snakepos_b9 from player = %f %f \n", snakepos_b9.x, snakepos_b9.y); } -void Snake::update(Direction d,int length, int speed, int* b) +void Snake::update(Direction d, int* b) { - _speed = speed; //Speed changes depending on how much you push the joystick.(As Of Now) - if(length<=10) {_length = length;} //to stop the snake length virtually at 10 when it goes past it. - else {_length = 10;} + if(_length >= 10) {_length = 10;} //to stop the snake length virtually at 10 when it goes past it. + //this makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop //the b[i] makes sure that the snake beed doesn't move if that beed is deactivated by colliding with a barrier. for(int i=0; i<=13; i++) {