Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: main.cpp
- Revision:
- 67:39b9ba6019b0
- Parent:
- 66:e47333ffc6ca
- Child:
- 68:b9cfd27987ac
diff -r e47333ffc6ca -r 39b9ba6019b0 main.cpp --- a/main.cpp Fri May 03 22:39:38 2019 +0000 +++ b/main.cpp Sat May 04 12:28:04 2019 +0000 @@ -32,6 +32,8 @@ ///////////// prototypes ////////////// void init(); void refresh_game(); +void read_write_stats(); +void _set_mode_speed(); //Constants// int fps = 40; // frames per second, this will be changed in menu. @@ -44,13 +46,11 @@ init(); _start.titleScreen(lcd, pad); while(1) { //This loop is created for Play/Continue configuration - _start.read_stats(sd); //this is to save the current highest level in the stats class that can be used in menu. - _stats.write(1, sd); //this tells the stats class that the game has started from level 1; - _start.menuScreen(lcd, pad); // this takes us to main menu inside startscreen, and connects automatically to all other menu functions. - _start.credits(lcd); // this is after the menu to allow us to hide credits if we want to play the game fast. - fps = _start.fps; // sets the frames per second required, selected from the game speed menu. - g_mode = _start.g_mode;// allows us to pass this information on to the snakevsblock class, to set the controls to either joystick or motion control. + read_write_stats(); + _start.menu(lcd, pad); // this takes us to main menu inside startscreen, and connects automatically to all other menu functions. + _set_mode_speed(); // start the game + _start.credits(lcd); // this is after the menu to allow us to hide credits if we want to play the game without wasting any time. refresh_game(); wait(1.0f/fps); @@ -59,16 +59,16 @@ _game.read_input(pad, device, g_mode); //this reads the angle or joystick direction, on the condition of either of them being selected. _game.update(lcd, pad); //updates the game screen and checks for any collisions. - back = _game.CheckGameProgression(lcd, pad, sd); //the int back stores the value 1 if back is pressed inside the update function of snakevsblock, + refresh_game(); + + //the int back stores the value 1 if back is pressed inside the update function of snakevsblock, //This function also handles level progression and level failure operations by using the class WinLoose. - //and also sends relevant data to the sd card to implement stats functionality. - - + back = _game.CheckGameProgression(lcd, pad, sd); //and also sends relevant data to the sd card to implement stats functionality. + if(back) { break; //and this allows us to return to main menu by using the keyword break. } - refresh_game(); wait(1.0f/fps); } } @@ -91,4 +91,20 @@ _game.draw(lcd, pad); //draws the next game frame _game.get_pos(); //takes the game object coordinates and saves it privately to use later for implementing collisions. lcd.refresh(); //refreshes the N5110 screen to display the frame. +} + +void read_write_stats() +{ + _start.read_stats(sd); //this is to save the current highest level in the stats class that can be used in menu. + _stats.write(1, sd); //this tells the stats class that the game has started from level 1; +} + +void _set_mode_speed() +{ + fps = _start.fps; // sets the frames per second required, selected from the game speed menu. + g_mode = _start.g_mode;// allows us to pass this information on to the snakevsblock class, to set the controls to either joystick or motion control. + + if (g_mode == 2) { //show instructions to handle motion control. + _start.motionControlInstructions(lcd); //this only comes up on the screen is the user selects motion control from menu options. + } } \ No newline at end of file