Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
67:39b9ba6019b0
Parent:
66:e47333ffc6ca
Child:
76:7fa91122907f
diff -r e47333ffc6ca -r 39b9ba6019b0 MenuClasses/StartScreen/StartScreen.h
--- a/MenuClasses/StartScreen/StartScreen.h	Fri May 03 22:39:38 2019 +0000
+++ b/MenuClasses/StartScreen/StartScreen.h	Sat May 04 12:28:04 2019 +0000
@@ -11,60 +11,66 @@
 
 class StartScreen
 {
-    public:
-    
+public:
+
     StartScreen();
     ~StartScreen();
-    
+
     /** Initialise StartScreen
     *
     *   This function initialises the Game Interface and restarts the display.
     */
     void init();
-    
+
     /** Draw
     *
     *   This function draws the Sprite onto the screen.
     */
     void titleScreen(N5110 &lcd, Gamepad &pad);
-    
+
     /** Instruct
     *
     *   This function updates the user about how to progress after the game banner has been displayed..
     */
     void instruct(N5110 &lcd, Gamepad &pad);
-    
+
     /** Display userID
     *
     *   This function shows who the author of the game is before showing the menu screen.
     */
     void credits(N5110 &lcd);
-    
+
     /** Read Stats
     *
     *   This function just reads the current top level stored in the sd card and saves it for displaying in the menu.
     */
     void read_stats(SDFileSystem &sd);
-    
+
     /** Check Back Pressed
     *
     *   This function makes a centralised approach to check when back is pressed in a loop, so that it can be used to exit it and also go to.
     *   the previous menu option.
     */
     bool checkBackPressed(Gamepad &pad);
-    
+
     /** The Menu Screen
     *
     *   This function obtains the user input on how they want to progress.
     */
-    void menuScreen(N5110 &lcd, Gamepad &pad);
-    
+    void menu(N5110 &lcd, Gamepad &pad);
+
     /** Main Menu
     *
     *   This function displays all the Main Menu contents to the player.
     */
     void mainMenu(N5110 &lcd, Gamepad &pad);
-    
+
+    /** Draw Selection Arrow
+    *
+    *   This function draws arrow to select main menu options.
+    */
+    void drawSelectionArrow(N5110 &lcd, Gamepad &pad);
+
     /** Implementing The First Menu Screen
     *
     *   This function just implements the things decided in main menu.
@@ -76,69 +82,69 @@
     *   This function obtains the user input on the game type they would like to play.
     */
     void game_mode(N5110 &lcd, Gamepad &pad);
-    
+
     /** Displaying Mode Options
     *
     *   This function displays game_mode contents.
     */
-    void ModeOptions(N5110 &lcd);
-    
+    void showModeOptions(N5110 &lcd);
+
     /** Selecting the game mode
     *
     *   value of g_mode is changed in this function that allows the choise beteen joystick/motion control..
     */
-    void SelectMode(Gamepad &pad);
-    
+    void selectMode(Gamepad &pad);
+
     /** Motion Control Instructions
     *
     *   This promts the user to press A to centre position their angle if Motion Control is selected..
     */
     void motionControlInstructions(N5110 &lcd);
-    
+
     /** The Third Menu Screen
     *
     *   This function obtains the user input on the game speed that suits them.
     */
     void game_speed(N5110 &lcd, Gamepad &pad);
-    
+
     /** Implementing GS
     *
     *   This function just decides what has to be done next.
     */
     void selectSpeedPage(Gamepad &pad);
-    
+
     /** Displaying GAME speed Contents
     *
     *   This function just displays game_speed contents.
     */
     void showSpeedOptions(N5110 &lcd);
-    
+
     //SETTING THE GAME SPEED AND GAME MODE.
     int fps; // this sends over the game speed
     int g_mode; //this helps to select between joystick and motion control.
-    int gameSpeedIndex;
-    
+    int speed_index;
+
     //MENU OPTIONS INDEX.
-    int i;
-    
+    int menu_index;
+
     //VARIABLE USED TO DECIDE WEATHER TO SHOW CREDITS.
     int showCredits;
-    
+
     //VARIABLE USED TO DECIDE THE WAIT TIME OF THE MENU PAGES.
     float controlSensitivity;
-    
+
     //VARIABLES TO TOGGLE BACK AND FORTH BETWEEN MENU OPTIONS.
     bool _backPressed; //remembers if back is pressed.
     bool _startPressed; //remembers if start is pressed.
-    
-    private:
-    
+
+private:
+
     //OBJECT DECLARATIONS
     Stats _stats;
     Settings _settings;
     Tutorial _tutorial;
 
-    
+
 
 };
 #endif
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