![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
Diff: MenuClasses/Tutorial/Tutorial.h
- Revision:
- 83:329da564799a
- Parent:
- 80:51ca38c5dcdf
- Child:
- 85:d50ba0994676
diff -r c51ae8a501d1 -r 329da564799a MenuClasses/Tutorial/Tutorial.h --- a/MenuClasses/Tutorial/Tutorial.h Mon May 06 10:49:50 2019 +0000 +++ b/MenuClasses/Tutorial/Tutorial.h Mon May 06 14:28:35 2019 +0000 @@ -12,57 +12,68 @@ Tutorial(); ~Tutorial(); + /** Initialise Tutorial + * + * This function passes the pointers to the tutorial class so that it can control the screen and the gamepad. + */ + void init(N5110 *lcd, Gamepad *pad); + /** Implement Tutorial * * This function is used to configure Tutorial. */ - void Implement(N5110 &lcd, Gamepad &pad); + void Implement(); /** Check Back Pressed * * This function makes a centralised approach to check when back is pressed in a loop, so that it can be used to exit it and also go to. * the previous menu option. */ - bool checkBackPressed(Gamepad &pad); + bool checkBackPressed(); /** game Pad * * This function introduces the gamepad to the user. */ - void gamePad(N5110 &lcd, Gamepad &pad); + void gamePad(); /** settings * * This function shows how to control parameters in settings. */ - void settings(N5110 &lcd, Gamepad &pad); + void settings(); /** Controls To Navigate In Menu * * This function shows how to scroll through menu. */ - void controlsToNavigateInMenu(N5110 &lcd, Gamepad &pad); + void controlsToNavigateInMenu(); /** Controls To Navigate through Game Mode and Game Speed. * * This function shows how to scroll through menu. */ - void controlsToNavigateGameModeSpeed(N5110 &lcd, Gamepad &pad); + void controlsToNavigateGameModeSpeed(); /** Controls To Play Game. * * This function shows how to move the snake in the game. */ - void controlsToPlayGame(N5110 &lcd, Gamepad &pad); + void controlsToPlayGame(); /** ControlsvForvPreviousvOr Next. * * This function shows how to start/end the game and also go to the next/previous menu. */ - void controlsForPreviousOrNext(N5110 &lcd, Gamepad &pad); + void controlsForPreviousOrNext(); private: bool _backPressed; //remembers if back is pressed. + //Pointer to the game pad object pad. + Gamepad *_pad; + //Pointer to the N5110 object lcd. + N5110 *_lcd; + }; #endif \ No newline at end of file