Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
43:233f93860d08
Parent:
41:4edac50f010d
Child:
44:cd10d07ea1e5
diff -r 973bb6036f81 -r 233f93860d08 Snake/Snake.cpp
--- a/Snake/Snake.cpp	Tue Apr 23 15:22:09 2019 +0000
+++ b/Snake/Snake.cpp	Thu Apr 25 18:12:17 2019 +0000
@@ -245,7 +245,7 @@
     if(_length >= 10) {_length = 10;} //to stop the snake length virtually at 10 when it goes past it.
     
     //this makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop
-    //the b[i] makes sure that the snake beed doesn't move if that beed is deactivated by colliding with a barrier.
+    //the b[i] makes sure that the snake beed doesn't move if that beed is deactivated by colliding with a barrier. b[i] also signifies the specific beed number by i.
     for(int i=0; i<=13; i++)  {
         if((_length > i+1)&&(_x[i] != _x[i+1]))  {
             if ((_x[i] > _x[i+1])&&(b[i+1] == 1)&&(b[i] == 1))  {