Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
39:210ac915e0a0
Parent:
37:ee47699915b8
Child:
41:4edac50f010d
diff -r 30e4e6191762 -r 210ac915e0a0 Snake/Snake.cpp
--- a/Snake/Snake.cpp	Mon Apr 22 04:24:38 2019 +0000
+++ b/Snake/Snake.cpp	Mon Apr 22 05:28:37 2019 +0000
@@ -263,73 +263,6 @@
     return snakepos_b9;
     //printf("snakepos_b9 from player = %f %f \n", snakepos_b9.x, snakepos_b9.y);
 }
-/*
-Vector2D Snake::get_pos_before10(int length)  //this sends data of following sprites.
-{
-    for(int i=11; i<=15; i++)  {
-        if(length == i)  {
-            Vector2D snakepos_b10 = {_x[i-11],_y[i-11]}; //Obtains the snake position.
-            return snakepos_b10;
-        }
-    }
-    Vector2D snakepos_b10 = {-20,-20}; //Obtains the snake position.
-    return snakepos_b10;
-    //printf("snakepos_b10 from player = %f %f \n", snakepos_b10.x, snakepos_b10.y);
-}
-
-Vector2D Snake::get_pos_before11(int length)  //this sends data of following sprites.
-{
-    for(int i=12; i<=15; i++)  {
-        if(length == i)  {
-            Vector2D snakepos_b11 = {_x[i-12],_y[i-12]}; //Obtains the snake position.
-            return snakepos_b11;
-        }
-    }
-    Vector2D snakepos_b11 = {-20,-20}; //Obtains the snake position.
-    return snakepos_b11;
-    //printf("snakepos_b11 from player = %f %f \n", snakepos_b11.x, snakepos_b11.y);
-}
-
-Vector2D Snake::get_pos_before12(int length)  //this sends data of following sprites.
-{
-    for(int i=13; i<=15; i++)  {
-        if(length == i)  {
-            Vector2D snakepos_b12 = {_x[i-13],_y[i-13]}; //Obtains the snake position.
-            return snakepos_b12;
-        }
-    }
-    Vector2D snakepos_b12 = {-20,-20}; //Obtains the snake position.
-    return snakepos_b12;
-    //printf("snakepos_b12 from player = %f %f \n", snakepos_b12.x, snakepos_b12.y);
-}
-
-Vector2D Snake::get_pos_before13(int length)  //this sends data of following sprites.
-{
-    for(int i=14; i<=15; i++)  {
-        if(length == i)  {
-            Vector2D snakepos_b13 = {_x[i-14],_y[i-14]}; //Obtains the snake position.
-            return snakepos_b13;
-        }
-    }
-    Vector2D snakepos_b13 = {-20,-20}; //Obtains the snake position.
-    return snakepos_b13;
-    //printf("snakepos_b13 from player = %f %f \n", snakepos_b13.x, snakepos_b13.y);
-}
-
-Vector2D Snake::get_pos_before14(int length)  //this sends data of following sprites.
-{
-    for(int i=15; i<=15; i++)  {
-        if(length == i)  {
-            Vector2D snakepos_b14 = {_x[i-15],_y[i-15]}; //Obtains the snake position.
-            return snakepos_b14;
-        }
-    }
-    Vector2D snakepos_b14 = {-20,-20}; //Obtains the snake position.
-    return snakepos_b14;
-    //printf("snakepos_b14 from player = %f %f \n", snakepos_b14.x, snakepos_b14.y);
-}
-*/
-
 
 void Snake::update(Direction d,int length, int speed, int* b)
 {