Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: main.cpp
- Revision:
- 54:20abd16c7d74
- Parent:
- 50:3cf9a94a264e
- Child:
- 56:142e9fdb77a8
diff -r 527cf297b088 -r 20abd16c7d74 main.cpp --- a/main.cpp Fri Apr 26 19:09:39 2019 +0000 +++ b/main.cpp Fri Apr 26 19:32:57 2019 +0000 @@ -43,6 +43,7 @@ //Constants// int fps = 40; // frames per second, this will be changed in menu. int g_mode = 1; //selects between joystick and motion control. +int back; //this allows us to use the back key to exit the game loop; ///////////// MAIN //////////////// int main() @@ -66,7 +67,7 @@ while (1) { game.read_input(pad, device, g_mode); - int back = game.update(lcd, pad, sd); + back = game.update(lcd, pad, sd); refresh_game(); wait(1.0f/fps); @@ -92,7 +93,7 @@ void refresh_game() { - lcd.clear(); + lcd.clear(); game.draw(lcd, pad); game.get_pos(); lcd.refresh();