Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.h@9:d1d79d4ee673, 2019-03-27 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Wed Mar 27 18:20:36 2019 +0000
- Revision:
- 9:d1d79d4ee673
- Parent:
- 7:48ba87cd79b5
- Child:
- 10:751bd953fa27
Food Created, now if the snake eats food, it's length will increase.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #ifndef SNAKEVSBLOCK_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | #define SNAKEVSBLOCK_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | #include "mbed.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | #include "N5110.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | #include "Snake.h" |
AhmedPlaymaker | 9:d1d79d4ee673 | 8 | #include "SnakeFood.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | class SnakevsBlock |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | public: |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | SnakevsBlock(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | ~SnakevsBlock(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 16 | /** Initialise Game Machine |
AhmedPlaymaker | 7:48ba87cd79b5 | 17 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 18 | * This function initialises the game machine. |
AhmedPlaymaker | 7:48ba87cd79b5 | 19 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 20 | void init( ); |
AhmedPlaymaker | 7:48ba87cd79b5 | 21 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 22 | /** Read Input |
AhmedPlaymaker | 7:48ba87cd79b5 | 23 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 24 | * This function obtains numeric data from the gamepads joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 25 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | void read_input(Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 27 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 28 | /** Update |
AhmedPlaymaker | 7:48ba87cd79b5 | 29 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 30 | * This function contains the update functions of the other libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | void update(Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 33 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 34 | /** Draw |
AhmedPlaymaker | 7:48ba87cd79b5 | 35 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | * This function contains the draw functions of the other libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 37 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 38 | void draw(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 39 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 40 | /** Get Position |
AhmedPlaymaker | 7:48ba87cd79b5 | 41 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 42 | * This function contains the Get Position functions of the otehr libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 43 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 44 | void get_pos(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 45 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 46 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 47 | int snakex; |
AhmedPlaymaker | 7:48ba87cd79b5 | 48 | int snakey; |
AhmedPlaymaker | 7:48ba87cd79b5 | 49 | int length; |
AhmedPlaymaker | 9:d1d79d4ee673 | 50 | int foodbuff; //this makes food 1,2,and 3 come at seperate times |
AhmedPlaymaker | 7:48ba87cd79b5 | 51 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 52 | private: |
AhmedPlaymaker | 7:48ba87cd79b5 | 53 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 54 | Snake _s; |
AhmedPlaymaker | 9:d1d79d4ee673 | 55 | SnakeFood _f; |
AhmedPlaymaker | 9:d1d79d4ee673 | 56 | SnakeFood _ff; |
AhmedPlaymaker | 9:d1d79d4ee673 | 57 | SnakeFood _fff; |
AhmedPlaymaker | 7:48ba87cd79b5 | 58 | int _speed; |
AhmedPlaymaker | 7:48ba87cd79b5 | 59 | Direction _d; |
AhmedPlaymaker | 7:48ba87cd79b5 | 60 | float _mag; |
AhmedPlaymaker | 7:48ba87cd79b5 | 61 | int n; |
AhmedPlaymaker | 7:48ba87cd79b5 | 62 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 63 | /** Check for Snake and Food collision |
AhmedPlaymaker | 9:d1d79d4ee673 | 64 | * |
AhmedPlaymaker | 9:d1d79d4ee673 | 65 | * This function checks if the Snake has come into contact with it's food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 66 | */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 67 | void CheckSnakeFoodCollision(Gamepad &pad); |
AhmedPlaymaker | 9:d1d79d4ee673 | 68 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 69 | }; |
AhmedPlaymaker | 7:48ba87cd79b5 | 70 | #endif |