Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
WinLoose/WinLoose.h@49:441c32f6603e, 2019-04-26 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Fri Apr 26 17:16:22 2019 +0000
- Revision:
- 49:441c32f6603e
- Parent:
- 46:dc7dccae9f9e
Fixed multiple issues with menu code, the show credits still needs some work
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 44:cd10d07ea1e5 | 1 | #ifndef WINLOOSE_H |
AhmedPlaymaker | 44:cd10d07ea1e5 | 2 | #define WINLOOSE_H |
AhmedPlaymaker | 44:cd10d07ea1e5 | 3 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 4 | #include "mbed.h" |
AhmedPlaymaker | 44:cd10d07ea1e5 | 5 | #include "N5110.h" |
AhmedPlaymaker | 44:cd10d07ea1e5 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 44:cd10d07ea1e5 | 7 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 8 | class WinLoose |
AhmedPlaymaker | 44:cd10d07ea1e5 | 9 | { |
AhmedPlaymaker | 44:cd10d07ea1e5 | 10 | public: |
AhmedPlaymaker | 44:cd10d07ea1e5 | 11 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 12 | WinLoose(); |
AhmedPlaymaker | 44:cd10d07ea1e5 | 13 | ~WinLoose(); |
AhmedPlaymaker | 44:cd10d07ea1e5 | 14 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 15 | /** Level Complete |
AhmedPlaymaker | 44:cd10d07ea1e5 | 16 | * |
AhmedPlaymaker | 44:cd10d07ea1e5 | 17 | * This function prepares the game for the next level and initialises WinLoose and obtains required class addresses to use in other functions. |
AhmedPlaymaker | 44:cd10d07ea1e5 | 18 | */ |
AhmedPlaymaker | 46:dc7dccae9f9e | 19 | int LevelComplete(N5110 &lcd, Gamepad &pad, int level); |
AhmedPlaymaker | 44:cd10d07ea1e5 | 20 | |
AhmedPlaymaker | 49:441c32f6603e | 21 | /** Display Level |
AhmedPlaymaker | 49:441c32f6603e | 22 | * |
AhmedPlaymaker | 49:441c32f6603e | 23 | * Displays the level on screen. |
AhmedPlaymaker | 49:441c32f6603e | 24 | */ |
AhmedPlaymaker | 49:441c32f6603e | 25 | void displayLevel(N5110 &lcd, int level); |
AhmedPlaymaker | 49:441c32f6603e | 26 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 27 | /** Game Over |
AhmedPlaymaker | 44:cd10d07ea1e5 | 28 | * |
AhmedPlaymaker | 44:cd10d07ea1e5 | 29 | * This function does the required tasks to implement a loosing screen. |
AhmedPlaymaker | 44:cd10d07ea1e5 | 30 | */ |
AhmedPlaymaker | 44:cd10d07ea1e5 | 31 | void GameOver(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 44:cd10d07ea1e5 | 32 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 33 | private: |
AhmedPlaymaker | 44:cd10d07ea1e5 | 34 | char bufferlevel[14]; //this helps me print the level on screen. |
AhmedPlaymaker | 44:cd10d07ea1e5 | 35 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 36 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 37 | |
AhmedPlaymaker | 44:cd10d07ea1e5 | 38 | }; |
AhmedPlaymaker | 44:cd10d07ea1e5 | 39 | #endif |