Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
K64F_PAD_LCDConfiguration/N5110/Bitmap.h@51:387249f9b333, 2019-04-26 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Fri Apr 26 18:30:25 2019 +0000
- Revision:
- 51:387249f9b333
- Parent:
- N5110/Bitmap.h@0:4b15c2d4aa58
Sorted my game classes into folders to make it more organized
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 0:4b15c2d4aa58 | 1 | #ifndef BITMAP_H |
AhmedPlaymaker | 0:4b15c2d4aa58 | 2 | #define BITMAP_H |
AhmedPlaymaker | 0:4b15c2d4aa58 | 3 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 4 | #include <vector> |
AhmedPlaymaker | 0:4b15c2d4aa58 | 5 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 6 | // Forward declarations |
AhmedPlaymaker | 0:4b15c2d4aa58 | 7 | class N5110; |
AhmedPlaymaker | 0:4b15c2d4aa58 | 8 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 9 | /** |
AhmedPlaymaker | 0:4b15c2d4aa58 | 10 | * @brief A black & white bitmap that can be rendered on an N5110 screen |
AhmedPlaymaker | 0:4b15c2d4aa58 | 11 | * @author Alex Valavanis <a.valavanis@leeds.ac.uk> |
AhmedPlaymaker | 0:4b15c2d4aa58 | 12 | * |
AhmedPlaymaker | 0:4b15c2d4aa58 | 13 | * @code |
AhmedPlaymaker | 0:4b15c2d4aa58 | 14 | // First declare the pixel map data using '1' for black, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 15 | // or '0' for white pixels |
AhmedPlaymaker | 0:4b15c2d4aa58 | 16 | static int sprite_data[] = { |
AhmedPlaymaker | 0:4b15c2d4aa58 | 17 | 0,0,1,0,0, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 18 | 0,1,1,1,0, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 19 | 0,0,1,0,0, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 20 | 0,1,1,1,0, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 21 | 1,1,1,1,1, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 22 | 1,1,1,1,1, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 23 | 1,1,0,1,1, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 24 | 1,1,0,1,1 |
AhmedPlaymaker | 0:4b15c2d4aa58 | 25 | }; |
AhmedPlaymaker | 0:4b15c2d4aa58 | 26 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 27 | // Instantiate the Bitmap object using the data above |
AhmedPlaymaker | 0:4b15c2d4aa58 | 28 | Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite |
AhmedPlaymaker | 0:4b15c2d4aa58 | 29 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 30 | // We can render the bitmap wherever we want on the screen |
AhmedPlaymaker | 0:4b15c2d4aa58 | 31 | sprite.render(lcd, 20, 6); // x and y locations for rendering |
AhmedPlaymaker | 0:4b15c2d4aa58 | 32 | sprite.render(lcd, 30, 10); |
AhmedPlaymaker | 0:4b15c2d4aa58 | 33 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 34 | // We can also print its values to the terminal |
AhmedPlaymaker | 0:4b15c2d4aa58 | 35 | sprite.print(); |
AhmedPlaymaker | 0:4b15c2d4aa58 | 36 | * @endcode |
AhmedPlaymaker | 0:4b15c2d4aa58 | 37 | */ |
AhmedPlaymaker | 0:4b15c2d4aa58 | 38 | class Bitmap |
AhmedPlaymaker | 0:4b15c2d4aa58 | 39 | { |
AhmedPlaymaker | 0:4b15c2d4aa58 | 40 | private: |
AhmedPlaymaker | 0:4b15c2d4aa58 | 41 | /** |
AhmedPlaymaker | 0:4b15c2d4aa58 | 42 | * @brief The contents of the drawing, with pixels stored in row-major order |
AhmedPlaymaker | 0:4b15c2d4aa58 | 43 | * @details '1' represents a black pixel; '0' represents white |
AhmedPlaymaker | 0:4b15c2d4aa58 | 44 | */ |
AhmedPlaymaker | 0:4b15c2d4aa58 | 45 | std::vector<int> _contents; |
AhmedPlaymaker | 0:4b15c2d4aa58 | 46 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 47 | unsigned int _height; ///< The height of the drawing in pixels |
AhmedPlaymaker | 0:4b15c2d4aa58 | 48 | unsigned int _width; ///< The width of the drawing in pixels |
AhmedPlaymaker | 0:4b15c2d4aa58 | 49 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 50 | public: |
AhmedPlaymaker | 0:4b15c2d4aa58 | 51 | Bitmap(int const *contents, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 52 | unsigned int const height, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 53 | unsigned int const width); |
AhmedPlaymaker | 0:4b15c2d4aa58 | 54 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 55 | int get_pixel(unsigned int const row, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 56 | unsigned int const column) const; |
AhmedPlaymaker | 0:4b15c2d4aa58 | 57 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 58 | void print() const; |
AhmedPlaymaker | 0:4b15c2d4aa58 | 59 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 60 | void render(N5110 &lcd, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 61 | unsigned int const x0, |
AhmedPlaymaker | 0:4b15c2d4aa58 | 62 | unsigned int const y0) const; |
AhmedPlaymaker | 0:4b15c2d4aa58 | 63 | }; |
AhmedPlaymaker | 0:4b15c2d4aa58 | 64 | |
AhmedPlaymaker | 0:4b15c2d4aa58 | 65 | #endif // BITMAP_H |