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Snake vs Block Game to be run upon K64F.
SnakevsBlock/SnakevsBlock.h@12:1e601b176437, 2019-04-02 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Tue Apr 02 17:06:22 2019 +0000
- Revision:
- 12:1e601b176437
- Parent:
- 10:751bd953fa27
- Child:
- 13:9785f2404045
Completed the snake and block collision function, the blocks decrease in number as the snake collides while the snake decreases in length
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #ifndef SNAKEVSBLOCK_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | #define SNAKEVSBLOCK_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | #include "mbed.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | #include "N5110.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | #include "Snake.h" |
AhmedPlaymaker | 9:d1d79d4ee673 | 8 | #include "SnakeFood.h" |
AhmedPlaymaker | 10:751bd953fa27 | 9 | #include "Blocks.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | class SnakevsBlock |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | public: |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | SnakevsBlock(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | ~SnakevsBlock(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 16 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 17 | /** Initialise Game Machine |
AhmedPlaymaker | 7:48ba87cd79b5 | 18 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 19 | * This function initialises the game machine. |
AhmedPlaymaker | 7:48ba87cd79b5 | 20 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 21 | void init( ); |
AhmedPlaymaker | 7:48ba87cd79b5 | 22 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 23 | /** Read Input |
AhmedPlaymaker | 7:48ba87cd79b5 | 24 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 25 | * This function obtains numeric data from the gamepads joystick. |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 27 | void read_input(Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 28 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 29 | /** Update |
AhmedPlaymaker | 7:48ba87cd79b5 | 30 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 31 | * This function contains the update functions of the other libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 32 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 33 | void update(Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 34 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 35 | /** Draw |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 37 | * This function contains the draw functions of the other libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 38 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 39 | void draw(N5110 &lcd, Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 40 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 41 | /** Get Position |
AhmedPlaymaker | 7:48ba87cd79b5 | 42 | * |
AhmedPlaymaker | 7:48ba87cd79b5 | 43 | * This function contains the Get Position functions of the otehr libraries used in the game. |
AhmedPlaymaker | 7:48ba87cd79b5 | 44 | */ |
AhmedPlaymaker | 7:48ba87cd79b5 | 45 | void get_pos(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 46 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 47 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 48 | int snakex; |
AhmedPlaymaker | 7:48ba87cd79b5 | 49 | int snakey; |
AhmedPlaymaker | 7:48ba87cd79b5 | 50 | int length; |
AhmedPlaymaker | 9:d1d79d4ee673 | 51 | int foodbuff; //this makes food 1,2,and 3 come at seperate times |
AhmedPlaymaker | 12:1e601b176437 | 52 | int blocknum; |
AhmedPlaymaker | 12:1e601b176437 | 53 | int srn; |
AhmedPlaymaker | 12:1e601b176437 | 54 | int send; //makes sure that the block number is only updated when send is activated. |
AhmedPlaymaker | 12:1e601b176437 | 55 | //int memory; //this remembers the previous y pos of the block. |
AhmedPlaymaker | 12:1e601b176437 | 56 | //int blocknumt; // this is also a memeory number to make sure length doesnt't keep decreasing by itself |
AhmedPlaymaker | 7:48ba87cd79b5 | 57 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 58 | private: |
AhmedPlaymaker | 7:48ba87cd79b5 | 59 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 60 | Snake _s; |
AhmedPlaymaker | 9:d1d79d4ee673 | 61 | SnakeFood _f; |
AhmedPlaymaker | 9:d1d79d4ee673 | 62 | SnakeFood _ff; |
AhmedPlaymaker | 9:d1d79d4ee673 | 63 | SnakeFood _fff; |
AhmedPlaymaker | 10:751bd953fa27 | 64 | Blocks _b; |
AhmedPlaymaker | 7:48ba87cd79b5 | 65 | int _speed; |
AhmedPlaymaker | 7:48ba87cd79b5 | 66 | Direction _d; |
AhmedPlaymaker | 7:48ba87cd79b5 | 67 | float _mag; |
AhmedPlaymaker | 7:48ba87cd79b5 | 68 | int n; |
AhmedPlaymaker | 7:48ba87cd79b5 | 69 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 70 | /** Check for Snake and Food collision |
AhmedPlaymaker | 9:d1d79d4ee673 | 71 | * |
AhmedPlaymaker | 9:d1d79d4ee673 | 72 | * This function checks if the Snake has come into contact with it's food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 73 | */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 74 | void CheckSnakeFoodCollision(Gamepad &pad); |
AhmedPlaymaker | 9:d1d79d4ee673 | 75 | |
AhmedPlaymaker | 12:1e601b176437 | 76 | /** Check for Snake and Block collision |
AhmedPlaymaker | 12:1e601b176437 | 77 | * |
AhmedPlaymaker | 12:1e601b176437 | 78 | * This function checks if the Snake has come into contact with any Block. |
AhmedPlaymaker | 12:1e601b176437 | 79 | */ |
AhmedPlaymaker | 12:1e601b176437 | 80 | void CheckSnakeBlockCollision(Gamepad &pad); |
AhmedPlaymaker | 7:48ba87cd79b5 | 81 | }; |
AhmedPlaymaker | 7:48ba87cd79b5 | 82 | #endif |