Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Snake/Snake.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-10
- Revision:
- 22:ee698f66146f
- Parent:
- 21:e41126528cc6
- Child:
- 25:e827f1a8fadc
File content as of revision 22:ee698f66146f:
#ifndef Snake_H #define Snake_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Snake { public: Snake(); ~Snake(); /** Initialise Snake * * This function initalises the Snake library. */ void init(); /** Draw * * This function draws the Snake sprite onto the screen at the specified coordinates. */ int draw(Gamepad &pad, N5110 &lcd, int length, int level); /** Update * * This function updates the Snake sprite position on screen. */ void update(Direction d,float mag,int length, int speed, int* b); /** Get Position * * This function obtains the coordinate of the top-left pixel in the Snake sprite. */ Vector2D get_pos(int length); Vector2D get_pos_before1(int length); Vector2D get_pos_before2(int length); Vector2D get_pos_before3(int length); Vector2D get_pos_before4(int length); Vector2D get_pos_before5(int length); Vector2D get_pos_before6(int length); Vector2D get_pos_before7(int length); Vector2D get_pos_before8(int length); Vector2D get_pos_before9(int length); Vector2D get_pos_before10(int length); Vector2D get_pos_before11(int length); Vector2D get_pos_before12(int length); Vector2D get_pos_before13(int length); Vector2D get_pos_before14(int length); int m; int b[15]; private: int _speed; int _x[15]; int _y[15]; }; #endif