![](/media/cache/profiles/LinkedIn_0NghoZJ.jpeg.50x50_q85.jpg)
Snake vs Block Game to be run upon K64F.
MenuClasses/StartScreen/StartScreen.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-29
- Revision:
- 59:c65a2e933c47
- Parent:
- 58:affb42c56cf8
- Child:
- 60:d3a9e0e4a0de
File content as of revision 59:c65a2e933c47:
#ifndef StartScreen_H #define StartScreen_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Settings.h" #include "Stats.h" #include "SDFileSystem.h" class StartScreen { public: StartScreen(); ~StartScreen() ; /** Initialise StartScreen * * This function initialises the Game Interface and restarts the display. */ void init(); /** Draw * * This function draws the Sprite onto the screen. */ void screen_saver(N5110 &lcd, Gamepad &pad); /** Instruct * * This function updates the user about how to progress after the game banner has been displayed.. */ void instruct(N5110 &lcd, Gamepad &pad); /** Display userID * * This function shows who the author of the game is before showing the menu screen. */ void credits(N5110 &lcd); /** Read Stats * * This function just reads the current top level stored in the sd card and saves it for displaying in the menu. */ void read_stats(SDFileSystem &sd); /** The First Menu Screen * * This function obtains the user input on how they want to progress. */ void main_menu(N5110 &lcd, Gamepad &pad); /** Displaying The First Menu Screen * * This function just displays Menu Screen 1 contents. */ void ImplementMenu(N5110 &lcd, Gamepad &pad); /** Implementing The First Menu Screen * * This function just implements the things decided in main menu. */ void NextMenu(N5110 &lcd, Gamepad &pad); /** The Second Menu Screen * * This function obtains the user input on the game type they would like to play. */ void game_mode(N5110 &lcd, Gamepad &pad); /** Displaying Mode Options * * This function displays game_mode contents. */ void ModeOptions(N5110 &lcd); /** Selecting the game mode * * value of g_mode is changed in this function that allows the choise beteen joystick/motion control.. */ void SelectMode(Gamepad &pad); /** Motion Control Instructions * * This promts the user to press A to centre position their angle if Motion Control is selected.. */ void motionControlInstructions(N5110 &lcd); /** The Third Menu Screen * * This function obtains the user input on the game speed that suits them. */ void game_speed(N5110 &lcd, Gamepad &pad); /** Implementing GS * * This function just decides what has to be done next. */ void selectSpeedPage(Gamepad &pad); /** Displaying GAME speed Contents * * This function just displays game_speed contents. */ void showSpeedOptions(N5110 &lcd); int fps; // this sends over the game speed int i; int gs; int g_mode; //this helps to select between joystick and motion control. int st; int sc; float cs; int back_pressed; //remembers if back is pressed. int Start_Pressed; //remembers if start is pressed. private: int _level; Stats _stats; }; #endif