Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
main.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-08
- Revision:
- 87:871d9fecb593
- Parent:
- 84:9950d561fdf8
- Child:
- 99:4841f326200f
File content as of revision 87:871d9fecb593:
#ifndef MAIN_H #define MAIN_H /** @file main.h * @brief Main.cpp's header file that defines all the directives and objects to use along with the definition of it's own function prototypes. */ ///////////// MAIN.H //////////////// ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "FXOS8700CQ.h" #include "StartScreen.h" #include "SnakevsBlock.h" #include "SDFileSystem.h" #ifdef TEST_SNAKE # include "tests.h" #endif /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; FXOS8700CQ device(I2C_SDA,I2C_SCL); StartScreen _start; Stats _stats; SnakevsBlock _game; AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers. // Connections to SD card holder on K64F (SPI interface) SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS //Serial serial(USBTX, USBRX); // for PC debug //Constants// int fps = 40; // frames per second, this will be changed in menu. int g_mode = 1; //selects between joystick and motion control. int back; //this allows us to use the back key to exit the game loop; ///////////// prototypes ////////////// void init(); void menu(); void read_write_stats(); void _set_mode_speed(); void gameLoop(); void refresh_game(); //void deinit(); #endif