Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

GameObjects/Snake/Snake-test.h

Committer:
AhmedPlaymaker
Date:
2019-05-04
Revision:
70:7caab8069b9b
Parent:
69:55e309da7efd
Child:
74:7b6568bc16d5

File content as of revision 70:7caab8069b9b:

#ifndef SNAKE_TEST_H
#define SNAKE_TEST_H

/**
 * \brief Check that Snake object goes to correct position when moved
 *
 * \returns true if all the tests passed
 */
bool Snake_test_movement()
{
    // Create Snake object with a length of 15, and x axis speed of 2.
    Snake snake;
    snake.init(15, 2);

    // Set the position to WIDTH/2, HEIGHT - 3

    Vector2D initial_pos = {WIDTH/2, HEIGHT - 3};  //Spawns player sprite near the middle of the screen.
    snake.set_pos(initial_pos);

    // Read the position
    Vector2D read_pos_1 = snake.get_pos(0);
    printf("%f, %f\n", read_pos_1.x, read_pos_1.y);

    // Set the direction to W and set snake motion free by setting b as 1;
    Direction d = W;

    int b[10];  //each element in this array represents the beed number in the snake.
    for(int i=0; i<=9; i++)  {
        b[i] = 1;
    }

    // Update the snake position
    snake.update(d, b);

    // Read the position
    Vector2D read_pos_2 = snake.get_pos(0);
    printf("%f, %f\n", read_pos_2.x, read_pos_2.y);

    // Now check that both the positions are as expected
    bool success_flag = true;

    // Fail the test if the initial position is wrong
    if (read_pos_1.x != WIDTH/2 || read_pos_1.y != 18) { //18 because I'm testing the position of the last snake beed.
        success_flag = false;
    }

    // Fail the test if the final position is wrong
    if (read_pos_2.x != ((WIDTH/2)-2) || read_pos_2.y != 18) { //18 because I'm testing the position of the last snake beed and ((WIDTH/2)-2) because speed is set to 2.
        success_flag = false;
    }

    return success_flag;
}
#endif