Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Snake/Snake.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-05
- Revision:
- 16:7b474f873683
- Parent:
- 13:9785f2404045
- Child:
- 17:54e13faeaf64
File content as of revision 16:7b474f873683:
#ifndef Snake_H #define Snake_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Snake { public: Snake(); ~Snake(); /** Initialise Snake * * This function initalises the Snake library. */ void init(); /** Draw * * This function draws the Snake sprite onto the screen at the specified coordinates. */ void draw(Gamepad &pad, N5110 &lcd, int length); /** Update * * This function updates the Snake sprite position on screen. */ void update(Direction d,float mag,int length, int speed); /** Get Position * * This function obtains the coordinate of the top-left pixel in the Snake sprite. */ Vector2D get_pos(int length); Vector2D get_pos_before1(int length); Vector2D get_pos_before2(int length); Vector2D get_pos_before3(int length); Vector2D get_pos_before4(int length); Vector2D get_pos_before5(int length); Vector2D get_pos_before6(int length); Vector2D get_pos_before7(int length); Vector2D get_pos_before8(int length); Vector2D get_pos_before9(int length); Vector2D get_pos_before10(int length); Vector2D get_pos_before11(int length); Vector2D get_pos_before12(int length); Vector2D get_pos_before13(int length); Vector2D get_pos_before14(int length); Vector2D get_pos_before15(int length); int m; private: int _speed; int _x; int _xa; int _xb; int _xc; int _xd; int _xe; int _xf ; int _xg; int _xh; int _xi; int _xj; int _xk; int _xl; int _xm; int _xn; int _y; int _ya; int _yb; int _yc; int _yd; int _ye; int _yf ; int _yg; int _yh; int _yi; int _yj; int _yk; int _yl; int _ym; int _yn; }; #endif