Ahmed Adamjee / Mbed 2 deprecated SnakeVSBlock

Dependencies:   mbed

SnakeFood/SnakeFood.cpp

Committer:
AhmedPlaymaker
Date:
2019-03-30
Revision:
10:751bd953fa27
Parent:
9:d1d79d4ee673
Child:
11:d6ceff1ff6d7

File content as of revision 10:751bd953fa27:

#include "SnakeFood.h"

SnakeFood::SnakeFood()
{

}

SnakeFood::~SnakeFood()
{

}

//SnakeFood Sprite.
int food_sprite[3][3] = {
    {0,1,0},
    {1,0,1},
    {0,1,0},
    };
    
int n = 0;
void SnakeFood::init() //Delete Int
{
    fooddrop=0;
}


void SnakeFood::draw(N5110 &lcd)
{   

    //_velocity.x = 1;
    _velocity.y = 1;
    
    //add sideways velocity incase I want to make it dodgy.
    
    
    //Remember to seed
  
  
  
  
   /* int random = rand() % 3;
    if(random == 0){
        _velocity.x = 0;
        }
    if(random == 1){
        _velocity.x = 2;
        }
    if(random == 2){
        _velocity.x = -2;
        }
    if(random == 3){
        _velocity.x = -2;
        }
    */
    
    //Resets SnakeFood position if it reaches the bottom of the screen.
    //Also prevents SnakeFood from going out of the side of the screen.
    if(_fx < 0){
        _fx = 0;
        }
    if(_fx > 81){
        _fx = 81;
        }
    if(_fy >= 48){
        n = 0;
        }
    
     if(n == 0){
        _fx = (rand() % 82);  //change the number here so that there is always an unsurity(a little) if the food will come or not(change the limits for this)
        _fy = 0;
        n = n+1;  
        }

    lcd.drawSprite(_fx,_fy,3,3,(int *)food_sprite); //Function to draw the sprite.
}



Vector2D SnakeFood::get_pos() //Obtains the X and Y coordinate of the target.
{
    Vector2D snakefoodpos = {_fx,_fy};
    //printf("snakefoodpos from food = %f %f \n", snakefoodpos.x, snakefoodpos.y);
    return snakefoodpos;
}




void SnakeFood::update()
{
    if(fooddrop == 0)  {
        _fx += _velocity.x;
        _fy += _velocity.y;
    }
    fooddrop += 1;
    
    if(fooddrop == 2)  {  //make this a variable multiple of game speed
        fooddrop = 0;
    }
}


void SnakeFood::set_pos(Vector2D p)
{
    _fx = p.x;
    _fy = p.y;
}