Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

GameObjects/SnakeFood/SnakeFood.h

Committer:
AhmedPlaymaker
Date:
2019-05-06
Revision:
83:329da564799a
Parent:
81:4c1641e10dcd
Child:
97:819c0689efa7

File content as of revision 83:329da564799a:

#ifndef SNAKEFOOD_H
#define SNAKEFOOD_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"


class SnakeFood
{
    public:
    SnakeFood();
    ~SnakeFood();
    
    /** Initialise SnakeFood
    *
    *   This function initialises the SnakeFood library.
    */
    void init(N5110 *lcd);
    
    /** Draw
    *
    *   This function draws the SnakeFood sprite onto the screen.
    */
    void draw();
    
    /** Update
    *
    *   This function updates the position of the SnakeFood as it moves down the screen.
    */
    void update();
    
    /** Get Position
    *
    *   This function obtains the coordinates of the top-left pixel in the SnakeFood sprite.
    */
    Vector2D get_pos();
    
    /** Set Position
    *
    *   This function is used to change the position of the sprite to specific coordinates when called.
    */
    void set_pos(Vector2D p);
    Vector2D velocity;

    private:
    int reset;
    int _fx;  //food x
    int _fy;  //food y
    int _blockbuff;
    
    //Pointer to the game pad object pad.
    Gamepad *_pad;
    //Pointer to the N5110 object lcd.
    N5110 *_lcd;

};
#endif