Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/SnakeFood/SnakeFood.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-06
- Revision:
- 83:329da564799a
- Parent:
- 81:4c1641e10dcd
- Child:
- 97:819c0689efa7
File content as of revision 83:329da564799a:
#ifndef SNAKEFOOD_H #define SNAKEFOOD_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class SnakeFood { public: SnakeFood(); ~SnakeFood(); /** Initialise SnakeFood * * This function initialises the SnakeFood library. */ void init(N5110 *lcd); /** Draw * * This function draws the SnakeFood sprite onto the screen. */ void draw(); /** Update * * This function updates the position of the SnakeFood as it moves down the screen. */ void update(); /** Get Position * * This function obtains the coordinates of the top-left pixel in the SnakeFood sprite. */ Vector2D get_pos(); /** Set Position * * This function is used to change the position of the sprite to specific coordinates when called. */ void set_pos(Vector2D p); Vector2D velocity; private: int reset; int _fx; //food x int _fy; //food y int _blockbuff; //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif