Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

MenuClasses/StartScreen/StartScreen.h

Committer:
AhmedPlaymaker
Date:
2019-05-03
Revision:
65:2872ca289b49
Parent:
60:d3a9e0e4a0de
Child:
66:e47333ffc6ca

File content as of revision 65:2872ca289b49:

#ifndef StartScreen_H
#define StartScreen_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Settings.h"
#include "Stats.h"
#include "SDFileSystem.h"
#include "Tutorial.h"

class StartScreen
{
    public:
    
    StartScreen();
    ~StartScreen();
    
    /** Initialise StartScreen
    *
    *   This function initialises the Game Interface and restarts the display.
    */
    void init();
    
    /** Draw
    *
    *   This function draws the Sprite onto the screen.
    */
    void screen_saver(N5110 &lcd, Gamepad &pad);
    
    /** Instruct
    *
    *   This function updates the user about how to progress after the game banner has been displayed..
    */
    void instruct(N5110 &lcd, Gamepad &pad);
    
    /** Display userID
    *
    *   This function shows who the author of the game is before showing the menu screen.
    */
    void credits(N5110 &lcd);
    
    /** Read Stats
    *
    *   This function just reads the current top level stored in the sd card and saves it for displaying in the menu.
    */
    void read_stats(SDFileSystem &sd);
    
    /** The First Menu Screen
    *
    *   This function obtains the user input on how they want to progress.
    */
    void main_menu(N5110 &lcd, Gamepad &pad);
    
    /** Displaying The First Menu Screen
    *
    *   This function just displays Menu Screen 1 contents.
    */
    void ImplementMenu(N5110 &lcd, Gamepad &pad);
    
    /** Implementing The First Menu Screen
    *
    *   This function just implements the things decided in main menu.
    */
    void NextMenu(N5110 &lcd, Gamepad &pad);

    /** The Second Menu Screen
    *
    *   This function obtains the user input on the game type they would like to play.
    */
    void game_mode(N5110 &lcd, Gamepad &pad);
    
    /** Displaying Mode Options
    *
    *   This function displays game_mode contents.
    */
    void ModeOptions(N5110 &lcd);
    
    /** Selecting the game mode
    *
    *   value of g_mode is changed in this function that allows the choise beteen joystick/motion control..
    */
    void SelectMode(Gamepad &pad);
    
    /** Motion Control Instructions
    *
    *   This promts the user to press A to centre position their angle if Motion Control is selected..
    */
    void motionControlInstructions(N5110 &lcd);
    
    /** The Third Menu Screen
    *
    *   This function obtains the user input on the game speed that suits them.
    */
    void game_speed(N5110 &lcd, Gamepad &pad);
    
    /** Implementing GS
    *
    *   This function just decides what has to be done next.
    */
    void selectSpeedPage(Gamepad &pad);
    
    /** Displaying GAME speed Contents
    *
    *   This function just displays game_speed contents.
    */
    void showSpeedOptions(N5110 &lcd);
    
    //SETTING THE GAME SPEED AND GAME MODE.
    int fps; // this sends over the game speed
    int g_mode; //this helps to select between joystick and motion control.
    int gameSpeedIndex;
    
    //MENU OPTIONS INDEX.
    int i;
    
    //VARIABLE USED TO DECIDE WEATHER TO SHOW CREDITS.
    int showCredits;
    
    //VARIABLE USED TO DECIDE THE WAIT TIME OF THE MENU PAGES.
    float controlSensitivity;
    
    //VARIABLES TO TOGGLE BACK AND FORTH BETWEEN MENU OPTIONS.
    int back_pressed; //remembers if back is pressed.
    int Start_Pressed; //remembers if start is pressed.
    
    private:
    
    //OBJECT DECLARATIONS
    Stats _stats;
    Settings _settings;
    Tutorial _tutorial;

    

};
#endif