Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
main.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-17
- Revision:
- 33:249cf423fb18
- Parent:
- 32:3a3bdeffdf62
- Child:
- 38:30e4e6191762
File content as of revision 33:249cf423fb18:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Ahmed Nomaan Adamjee Username: AhmedPlaymaker Student ID Number: 201161436 Date: */ ///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "FXOS8700CQ.h" #include "StartScreen.h" #include "SnakevsBlock.h" #include "SDFileSystem.h" /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; FXOS8700CQ device(I2C_SDA,I2C_SCL); StartScreen _start; SnakevsBlock game; AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers. // Connections to SD card holder on K64F (SPI interface) SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS //Serial serial(USBTX, USBRX); // for PC debug ///////////// prototypes ////////////// void init(); void update_game(UserInput input); void refresh_game(); //Constants// int fps = 40; // frames per second ///////////// MAIN //////////////// int main() { init(); _start.screen_saver(lcd, pad); _start.instruct(lcd, pad); _start.info(lcd, pad); while(1) { //This loop is created for Play/Continue configuration _start.main_menu(lcd, pad, sd); fps = _start.fps; // start the game refresh_game(); wait(1.0f/fps); // snakeVSblock - detect input respect to the menu options, and update data and refresh screen while (1) { game.read_input(pad); int back = game.update(pad, sd); refresh_game(); wait(1.0f/fps); if(back) { break; } } } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); pad.tone(1000.0,0.1); game.init(); srand(100000*noisy.read()); } void refresh_game() { lcd.clear(); game.draw(lcd, pad); game.get_pos(); lcd.refresh(); }