Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

StartScreen/StartScreen.cpp

Committer:
AhmedPlaymaker
Date:
2019-04-17
Revision:
33:249cf423fb18
Parent:
32:3a3bdeffdf62
Child:
34:89f53ffc81bb

File content as of revision 33:249cf423fb18:

#include "StartScreen.h"
Settings settings;

int sprite[48][84] = {
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    {1,0,0,0,0,1,1,1,1,1,0,0,1,1,0,0,1,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,0,1,0,1,1,0,0,1,0,0,1},
    {1,0,0,0,0,0,1,1,1,0,0,0,1,1,0,0,0,1,0,1,1,0,0,0,1,1,0,1,1,0,0,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,1,1,0,1,1,1,0,0,0,1,1,1,1,0,1,1,0,0,1,1,0,1},
    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},

};
    
int arrow[7][9] = {
    {0,0,0,0,1,0,0,0,0},
    {0,0,0,1,1,0,0,0,0},
    {0,0,1,1,1,0,0,0,0},
    {0,1,1,1,1,1,1,1,1},
    {0,0,1,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,0,0},
    {0,0,0,0,1,0,0,0,0},
};
    
int bullet[13][5] = {
    {1,0,0,0,1},
    {1,0,0,0,1},
    {0,1,0,1,0},
    {0,0,1,0,0},
    {0,0,0,0,0},
    {0,0,1,0,0},
    {0,0,1,0,0},
    {0,0,0,0,0},
    {0,0,0,0,0},
    {0,0,0,0,0},
    {0,0,0,0,0},
    {0,0,1,0,0},
    {0,0,1,0,0},
};
int navL[13][8] = {
    {0,0,0,0,0,0,1,1},
    {0,0,0,0,0,1,1,0},
    {0,0,0,0,1,1,0,0},
    {0,0,0,1,1,0,0,0},
    {0,0,1,1,0,0,0,0},
    {0,1,1,0,0,0,0,0},
    {1,1,0,0,0,0,0,0},
    {0,1,1,0,0,0,0,0},
    {0,0,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,0},
    {0,0,0,0,1,1,0,0},
    {0,0,0,0,0,1,1,0},
    {0,0,0,0,0,0,1,1},
};

int navR[13][8] = {
    {1,1,0,0,0,0,0,0},
    {0,1,1,0,0,0,0,0},
    {0,0,1,1,0,0,0,0},
    {0,0,0,1,1,0,0,0},
    {0,0,0,0,1,1,0,0},
    {0,0,0,0,0,1,1,0},
    {0,0,0,0,0,0,1,1},
    {0,0,0,0,0,1,1,0},
    {0,0,0,0,1,1,0,0},
    {0,0,0,1,1,0,0,0},
    {0,0,1,1,0,0,0,0},
    {0,1,1,0,0,0,0,0},
    {1,1,0,0,0,0,0,0},
};

StartScreen::StartScreen()
{
    
}

StartScreen::~StartScreen()
{

}

void StartScreen::init()
{
    i = 16;
    lr = 1;
    gs = 1; 
    st = 1;
    sc = 1;  
    cs = 4;
}

void StartScreen::screen_saver(N5110 &lcd, Gamepad &pad)
{
    //this saves the Theme song I want to play at the start.
    StartScreen::init();
    int song[18] = {441,494,439,372,392,370,330,246,329,331,370,555,555,495,440,392,392,370};
    pad.leds_on();
    
    for(int ani = -51; ani <= 0; ani+=3)  {
        lcd.clear();
        lcd.drawSprite(0,ani,48,84,(int *)sprite); //Function used to draw the sprite
        lcd.refresh();
        pad.tone(song[(ani+48)/3],0.1);
        wait(0.2);
    }
    
    wait(0.3);
    pad.leds_off();
    lcd.clear();
}

void StartScreen::instruct(N5110 &lcd, Gamepad &pad)
{
    lcd.printString("Please Press",5,1); //Function used to promt the user to start.
    lcd.printString("Start",25,3);
    lcd.printString("to Begin",15,5);
    lcd.refresh();
    pad.init();
    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
        pad.leds_on();
        wait(0.1);
        pad.leds_off();
        wait(0.1);
    }
    pad.tone(1000.0,0.1);
    lcd.clear();
    pad.leds_off();
}
    
void StartScreen::info(N5110 &lcd, Gamepad &pad)
{   
    if(sc ==1)  {
        lcd.printString("Created BY",8,1);
        lcd.printString("Ahmed",24,3);
        lcd.printString("Adamjee",20,4);
        lcd.printString("201161436",15,5);
        lcd.refresh();
        wait(2);
    }
    lcd.clear();
}

void StartScreen::main_menu(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
{
    lcd.clear();
    StartScreen::init();
    pad.init();
    while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) {  //Change this to if button pressed.
        StartScreen::DisplaySc1Contents(lcd, pad);
    }
    pad.tone(1000.0,0.1);
    wait(1/cs);
    if(i == 16) {
        game_mode(lcd, pad, sd);
    }
    else if(i == 24) {
        float *cs_sc;
        cs_sc = settings.Implement(lcd, pad, st, cs);
        pad.tone(1000.0,0.1);
        cs = cs_sc[0];
        sc = cs_sc[1];
        main_menu(lcd, pad, sd);
    }
    else if(i == 32) {
        _stats.StatsDisplay(lcd, pad, sd);
        pad.tone(1000.0,0.1);
        main_menu(lcd, pad, sd);
    }
    else {
        main_menu(lcd, pad, sd);
        lr=1;
    }
}

void StartScreen::DisplaySc1Contents(N5110 &lcd, Gamepad &pad)
{   
    lcd.printString("SnakeVSBlock",5,0);
    lcd.printString("Play",0,2);
    lcd.printString("Settings",0,3);
    lcd.printString("Stats",0,4);
    lcd.printString("Tutorial",0,5);
    Direction d = pad.get_direction();
    if((d==N)&&(i>16))  {
            i=i-8;
    }
    if((d==S)&&(i<40))  {
            i=i+8;
    }
    lcd.drawSprite(50,i,7,9,(int *)arrow); //Function used to draw the sprite.
    lcd.refresh();
    wait(1/cs);
    lcd.clear();
}

void StartScreen::game_mode(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
{
    lcd.clear();
    wait(2/cs);
    pad.init();
    while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) {  //Change this to if button pressed.
    
        Direction d = pad.get_direction();
        wait(1/cs);
        if(((d==E)||(d==W))&&(lr==1))  {
            lr=2;
        }
        
        else if(((d==E)||(d==W))&&(lr==2))  {
            lr=1;
        }
        lcd.clear();
        lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
        lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
        lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
        if(lr==1)  {
            lcd.printString("Free Wave",14,1);
            lcd.refresh();
        }
        if(lr==2)  {
            lcd.printString("Bullet Shower",4,1);
            lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite.
        }
        if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
            pad.tone(1000.0,0.1);
            main_menu(lcd, pad, sd);
        }
        lcd.refresh();
    }
    gs = 1;
    pad.tone(1000.0,0.1);
    lcd.clear();
    game_speed(lcd, pad, sd);
}
void StartScreen::game_speed(N5110 &lcd, Gamepad &pad, SDFileSystem &sd)
{
    lcd.clear();
    wait(2/cs);
    pad.init();
    while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) {  //Change this to if button pressed.
    
        Direction d = pad.get_direction();
        wait(1/cs);
        if((d==E)&&(gs==4))  {
            gs=1;
        }
        else if((d==W)&&(gs==1))  {
            gs=4;
        }
        else if((d==E)&&(1<=gs<=3))  {
            gs=gs+1;
        }
        else if((d==W)&&(2<=gs<=4))  {
            gs=gs-1;
        }
        lcd.clear();
        lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
        lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
        lcd.printString("Game Speed",10,1);
        if(gs==1)  {
            lcd.printString("SNAIL",26,3);
            fps = 12;
        }
        if(gs==2)  {
            lcd.printString("TURTLE",24,3);
            fps = 18;
        }
        if(gs==3)  {
            lcd.printString("RABBIT",24,3);
            fps = 22;
        }
        if(gs==4)  {
            lcd.printString("CHEETHA",21,3);
            fps = 27;
        }
        
        if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
            pad.tone(1000.0,0.1);
            game_mode(lcd, pad, sd);
        }
        lcd.refresh();
    }
    
    pad.tone(1000.0,0.1);
    lcd.clear();
    wait(1/cs);
    lcd.printString("Level:",25,1); //created so that the gamer can keep track of their game. //change this to be operated remotely
    lcd.printString("1",40,3);
    lcd.refresh();
    wait(2);
}