Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Snake/Snake.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-22
- Revision:
- 39:210ac915e0a0
- Parent:
- 37:ee47699915b8
- Child:
- 41:4edac50f010d
File content as of revision 39:210ac915e0a0:
#ifndef Snake_H #define Snake_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Snake { public: Snake(); ~Snake(); /** Initialise Snake * * This function initalises the Snake library. */ void init(); /** Draw * * This function draws the Snake sprite onto the screen at the specified coordinates. */ int draw(Gamepad &pad, N5110 &lcd, int length, int level); /** Update * * This function updates the Snake sprite position on screen. */ void update(Direction d,int length, int speed, int* b); /** Get Position * * This function obtains the coordinate of the top-left pixel in the Snake sprite. */ Vector2D get_pos(int length); Vector2D get_pos_before1(int length); Vector2D get_pos_before2(int length); Vector2D get_pos_before3(int length); Vector2D get_pos_before4(int length); Vector2D get_pos_before5(int length); Vector2D get_pos_before6(int length); Vector2D get_pos_before7(int length); Vector2D get_pos_before8(int length); Vector2D get_pos_before9(int length); int m; int b[15]; //each element in this array represents the beed number in the snake. char bufferlevel[14]; //this helps me print the level on screen. private: int _speed; //this is the speed of the snake flowing in the x axis. int _x[15]; //each element in this array represents the x position of each beed in the snake. int _y[15]; //each element in this array represents the y position of each beed in the snake. int _length; }; #endif