Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/Snake/Snake.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-09
- Revision:
- 104:17040265b7b4
- Parent:
- 87:871d9fecb593
File content as of revision 104:17040265b7b4:
#include "Snake.h" Snake::Snake() { } Snake::~Snake() { } //The Snake Sprite. int snake_sprite[3][3] = { {0,1,0}, {1,0,1}, {0,1,0}, }; void Snake::init(N5110 *lcd) { _lcd = lcd; _speed = 1; reset = 0; //Variable used to allow a starting location for the player. } void Snake::_setLength(int length) { _length = length; if(length >= 10) { _length = 10; //to stop the snake length virtually at 10 when it goes past it. } } void Snake::_setSpeed(int speed) { _speed = speed; } void Snake::draw() { if(reset == 0) { Vector2D p = {WIDTH/2, HEIGHT - 3}; //Spawns player sprite near the middle of the screen. Snake::set_pos(p); reset = reset+1; } //printf("SPRITE %d %d \n", _x[0], _y[0]); for(int i=0; i<=_length-1; i++) { _lcd->drawSprite(_x[i],_y[i],3,3,(int *)snake_sprite); //Function used to draw the sprite. } } void Snake::set_pos(Vector2D p) { _x[0] = p.x; //Spawns first of the snake sprite near the middle of the screen. _y[0] = p.y; //Spawns first of thesnake sprite near the bottom of the screen. for(int i=1; i<=9; i++) { _x[i] = _x[i-1]; //Makes them all get spawned at the same x position initially. (copies the previous snake bead) _y[i] = _y[i-1] - 3; //Makes them all get spawned 3 sprites appart in the y axis initially. (copies the previous snake bead) } } Vector2D Snake::get_pos(int snakeIndex) { Vector2D snakepos; //Stores the snake position. for(int i = snakeIndex; i<=9; i++) { if(_length == (i+1)) { snakepos.x = _x[i - snakeIndex]; //Gets the index from SnakevsBlock.cpp which is basically 0 for the top beed, and 9 for the 10th beed snakepos.y = _y[i - snakeIndex]; //and saves it in x[?] and y[?] which is 0 for the bottom beed and higher indexes for higher beeds. return snakepos; } } if(_length >= 10) { snakepos.x = _x[9 - snakeIndex]; //we know that at length = 10+ the snake doesn't look any longer, so subtracting the index from 9 will imply snakepos.y = _y[9 - snakeIndex]; //the top beed is _x[9], _y[9] and the last beed (index 9) is _x[0], _y[0] return snakepos; } snakepos.x = -100; //to make sure these coordinates do not interfere with any collisions as this is a default value if conditions do not satisfy, snakepos.y = -100; //(NULL is in range of collisions in this game and is therefore not used. return snakepos; //printf("snakepos from player = %f %f \n", snakepos.x, snakepos.y); } void Snake::update(Direction d, int* immobile_bead_n) { _d = d; //Saves the direction of movement in a private struct _d from the SnakevsBlock.cpp. Snake::chainSnakeTogether(immobile_bead_n); //chains the snake beads together in hysteresis. Snake::moveSnake(immobile_bead_n); //makes the top bead in the snake move according to the user input direction. Snake::_setSnakeLimits(); //makes the snake movement limited to the nokia screen and ensure spawn position is where we expected. } void Snake::chainSnakeTogether(int* immobile_bead_n) { //this makes all of the snake beeds chained together by making the lower ones drag towards where the top one was in the previous loop //the immobile_bead_n[i] makes sure that the snake beed doesn't move if that beed is deactivated by colliding with a barrier. immobile_bead_n[i] also signifies the specific beed number by i. for(int i=1; i<=9; i++) { if((_length > i)&&(_x[i-1] != _x[i])) { if ((_x[i-1] > _x[i])&&(immobile_bead_n[i] == 1)&&(immobile_bead_n[i-1] == 1)) { _x[i-1]-=_speed; } if ((_x[i-1] < _x[i])&&(immobile_bead_n[i] == 1)&&(immobile_bead_n[i-1] == 1)) { _x[i-1]+=_speed; } } } } void Snake::moveSnake(int* immobile_bead_n) { //this makes the controls of W/E directions only exclusive to the top beed in the snake for(int i=0; i<=9; i++) { if((_length == i+1)&&(immobile_bead_n[i] == 1)) { if (_d == E) { _x[i]+= _speed; } if (_d == W) { _x[i]-= _speed; } } } } void Snake::_setSnakeLimits() { // the following makes sure that when the length is increased, the snake stays where it was when it ate food. for(int i=1; i<=9; i++) { if(_length < (i+1)) { _x[i] = _x[i-1]; } } //Limits set so that the snake does not travel off the screen. for(int i=0; i<=9; i++) { if (_x[i] <= 0) { _x[i] = 0; } if (_x[i] > 81) { _x[i] = 81; } } }