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Snake vs Block Game to be run upon K64F.
GameEngine/WinLoose/WinLoose.h
- Committer:
- AhmedPlaymaker
- Date:
- 2019-05-09
- Revision:
- 104:17040265b7b4
- Parent:
- 93:7f9c31ed5cab
File content as of revision 104:17040265b7b4:
#ifndef WINLOOSE_H #define WINLOOSE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** WinLoose Class @brief This class encompasses level transitions, loosing screen and level display. @author Ahmed N.Adamjee @date 8th May 2019 */ class WinLoose { public: /** Constructor */ WinLoose(); /** Destructor */ ~WinLoose(); /** * @brief Gets pointers of lcd and pad from int main() to be used privately in the entire class. * @param N5110 *lcd @details pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. * @param Gamepad *pad @details pointer to the gamepad object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. */ void init(N5110 *lcd, Gamepad *pad); /** * @brief This function prepares the game for the next level and initialises WinLoose and obtains required class addresses to use in other functions. * @param level @details stores the value of the current level. */ int LevelComplete(int level); /** * @brief Displays the level on screen. * @param level @details stores the value of the current level. */ void displayLevel(int level); /** * @brief This function displays a loosing screen on the lcd display. */ void GameOver(); private: char bufferlevel[14]; //this helps me print the level on screen. //Pointer to the game pad object pad. Gamepad *_pad; //Pointer to the N5110 object lcd. N5110 *_lcd; }; #endif