Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Snake/Snake-test.h
- Revision:
- 75:f00c79f79b6a
- Parent:
- 74:7b6568bc16d5
- Child:
- 76:7fa91122907f
--- a/GameObjects/Snake/Snake-test.h Sun May 05 11:46:08 2019 +0000 +++ b/GameObjects/Snake/Snake-test.h Sun May 05 13:04:09 2019 +0000 @@ -1,15 +1,47 @@ #ifndef SNAKE_TEST_H #define SNAKE_TEST_H +///////////// prototypes ////////////// +bool check_initialisation(); +bool check_west_movement(); +bool check_east_movement(); +bool check_freeze_movement(); +bool check_chain_reaction(); +bool check_block_collision_and_relative_movement(); +bool check_food_collision_and_relative_movement(); + +/////////////// object /////////////// +Snake snake; + +//GLOBALS// +Direction d; //represents the direction of movement of the snake. +int b[10]; //each element in this array represents the beed number in the snake. +bool success_flag; //stores success / failure from a test. + /** - * \brief Check that Snake object goes to correct position when moved + * \brief Check that Snake object goes to correct position when moved and/ when collides. * * \returns true if all the tests passed */ bool Snake_test_movement() { - // Create Snake object with a length of 15, and x axis speed of 2. - Snake snake; + success_flag = true; + + success_flag = check_initialisation(); + success_flag = check_west_movement(); + success_flag = check_east_movement(); + success_flag = check_freeze_movement(); + success_flag = check_chain_reaction(); + success_flag = check_block_collision_and_relative_movement(); + success_flag = check_food_collision_and_relative_movement(); + + return success_flag; +} + +bool check_initialisation() +{ + + // Change Snake to a length of 15, and x axis speed of 2. snake.init(15, 2); // Set the position to WIDTH/2, HEIGHT - 3 @@ -20,11 +52,20 @@ // Read the position Vector2D read_pos_1 = snake.get_pos(0); printf("%f, %f\n", read_pos_1.x, read_pos_1.y); + + // Fail the test if the initial position is wrong + if (read_pos_1.x != WIDTH/2 || read_pos_1.y != 18) { //18 because I'm testing the position of the first snake beed, from the top. + success_flag = false; + } + return success_flag; +} + +bool check_west_movement() +{ // Set the direction to W and set snake motion free by setting b as 1; - Direction d = W; + d = W; - int b[10]; //each element in this array represents the beed number in the snake. for(int i=0; i<=9; i++) { b[i] = 1; } @@ -36,6 +77,16 @@ Vector2D read_pos_2 = snake.get_pos(0); //getting the position of the first beed printf("%f, %f\n", read_pos_2.x, read_pos_2.y); + // Fail the test if the final position after moving West is wrong + if (read_pos_2.x != ((WIDTH/2)-2) || read_pos_2.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)-2) because speed is set to 2. + success_flag = false; + } + return success_flag; +} + +bool check_east_movement() +{ + // Set the direction to E and set snake motion free by setting b as 1; d = E; @@ -50,8 +101,18 @@ Vector2D read_pos_3 = snake.get_pos(0); //getting the position of the first beed printf("%f, %f\n", read_pos_3.x, read_pos_3.y); + // Fail the test if the final position after moving East is wrong + if (read_pos_3.x != ((WIDTH/2)) || read_pos_3.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because speed is set to 2 + //and it moves back from its previous position. + success_flag = false; + } + return success_flag; +} - // Set the direction to W, length and speed both to 10 and set snake motion stopped by setting b as 0; +bool check_freeze_movement() +{ + + // Set the direction to W, length and speed both to 10 and set snake motion stopped by setting b as 0 (simulates block sides collision) ; d = W; snake.init(10, 10); @@ -65,7 +126,16 @@ // Read the position Vector2D read_pos_4 = snake.get_pos(0); //getting the position of the first beed printf("%f, %f\n", read_pos_4.x, read_pos_4.y); + + // Fail the test if the final position after moving West but stopping motion using b[i] = 0; is wrong. + if (read_pos_4.x != ((WIDTH/2)) || read_pos_4.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because it is not meant to moove. + success_flag = false; + } + return success_flag; +} +bool check_chain_reaction() +{ // Set the direction to W, length to 20 and speed to 2 and set snake motion free by setting b as 1; d = W; @@ -83,36 +153,75 @@ // Read the position Vector2D read_pos_5 = snake.get_pos(2); //getting the position of the third beed printf("%f, %f\n", read_pos_5.x, read_pos_5.y); - - - // Now check that all the positions are as expected - bool success_flag = true; - - // Fail the test if the initial position is wrong - if (read_pos_1.x != WIDTH/2 || read_pos_1.y != 18) { //18 because I'm testing the position of the first snake beed, from the top. - success_flag = false; - } - - // Fail the test if the final position after moving West is wrong - if (read_pos_2.x != ((WIDTH/2)-2) || read_pos_2.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)-2) because speed is set to 2. - success_flag = false; - } - - // Fail the test if the final position after moving East is wrong - if (read_pos_3.x != ((WIDTH/2)) || read_pos_3.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because speed is set to 2 - //and it moves back from its previous position. - success_flag = false; - } - - // Fail the test if the final position after moving West but stopping motion using b[i] = 0; is wrong. - if (read_pos_4.x != ((WIDTH/2)) || read_pos_4.y != 18) { //18 because I'm testing the position of the first snake beed, from the top and ((WIDTH/2)) because it is not meant to moove. - success_flag = false; - } - + // Fail the test if the final position of the third beed after moving West and after 3 itterations; is wrong. if (read_pos_5.x != ((WIDTH/2)-2) || read_pos_5.y != 24) { //24 because I'm testing the position of the third snake beed, from the top and ((WIDTH/2)) because it is not meant to moove. success_flag = false; } return success_flag; } + +bool check_block_collision_and_relative_movement() +{ + + // Set the direction to E, length to 8 and speed to 2 and set snake motion free by setting b as 1; + d = E; + snake.init(8, 2); + + for(int i=0; i<=9; i++) { + b[i] = 1; + } + + // Update the snake position 2 times and then reduce length to 7 (this can simulate block collision of number 1). + snake.update(d, b); + snake.update(d, b); + + snake.init(7, 2); + d = E;//now direction is set to east as it continues to move after collision and then update snake object again. + snake.update(d, b); + + // Read the position + Vector2D read_pos_6 = snake.get_pos(0); //getting the position of the first beed + printf("%f, %f\n", read_pos_6.x, read_pos_6.y); + + // Fail the test if the final position of the first beed after moving East 3 times and colliding with block numbered 1; is wrong. + if (read_pos_6.x != ((WIDTH/2)+2) || read_pos_6.y != 27) { //27 because I'm testing the position of the first snake beed of length 8, from the top + // and colliding once with a block numbered 1, read_pos_6.x = ((WIDTH/2)+2) because the 7th beed from bottom mooved only 2 times in effect. + success_flag = false; + } + return success_flag; +} + +bool check_food_collision_and_relative_movement() +{ + + // Set the direction to W, length to 5 and speed to 2 and set snake motion free by setting b as 1; + d = W; + snake.init(7, 2); + + for(int i=0; i<=9; i++) { + b[i] = 1; + } + + // Update the snake position 2 times (2 game loops) and then increase length to 7 (this can simulate food collision of 2 times). + snake.update(d, b); + snake.update(d, b); + + snake.init(9, 2); + d = W;//now direction is set to west as it continues to move after food collision and then update snake object again. + snake.update(d, b); + + // Read the position + Vector2D read_pos_7 = snake.get_pos(0); //getting the position of the first beed + printf("%f, %f\n", read_pos_7.x, read_pos_7.y); + + // Fail the test if the final position of the first beed after moving East 3 times and colliding with block numbered 1; is wrong. + if (read_pos_7.x != ((WIDTH/2)-4) || read_pos_7.y != 21) { //21 because I'm testing the position of the first snake beed of length 9, from the top + // and colliding twice with food, read_pos_7.x = ((WIDTH/2)-4) because the current top beed mooved same number of times to the top beed before it ate food. + success_flag = false; + } + return success_flag; + +} + #endif \ No newline at end of file