Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: SnakeFood/SnakeFood.h
- Revision:
- 9:d1d79d4ee673
- Child:
- 25:e827f1a8fadc
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/SnakeFood/SnakeFood.h Wed Mar 27 18:20:36 2019 +0000 @@ -0,0 +1,54 @@ +#ifndef SNAKEFOOD_H +#define SNAKEFOOD_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" + + +class SnakeFood +{ + public: + SnakeFood(); + ~SnakeFood(); + + /** Initialise SnakeFood + * + * This function initialises the SnakeFood library. + */ + void init(); + + /** Draw + * + * This function draws the SnakeFood sprite onto the screen. + */ + void draw(N5110 &lcd); + + /** Update + * + * This function updates the position of the SnakeFood as it moves down the screen. + */ + void update(); + + /** Get Position + * + * This function obtains the coordinates of the top-left pixel in the SnakeFood sprite. + */ + Vector2D get_pos(); + + /** Set Position + * + * This function is used to change the position of the sprite to specific coordinates when called. + */ + void set_pos(Vector2D p); + + private: + int n; + int _fx; //food x + int _fy; //food y + int fooddrop; //this makes food 1,2,and 3 drop at reasonable speeds + + Vector2D _velocity; + +}; +#endif \ No newline at end of file