Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
9:d1d79d4ee673
Child:
25:e827f1a8fadc
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SnakeFood/SnakeFood.h	Wed Mar 27 18:20:36 2019 +0000
@@ -0,0 +1,54 @@
+#ifndef SNAKEFOOD_H
+#define SNAKEFOOD_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+
+class SnakeFood
+{
+    public:
+    SnakeFood();
+    ~SnakeFood();
+    
+    /** Initialise SnakeFood
+    *
+    *   This function initialises the SnakeFood library.
+    */
+    void init();
+    
+    /** Draw
+    *
+    *   This function draws the SnakeFood sprite onto the screen.
+    */
+    void draw(N5110 &lcd);
+    
+    /** Update
+    *
+    *   This function updates the position of the SnakeFood as it moves down the screen.
+    */
+    void update();
+    
+    /** Get Position
+    *
+    *   This function obtains the coordinates of the top-left pixel in the SnakeFood sprite.
+    */
+    Vector2D get_pos();
+    
+    /** Set Position
+    *
+    *   This function is used to change the position of the sprite to specific coordinates when called.
+    */
+    void set_pos(Vector2D p);
+
+    private:
+    int n;
+    int _fx;  //food x
+    int _fy;  //food y
+    int fooddrop;  //this makes food 1,2,and 3 drop at reasonable speeds
+    
+    Vector2D _velocity;
+
+};
+#endif
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