Ahmed Adamjee / Mbed 2 deprecated SnakeVSBlock

Dependencies:   mbed

Revision:
9:d1d79d4ee673
Child:
10:751bd953fa27
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/SnakeFood/SnakeFood.cpp	Wed Mar 27 18:20:36 2019 +0000
@@ -0,0 +1,107 @@
+#include "SnakeFood.h"
+
+SnakeFood::SnakeFood()
+{
+
+}
+
+SnakeFood::~SnakeFood()
+{
+
+}
+
+//SnakeFood Sprite.
+int food_sprite[3][3] = {
+    {0,1,0},
+    {1,0,1},
+    {0,1,0},
+    };
+    
+int n = 0;
+void SnakeFood::init() //Delete Int
+{
+    fooddrop=0;
+}
+
+
+void SnakeFood::draw(N5110 &lcd)
+{   
+
+    //_velocity.x = 1;
+    _velocity.y = 1;
+    
+    //add sideways velocity incase I want to make it dodgy.
+    
+    
+    //Remember to seed
+  
+  
+  
+  
+   /* int random = rand() % 3;
+    if(random == 0){
+        _velocity.x = 0;
+        }
+    if(random == 1){
+        _velocity.x = 2;
+        }
+    if(random == 2){
+        _velocity.x = -2;
+        }
+    if(random == 3){
+        _velocity.x = -2;
+        }
+    */
+    
+    //Resets SnakeFood position if it reaches the bottom of the screen.
+    //Also prevents SnakeFood from going out of the side of the screen.
+    if(_fx < 0){
+        _fx = 0;
+        }
+    if(_fx > 81){
+        _fx = 81;
+        }
+    if(_fy >= 48){
+        n = 0;
+        }
+    
+     if(n == 0){
+        _fx = rand() % 82;
+        _fy = 0;
+        n = n+1;  
+        }
+
+    lcd.drawSprite(_fx,_fy,3,3,(int *)food_sprite); //Function to draw the sprite.
+}
+
+
+
+Vector2D SnakeFood::get_pos() //Obtains the X and Y coordinate of the target.
+{
+    Vector2D snakefoodpos = {_fx,_fy};
+    //printf("snakefoodpos from food = %f %f \n", snakefoodpos.x, snakefoodpos.y);
+    return snakefoodpos;
+}
+
+
+
+
+void SnakeFood::update()
+{
+    if(fooddrop == 0)  {
+        _fx += _velocity.x;
+        _fy += _velocity.y;
+    }
+    fooddrop += 1;
+    
+    if(fooddrop == 2)  {  //make this a variable multiple of game speed
+        fooddrop = 0;
+    }
+}
+
+
+void SnakeFood::set_pos(Vector2D p)
+{
+    _fx = p.x;
+    _fy = p.y;
+}