Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: SnakevsBlock/SnakevsBlock.cpp
- Revision:
- 18:b391caa5754c
- Parent:
- 17:54e13faeaf64
- Child:
- 19:05cc9f801468
--- a/SnakevsBlock/SnakevsBlock.cpp Fri Apr 05 06:28:13 2019 +0000 +++ b/SnakevsBlock/SnakevsBlock.cpp Mon Apr 08 05:57:04 2019 +0000 @@ -18,6 +18,21 @@ send=0; speed = 1; blockgap = 0; + b0 = 1; + b1 = 1; + b2 = 1; + b3 = 1; + b4 = 1; + b5 = 1; + b6 = 1; + b7 = 1; + b8 = 1; + b9 = 1; + b10 = 1; + b11 = 1; + b12 = 1; + b13 = 1; + b14 = 1; } @@ -42,6 +57,7 @@ foodbuff +=1; } if(foodbuff >=8) { + blockgap = 0; send = _b.draw(lcd, length, blocknum, srn); } @@ -62,16 +78,16 @@ void SnakevsBlock::update(Gamepad &pad) //Updates objects on screen. { + CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food. - CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks. CheckSnakeBlockSidesCollision(pad, _d); //Function checks for when the snake collides with any of the blocks' sides. - _s.update(_d,_mag, length, speed); + _s.update(_d,_mag, length, speed, b0_to_b14); _f.update(); _ff.update(); _fff.update(); _b.update(blocknum, srn, send); blockgap++; - if(blockgap == 150) { //change this while changing the block drop gap + if(blockgap == 300) { //change this while changing the block drop gap blockgap = 0; } } @@ -129,7 +145,7 @@ pad.tone(1000.0,0.1); f_pos.x = rand() % 82; f_pos.y = -2; - if((blockgap==147)||(blockgap==148)||(blockgap==149)||(blockgap==150)||(blockgap==0)||(blockgap==1)||(blockgap==2)||(blockgap==3)||(blockgap==4)||(blockgap==5)||(blockgap==6)||(blockgap==7)||(blockgap==8)||(blockgap==9)||(blockgap==10)||(blockgap==11)||(blockgap==12)||(blockgap==13)) { //change this while changing the block drop gap + if((blockgap<28)&&(blockgap>292)) { //change this while changing the block drop gap if(f_pos.y == -2) { f_pos.y = -18; } @@ -164,7 +180,7 @@ pad.tone(1000.0,0.1); ff_pos.x = rand() % 82; ff_pos.y = -2; - if((blockgap==147)||(blockgap==148)||(blockgap==149)||(blockgap==150)||(blockgap==0)||(blockgap==1)||(blockgap==2)||(blockgap==3)||(blockgap==4)||(blockgap==5)||(blockgap==6)||(blockgap==7)||(blockgap==8)||(blockgap==9)||(blockgap==10)||(blockgap==11)||(blockgap==12)||(blockgap==13)) { //change this while changing the block drop gap + if((blockgap<28)&&(blockgap>292)) { //change this while changing the block drop gap if(ff_pos.y == -2) { ff_pos.y = -18; } @@ -199,7 +215,7 @@ pad.tone(1000.0,0.1); fff_pos.x = rand() % 82; fff_pos.y = -2; - if((blockgap==147)||(blockgap==148)||(blockgap==149)||(blockgap==150)||(blockgap==0)||(blockgap==1)||(blockgap==2)||(blockgap==3)||(blockgap==4)||(blockgap==5)||(blockgap==6)||(blockgap==7)||(blockgap==8)||(blockgap==9)||(blockgap==10)||(blockgap==11)||(blockgap==12)||(blockgap==13)) { //change this while changing the block drop gap + if((blockgap<28)&&(blockgap>292)) { //change this while changing the block drop gap if(fff_pos.y == -2) { fff_pos.y = -18; } @@ -261,9 +277,13 @@ send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; + speed = 2; length-=1; pad.tone(1000.0,0.1); - wait(0.1); + wait(0.05); + } + else { + speed = 1; } } @@ -299,9 +319,13 @@ send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; + speed = 2; length-=1; pad.tone(1000.0,0.1); - wait(0.1); + wait(0.05); + } + else { + speed = 1; } } @@ -338,9 +362,13 @@ send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; + speed = 2; length-=1; pad.tone(1000.0,0.1); - wait(0.1); + wait(0.05); + } + else { + speed = 1; } } @@ -379,7 +407,10 @@ if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; length-=1; pad.tone(1000.0,0.1); - wait(0.1); + wait(0.05); + } + else { + speed = 1; } } @@ -417,9 +448,13 @@ send=1; blocknum-=1; if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1; + speed = 2; length-=1; pad.tone(1000.0,0.1); - wait(0.1); + wait(0.05); + } + else { + speed = 1; } } @@ -444,14 +479,13 @@ Vector2D snake_posb12 = _s.get_pos_before12(length); Vector2D snake_posb13 = _s.get_pos_before13(length); Vector2D snake_posb14 = _s.get_pos_before14(length); - Vector2D snake_posb15 = _s.get_pos_before15(length); //If statements check if the snake sprite has collided with any //of the blocks' sides and then stop the snake moving in x axis //For West if ( - ((((snake_pos.y == b_pos.y) || + ((((snake_pos.y == b_pos.y + 1) || (snake_pos.y == b_pos.y + 1) || (snake_pos.y == b_pos.y + 2) || (snake_pos.y == b_pos.y + 3) || @@ -504,7 +538,51 @@ (snake_pos.x + 2 == b_pos.x + 84)))&&(d != E)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 1) { + b0 = 0; + } + if(length == 2) { + b1 = 0; + } + if(length==3) { + b2 = 0; + } + if(length==4) { + b3 = 0; + } + if(length==5) { + b4 = 0; + } + if(length==6) { + b5 = 0; + } + if(length==7) { + b6 = 0; + } + if(length==8) { + b7 = 0; + } + if(length==9) { + b8 = 0; + } + if(length==10) { + b9 = 0; + } + if(length==11) { + b10 = 0; + } + if(length==12) { + b11 = 0; + } + if(length==13) { + b12 = 0; + } + if(length == 14) { + b13 = 0; + } + if(length==15) { + b14 = 0; + } } else if ( @@ -558,10 +636,51 @@ (snake_posb1.x + 1 == b_pos.x + 84) || //W (snake_posb1.x + 2 == b_pos.x + 20) || //W (snake_posb1.x + 2 == b_pos.x + 52) || //W - (snake_posb1.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb1.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 2) { + b0 = 0; + } + if(length == 3) { + b1 = 0; + } + if(length == 4) { + b2 = 0; + } + if(length == 5) { + b3 = 0; + } + if(length == 6) { + b4 = 0; + } + if(length == 7) { + b5 = 0; + } + if(length == 8) { + b6 = 0; + } + if(length == 9) { + b7 = 0; + } + if(length == 10) { + b8 = 0; + } + if(length == 11) { + b9 = 0; + } + if(length == 12) { + b10 = 0; + } + if(length == 13) { + b11 = 0; + } + if(length == 14) { + b12 = 0; + } + if(length == 15) { + b13 = 0; + } } else if ( @@ -615,10 +734,48 @@ (snake_posb2.x + 1 == b_pos.x + 84) || //W (snake_posb2.x + 2 == b_pos.x + 20) || //W (snake_posb2.x + 2 == b_pos.x + 52) || //W - (snake_posb2.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb2.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 3) { + b0 = 0; + } + if(length == 4) { + b1 = 0; + } + if(length == 5) { + b2 = 0; + } + if(length == 6) { + b3 = 0; + } + if(length == 7) { + b4 = 0; + } + if(length == 8) { + b5 = 0; + } + if(length == 9) { + b6 = 0; + } + if(length == 10) { + b7 = 0; + } + if(length == 11) { + b8 = 0; + } + if(length == 12) { + b9 = 0; + } + if(length == 13) { + b10 = 0; + } + if(length == 14) { + b11 = 0; + } + if(length == 15) { + b12 = 0; + } } else if ( @@ -672,10 +829,45 @@ (snake_posb3.x + 1 == b_pos.x + 84) || //W (snake_posb3.x + 2 == b_pos.x + 20) || //W (snake_posb3.x + 2 == b_pos.x + 52) || //W - (snake_posb3.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb3.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 4) { + b0 = 0; + } + if(length == 5) { + b1 = 0; + } + if(length == 6) { + b2 = 0; + } + if(length == 7) { + b3 = 0; + } + if(length == 8) { + b4 = 0; + } + if(length == 9) { + b5 = 0; + } + if(length == 10) { + b6 = 0; + } + if(length == 11) { + b7 = 0; + } + if(length == 12) { + b8 = 0; + } + if(length == 13) { + b9 = 0; + } + if(length == 14) { + b10 = 0; + } + if(length == 15) { + b11 = 0; + } } else if ( @@ -729,10 +921,42 @@ (snake_posb4.x + 1 == b_pos.x + 84) || //W (snake_posb4.x + 2 == b_pos.x + 20) || //W (snake_posb4.x + 2 == b_pos.x + 52) || //W - (snake_posb4.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb4.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 5) { + b0 = 0; + } + if(length == 6) { + b1 = 0; + } + if(length == 7) { + b2 = 0; + } + if(length == 8) { + b3 = 0; + } + if(length == 9) { + b4 = 0; + } + if(length == 10) { + b5 = 0; + } + if(length == 11) { + b6 = 0; + } + if(length == 12) { + b7 = 0; + } + if(length == 13) { + b8 = 0; + } + if(length == 14) { + b9 = 0; + } + if(length == 15) { + b10 = 0; + } } else if ( @@ -786,10 +1010,39 @@ (snake_posb5.x + 1 == b_pos.x + 84) || //W (snake_posb5.x + 2 == b_pos.x + 20) || //W (snake_posb5.x + 2 == b_pos.x + 52) || //W - (snake_posb5.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb5.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 6) { + b0 = 0; + } + if(length == 7) { + b1 = 0; + } + if(length == 8) { + b2 = 0; + } + if(length == 9) { + b3 = 0; + } + if(length == 10) { + b4 = 0; + } + if(length == 11) { + b5 = 0; + } + if(length == 12) { + b6 = 0; + } + if(length == 13) { + b7 = 0; + } + if(length == 14) { + b8 = 0; + } + if(length == 15) { + b9 = 0; + } } else if ( @@ -843,10 +1096,36 @@ (snake_posb6.x + 1 == b_pos.x + 84) || //W (snake_posb6.x + 2 == b_pos.x + 20) || //W (snake_posb6.x + 2 == b_pos.x + 52) || //W - (snake_posb6.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb6.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 7) { + b0 = 0; + } + if(length == 8) { + b1 = 0; + } + if(length == 9) { + b2 = 0; + } + if(length == 10) { + b3 = 0; + } + if(length == 11) { + b4 = 0; + } + if(length == 12) { + b5 = 0; + } + if(length == 13) { + b6 = 0; + } + if(length == 14) { + b7 = 0; + } + if(length == 15) { + b8 = 0; + } } else if ( @@ -900,10 +1179,33 @@ (snake_posb7.x + 1 == b_pos.x + 84) || //W (snake_posb7.x + 2 == b_pos.x + 20) || //W (snake_posb7.x + 2 == b_pos.x + 52) || //W - (snake_posb7.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb7.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 8) { + b0 = 0; + } + if(length == 9) { + b1 = 0; + } + if(length == 10) { + b2 = 0; + } + if(length == 11) { + b3 = 0; + } + if(length == 12) { + b4 = 0; + } + if(length == 13) { + b5 = 0; + } + if(length == 14) { + b6 = 0; + } + if(length == 15) { + b7 = 0; + } } else if ( @@ -957,10 +1259,30 @@ (snake_posb8.x + 1 == b_pos.x + 84) || //W (snake_posb8.x + 2 == b_pos.x + 20) || //W (snake_posb8.x + 2 == b_pos.x + 52) || //W - (snake_posb8.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb8.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 9) { + b0 = 0; + } + if(length == 10) { + b1 = 0; + } + if(length == 11) { + b2 = 0; + } + if(length == 12) { + b3 = 0; + } + if(length == 13) { + b4 = 0; + } + if(length == 14) { + b5 = 0; + } + if(length == 15) { + b6 = 0; + } } else if ( @@ -1014,10 +1336,27 @@ (snake_posb9.x + 1 == b_pos.x + 84) || //W (snake_posb9.x + 2 == b_pos.x + 20) || //W (snake_posb9.x + 2 == b_pos.x + 52) || //W - (snake_posb9.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb9.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 10) { + b0 = 0; + } + if(length == 11) { + b1 = 0; + } + if(length == 12) { + b2 = 0; + } + if(length == 13) { + b3 = 0; + } + if(length == 14) { + b4 = 0; + } + if(length == 15) { + b5 = 0; + } } else if ( @@ -1071,10 +1410,24 @@ (snake_posb10.x + 1 == b_pos.x + 84) || //W (snake_posb10.x + 2 == b_pos.x + 20) || //W (snake_posb10.x + 2 == b_pos.x + 52) || //W - (snake_posb10.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb10.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 11) { + b0 = 0; + } + if(length == 12) { + b1 = 0; + } + if(length == 13) { + b2 = 0; + } + if(length == 14) { + b3 = 0; + } + if(length == 15) { + b4 = 0; + } } else if ( @@ -1128,10 +1481,21 @@ (snake_posb11.x + 1 == b_pos.x + 84) || //W (snake_posb11.x + 2 == b_pos.x + 20) || //W (snake_posb11.x + 2 == b_pos.x + 52) || //W - (snake_posb11.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb11.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 12) { + b0 = 0; + } + if(length == 13) { + b1 = 0; + } + if(length == 14) { + b2 = 0; + } + if(length == 15) { + b3 = 0; + } } else if ( @@ -1185,10 +1549,19 @@ (snake_posb12.x + 1 == b_pos.x + 84) || //W (snake_posb12.x + 2 == b_pos.x + 20) || //W (snake_posb12.x + 2 == b_pos.x + 52) || //W - (snake_posb12.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb12.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 13) { + b0 = 0; + } + if(length == 14) { + b1 = 0; + } + if(length == 15) { + b2 = 0; + } + speed = speed/2; } else if ( @@ -1242,10 +1615,15 @@ (snake_posb13.x + 1 == b_pos.x + 84) || //W (snake_posb13.x + 2 == b_pos.x + 20) || //W (snake_posb13.x + 2 == b_pos.x + 52) || //W - (snake_posb13.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb13.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)&&(length != 13)) //W ) { //add some code that it doesn't move - speed = 0; + if(length == 14) { + b0 = 0; + } + if(length == 15) { + b1 = 0; + } } else if ( @@ -1299,67 +1677,12 @@ (snake_posb14.x + 1 == b_pos.x + 84) || //W (snake_posb14.x + 2 == b_pos.x + 20) || //W (snake_posb14.x + 2 == b_pos.x + 52) || //W - (snake_posb14.x + 2 == b_pos.x + 84)))&&(d != E)) //W + (snake_posb14.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)&&(length != 13)&&(length != 14)) //W ) { //add some code that it doesn't move - speed = 0; - } - - else if ( - ((((snake_posb15.y == b_pos.y) || - (snake_posb15.y == b_pos.y + 1) || - (snake_posb15.y == b_pos.y + 2) || - (snake_posb15.y == b_pos.y + 3) || - (snake_posb15.y == b_pos.y + 4) || - (snake_posb15.y == b_pos.y + 5) || - (snake_posb15.y == b_pos.y + 6) || - (snake_posb15.y == b_pos.y + 7) || - (snake_posb15.y == b_pos.y + 8) || - (snake_posb15.y == b_pos.y + 9) || - (snake_posb15.y == b_pos.y + 10) || - (snake_posb15.y + 1 == b_pos.y) || - (snake_posb15.y + 1 == b_pos.y + 1) || - (snake_posb15.y + 1 == b_pos.y + 2) || - (snake_posb15.y + 1 == b_pos.y + 3) || - (snake_posb15.y + 1 == b_pos.y + 4) || - (snake_posb15.y + 1 == b_pos.y + 5) || - (snake_posb15.y + 1 == b_pos.y + 6) || - (snake_posb15.y + 1 == b_pos.y + 7) || - (snake_posb15.y + 1 == b_pos.y + 8) || - (snake_posb15.y + 1 == b_pos.y + 9) || - (snake_posb15.y + 1 == b_pos.y + 10) || - (snake_posb15.y + 2 == b_pos.y) || - (snake_posb15.y + 2 == b_pos.y + 1) || - (snake_posb15.y + 2 == b_pos.y + 2) || - (snake_posb15.y + 2 == b_pos.y + 3) || - (snake_posb15.y + 2 == b_pos.y + 4) || - (snake_posb15.y + 2 == b_pos.y + 5) || - (snake_posb15.y + 2 == b_pos.y + 6) || - (snake_posb15.y + 2 == b_pos.y + 7) || - (snake_posb15.y + 2 == b_pos.y + 8) || - (snake_posb15.y + 2 == b_pos.y + 9) || - (snake_posb15.y + 2 == b_pos.y + 10)) && - ((snake_posb15.x == b_pos.x + 4) || //W - (snake_posb15.x == b_pos.x + 36) || //W - (snake_posb15.x == b_pos.x + 68) || //W - (snake_posb15.x + 1 == b_pos.x + 4) || //W - (snake_posb15.x + 1 == b_pos.x + 36) || //W - (snake_posb15.x + 1 == b_pos.x + 68) || //W - (snake_posb15.x + 2 == b_pos.x + 4) || //W - (snake_posb15.x + 2 == b_pos.x + 36) || //W - (snake_posb15.x + 2 == b_pos.x + 68) || //W - (snake_posb15.x == b_pos.x + 20) || //W - (snake_posb15.x == b_pos.x + 52) || //W - (snake_posb15.x == b_pos.x + 84) || //W - (snake_posb15.x + 1 == b_pos.x + 20) || //W - (snake_posb15.x + 1 == b_pos.x + 52) || //W - (snake_posb15.x + 1 == b_pos.x + 84) || //W - (snake_posb15.x + 2 == b_pos.x + 20) || //W - (snake_posb15.x + 2 == b_pos.x + 52) || //W - (snake_posb15.x + 2 == b_pos.x + 84)))&&(d != E)) //W - ) { - //add some code that it doesn't move - speed = 0; + if(length == 15) { + b0 = 0; + } } //for East @@ -2217,67 +2540,41 @@ //add some code that it doesn't move speed = 0; } - - else if ( - ((((snake_posb15.y == b_pos.y) || - (snake_posb15.y == b_pos.y + 1) || - (snake_posb15.y == b_pos.y + 2) || - (snake_posb15.y == b_pos.y + 3) || - (snake_posb15.y == b_pos.y + 4) || - (snake_posb15.y == b_pos.y + 5) || - (snake_posb15.y == b_pos.y + 6) || - (snake_posb15.y == b_pos.y + 7) || - (snake_posb15.y == b_pos.y + 8) || - (snake_posb15.y == b_pos.y + 9) || - (snake_posb15.y == b_pos.y + 10) || - (snake_posb15.y + 1 == b_pos.y) || - (snake_posb15.y + 1 == b_pos.y + 1) || - (snake_posb15.y + 1 == b_pos.y + 2) || - (snake_posb15.y + 1 == b_pos.y + 3) || - (snake_posb15.y + 1 == b_pos.y + 4) || - (snake_posb15.y + 1 == b_pos.y + 5) || - (snake_posb15.y + 1 == b_pos.y + 6) || - (snake_posb15.y + 1 == b_pos.y + 7) || - (snake_posb15.y + 1 == b_pos.y + 8) || - (snake_posb15.y + 1 == b_pos.y + 9) || - (snake_posb15.y + 1 == b_pos.y + 10) || - (snake_posb15.y + 2 == b_pos.y) || - (snake_posb15.y + 2 == b_pos.y + 1) || - (snake_posb15.y + 2 == b_pos.y + 2) || - (snake_posb15.y + 2 == b_pos.y + 3) || - (snake_posb15.y + 2 == b_pos.y + 4) || - (snake_posb15.y + 2 == b_pos.y + 5) || - (snake_posb15.y + 2 == b_pos.y + 6) || - (snake_posb15.y + 2 == b_pos.y + 7) || - (snake_posb15.y + 2 == b_pos.y + 8) || - (snake_posb15.y + 2 == b_pos.y + 9) || - (snake_posb15.y + 2 == b_pos.y + 10)) && - ((snake_posb15.x == b_pos.x + 2) || //E - (snake_posb15.x == b_pos.x + 34) || //E - (snake_posb15.x == b_pos.x + 66) || //E - (snake_posb15.x + 1 == b_pos.x + 2) || //E - (snake_posb15.x + 1 == b_pos.x + 34) || //E - (snake_posb15.x + 1 == b_pos.x + 66) || //E - (snake_posb15.x + 2 == b_pos.x + 2) || //E - (snake_posb15.x + 2 == b_pos.x + 34) || //E - (snake_posb15.x + 2 == b_pos.x + 66) || //E - (snake_posb15.x == b_pos.x + 20) || //E - (snake_posb15.x == b_pos.x + 50) || //E - (snake_posb15.x == b_pos.x + 82) || //E - (snake_posb15.x + 1 == b_pos.x + 20) || //E - (snake_posb15.x + 1 == b_pos.x + 50) || //E - (snake_posb15.x + 1 == b_pos.x + 82) || //E - (snake_posb15.x + 2 == b_pos.x + 20) || //E - (snake_posb15.x + 2 == b_pos.x + 50) || //E - (snake_posb15.x + 2 == b_pos.x + 82)))&&(d != W)) //E - ) { - //add some code that it doesn't move - speed = 0; - } else { speed = 1; + b0 = 1; + b1 = 1; + b2 = 1; + b3 = 1; + b4 = 1; + b5 = 1; + b6 = 1; + b7 = 1; + b8 = 1; + b9 = 1; + b10 = 1; + b11 = 1; + b12 = 1; + b13 = 1; + b14 = 1; } + //_s.set_pos(s_pos); + b0_to_b14[0] = b0; + b0_to_b14[1] = b1; + b0_to_b14[2] = b2; + b0_to_b14[3] = b3; + b0_to_b14[4] = b4; + b0_to_b14[5] = b5; + b0_to_b14[6] = b6; + b0_to_b14[7] = b7; + b0_to_b14[8] = b8; + b0_to_b14[9] = b9; + b0_to_b14[10] = b10; + b0_to_b14[11] = b11; + b0_to_b14[12] = b12; + b0_to_b14[13] = b13; + b0_to_b14[14] = b14; } //&&((snake_pos.x <= snake_posb1.x)&&(snake_posb1.x <= snake_posb2.x)&&(snake_posb2.x <= snake_posb3.x)&&(snake_posb3.x <= snake_posb4.x)&&(snake_posb4.x <= snake_posb5.x)&&(snake_posb5.x <= snake_posb6.x)&&(snake_posb6.x <= snake_posb7.x)&&(snake_posb7.x <= snake_posb8.x)&&(snake_posb8.x <= snake_posb9.x)&&(snake_posb9.x <= snake_posb10.x)&&(snake_posb10.x <= snake_posb11.x)&&(snake_posb11.x <= snake_posb12.x)&&(snake_posb12.x <= snake_posb13.x)&&(snake_posb13.x <= snake_posb14.x)&&(snake_posb14.x <= snake_posb15.x)) //&&((snake_pos.x >= snake_posb1.x)&&(snake_posb1.x >= snake_posb2.x)&&(snake_posb2.x >= snake_posb3.x)&&(snake_posb3.x >= snake_posb4.x)&&(snake_posb4.x >= snake_posb5.x)&&(snake_posb5.x >= snake_posb6.x)&&(snake_posb6.x > snake_posb7.x)&&(snake_posb7.x >= snake_posb8.x)&&(snake_posb8.x >= snake_posb9.x)&&(snake_posb9.x >= snake_posb10.x)&&(snake_posb10.x >= snake_posb11.x)&&(snake_posb11.x >= snake_posb12.x)&&(snake_posb12.x >= snake_posb13.x)&&(snake_posb13.x >= snake_posb14.x)&&(snake_posb14.x >= snake_posb15.x)) \ No newline at end of file