Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
73:80556a279962
Child:
84:9950d561fdf8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.h	Sun May 05 10:58:33 2019 +0000
@@ -0,0 +1,47 @@
+/** @file main.h
+ *  @brief Main.cpp's header file that defines all the directives and objects to use along with the definition of it's own function prototypes.
+ */
+ 
+///////////// MAIN.CPP ////////////////
+
+///////// pre-processor directives ////////
+#include "mbed.h"
+#include "Gamepad.h"
+#include "N5110.h"
+#include "FXOS8700CQ.h"
+#include "StartScreen.h"
+#include "SnakevsBlock.h"
+#include "SDFileSystem.h"
+
+#ifdef TEST_SNAKE
+# include "tests.h"
+#endif
+
+ 
+/////////////// objects ///////////////
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+Gamepad pad;
+FXOS8700CQ device(I2C_SDA,I2C_SCL);
+StartScreen _start;
+Stats _stats;
+SnakevsBlock _game;
+AnalogIn noisy(PTB0); //This creates a random noise which I can use to seed the random numbers.
+// Connections to SD card holder on K64F (SPI interface)
+SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); // MOSI, MISO, SCK, CS
+//Serial serial(USBTX, USBRX);  // for PC debug
+
+
+//Constants//
+int fps = 40;  // frames per second, this will be changed in menu.
+int g_mode = 1; //selects between joystick and motion control.
+int back; //this allows us to use the back key to exit the game loop;
+ 
+ 
+///////////// prototypes //////////////
+void init();
+void refresh_game();
+void menu();
+void read_write_stats();
+void _set_mode_speed();
+void gameLoop();
+//void deinit();
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