Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
69:55e309da7efd
Parent:
68:b9cfd27987ac
Child:
70:7caab8069b9b
--- a/GameObjects/Snake/Snake.h	Sat May 04 16:56:04 2019 +0000
+++ b/GameObjects/Snake/Snake.h	Sat May 04 17:18:44 2019 +0000
@@ -8,36 +8,36 @@
 
 class Snake
 {
-    public:
-    
-    
+public:
+
+
     Snake();
     ~Snake();
-    
+
     /** Initialise Snake
     *
     *   This function initalises the Snake library.
     */
     void init(int length, int speed);
-    
+
     /** Draw
     *
     *   This function draws the Snake sprite onto the screen at the specified coordinates.
     */
     void draw(N5110 &lcd, int length, int level);
-    
+
     /** Set Position
     *
     *   This function sets a position for where the snake should spawn.
     */
     void set_pos(Vector2D p);
-    
+
     /** Update
     *
     *   This function updates the Snake sprite position on screen.
     */
     void update(Direction d, int* b);
-    
+
     /** Get Position
     *
     *   This function obtains the coordinate of the top-left pixel in the Snake sprite.
@@ -54,8 +54,8 @@
     Vector2D get_pos_before9();
     int m;
     int b[15];  //each element in this array represents the beed number in the snake.
-    
-    private:
+
+private:
     int _speed;  //this is the speed of the snake flowing in the x axis.
     int _x[15];  //each element in this array represents the x position of each beed in the snake.
     int _y[15];  //each element in this array represents the y position of each beed in the snake.