Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: SnakevsBlock/SnakevsBlock.cpp
- Revision:
- 50:3cf9a94a264e
- Parent:
- 49:441c32f6603e
--- a/SnakevsBlock/SnakevsBlock.cpp Fri Apr 26 17:16:22 2019 +0000 +++ b/SnakevsBlock/SnakevsBlock.cpp Fri Apr 26 18:04:19 2019 +0000 @@ -116,11 +116,6 @@ blockbuff = -11; } //_statset.read(sd); //to read the currently stored value. - if(_length >= 20) { - SnakevsBlock::reset(); - level = _wl.LevelComplete(lcd, pad, level); - _Setstats.write(level, sd); - } if(_length == 0) { _wl.GameOver(lcd,pad); } @@ -131,6 +126,12 @@ else { back = 0; } + printf("%d\n",_length); + if(_length >= 20) { + level = _wl.LevelComplete(lcd, pad, level); + _Setstats.write(level, sd); + SnakevsBlock::reset(); + } return back; } @@ -250,8 +251,8 @@ { //If statements check if the snake sprite has collided with any //of the blocks' sides and then stop the snake moving in x axis - - if(_length>=10) {_length = 10;} //to stop the snake length virtually at 10 when it goes past it. + int length = _length; + if(_length>=10) {length = 10;} //to stop the snake length virtually at 10 when it goes past it. for(int i=0; i<=9; i++) { b[i] = 1; @@ -266,11 +267,11 @@ //For West side of walls if( ((snake_pos[i].x == b_pos.x + b_x_combination+2) || //W - (snake_pos[i].x + 1 == b_x_combination+2))&&(_d != E)&&(_length > i) //W + (snake_pos[i].x + 1 == b_x_combination+2))&&(_d != E)&&(length > i) //W ) { //code makes sure that the colliding part doesn't move in x axis. for(int snake_beed_num=0; snake_beed_num<=10; snake_beed_num++) { - if(_length == snake_beed_num + i) { + if(length == snake_beed_num + i) { b[snake_beed_num - 1] = 0; } } @@ -278,11 +279,11 @@ //for East side of walls else if ( ((snake_pos[i].x + 1 == b_x_combination) || //E - (snake_pos[i].x + 2 == b_x_combination))&&(_d != W)&&(_length > i) //E + (snake_pos[i].x + 2 == b_x_combination))&&(_d != W)&&(length > i) //E ) { //code makes sure that the colliding part doesn't move in x axis. for(int snake_beed_num=0; snake_beed_num<=10; snake_beed_num++) { - if(_length == snake_beed_num + i) { + if(length == snake_beed_num + i) { b[snake_beed_num - 1] = 0; } }