Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
51:387249f9b333
Parent:
49:441c32f6603e
Child:
55:df0825049171
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/GameEngine/WinLoose/WinLoose.cpp	Fri Apr 26 18:30:25 2019 +0000
@@ -0,0 +1,55 @@
+#include "WinLoose.h"
+
+WinLoose::WinLoose()
+{
+
+}
+
+WinLoose::~WinLoose()
+{
+
+}
+
+int WinLoose::LevelComplete(N5110 &lcd, Gamepad &pad, int level)
+{
+    level += 1;
+    lcd.clear();
+    lcd.printString("Level Complete",0,1);
+    lcd.printString("Press Start",10,3);
+    lcd.printString("to Proceed",12,4);
+    lcd.refresh();
+    pad.init(); //to fix an issue with debouncing.
+    while (pad.check_event(Gamepad::START_PRESSED) == false) {
+        pad.leds_on();
+        pad.tone(rand()%1001,0.1); //helps to set max freq for random sound
+        wait(0.1);
+        pad.leds_off();
+        wait(0.1);
+    }
+    WinLoose::displayLevel(lcd, level);
+    return level;
+}
+
+void WinLoose::displayLevel(N5110 &lcd, int level)
+{
+    lcd.clear();
+    sprintf(bufferlevel,"%d",level);
+    lcd.printString("Level:",25,1);
+    lcd.printString(bufferlevel,40,3);
+    lcd.refresh();
+    wait(2);
+}
+    
+void WinLoose::GameOver(N5110 &lcd, Gamepad &pad)
+{
+    pad.init();
+    while ((pad.check_event(Gamepad::BACK_PRESSED) == false)) {
+        lcd.clear();
+        lcd.printString("Game",33,1);
+        lcd.printString("Over",33,3);
+        lcd.printString("Press Back",14,5); //Function used to promt the user to Restart.
+        lcd.refresh();
+        wait(0.1);
+    }
+    //NVIC_SystemReset(); //Software Reset.
+}
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