Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameEngine/SnakevsBlock/SnakevsBlock.h
- Revision:
- 83:329da564799a
- Parent:
- 82:c51ae8a501d1
- Child:
- 84:9950d561fdf8
--- a/GameEngine/SnakevsBlock/SnakevsBlock.h Mon May 06 10:49:50 2019 +0000 +++ b/GameEngine/SnakevsBlock/SnakevsBlock.h Mon May 06 14:28:35 2019 +0000 @@ -25,7 +25,7 @@ * * This function initialises the game machine. */ - void init(); + void init(N5110 *lcd, Gamepad *pad); /** Reset Game Machine * @@ -43,37 +43,37 @@ * * This function obtains numeric data from the gamepads joystick. */ - void read_input(Gamepad &pad, FXOS8700CQ &device, int gm); + void read_input(FXOS8700CQ &device, int gm); /** Calculate Tilt * * This function reads the angle of tilt required for motion contol and also processes it by reseting the angle buffer if A is pressed. */ - void calculateTilt(Gamepad &pad, FXOS8700CQ &device); + void calculateTilt(FXOS8700CQ &device); /** Light The LEDS * * This function ligths the LEDS dependent on the direction of travel. */ - void lightTheLEDS(Gamepad &pad); + void lightTheLEDS(); /** Draw * * This function contains the draw functions of the other libraries used in the game. */ - void draw(N5110 &lcd, Gamepad &pad); + void draw(); /** Update * * This function contains the update functions of the other libraries used in the game. */ - void update(N5110 &lcd, Gamepad &pad); + void update(); /** Check Game Progression * * Function handles level progression and level failure operations by using the class WinLoose. */ - int CheckGameProgression(N5110 &lcd, Gamepad &pad, SDFileSystem &sd); + int CheckGameProgression(SDFileSystem &sd); /** Get Position * @@ -89,31 +89,31 @@ * * This function checks if the Snake has come into contact with it's food. */ - void CheckSnakeFoodCollision(Gamepad &pad); + void CheckSnakeFoodCollision(); /** Check Snake Food Y Collision * * This function automatically detects each combination of collision in the y postion. */ - void CheckSnakeFoodYCollision(Gamepad &pad, int food_sr); + void CheckSnakeFoodYCollision(int food_sr); /** Check Snake Food X Collision * * This function automatically detects each combination of collision in the x postion. */ - void CheckSnakeFoodXCollision(Gamepad &pad, int food_sr); + void CheckSnakeFoodXCollision(int food_sr); /** Implement Snake Food Collision * * This function automatically detects which food we are interacting with and increases the snake length accordingly. */ - void ImplementSnakeFoodCollision(Gamepad &pad, int food_sr); + void ImplementSnakeFoodCollision(int food_sr); /** Check for Snake and Block collision * * This function checks if the Snake has come into contact with any Block. */ - void CheckSnakeBlockCollision(Gamepad &pad); + void CheckSnakeBlockCollision(); /** Implement velocity alteration. * @@ -131,13 +131,13 @@ * * This function allows the appropriate maths to take place after every collision. */ - void ImplementSnakeBlockCollision(Gamepad &pad); + void ImplementSnakeBlockCollision(); /** Check for Snake and Block Sides collision * * This function checks if the Snake has come into contact with any the sides of the block and stops it moving. */ - void CheckSnakeBlockSidesCollision(Gamepad &pad); + void CheckSnakeBlockSidesCollision(); /** Make Default Motion Free * @@ -167,7 +167,7 @@ * * This function checks if the Snake has come into contact with any the sides of the barriers and stops it moving in the X axis if true. */ - void CheckSnakeBarrierCollision(Gamepad &pad, int bar_sr_no); + void CheckSnakeBarrierCollision(int bar_sr_no); /** Check Collision in Y axis * @@ -200,6 +200,11 @@ Barriers _barA; Barriers _barB; Stats _Setstats; + + //Pointer to the game pad object pad. + Gamepad *_pad; + //Pointer to the N5110 object lcd. + N5110 *_lcd; //OBJECT POSITIONS ON SCREEN. int snakex; //x position of top beed