Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: main.cpp
- Revision:
- 39:210ac915e0a0
- Parent:
- 38:30e4e6191762
- Child:
- 40:1debed7ec01c
--- a/main.cpp Mon Apr 22 04:24:38 2019 +0000 +++ b/main.cpp Mon Apr 22 05:28:37 2019 +0000 @@ -41,7 +41,7 @@ //Constants// int fps = 40; // frames per second -int gm = 1; //selects between joystick and motion control. +int g_mode = 1; //selects between joystick and motion control. ///////////// MAIN //////////////// int main() @@ -53,7 +53,7 @@ while(1) { //This loop is created for Play/Continue configuration _start.main_menu(lcd, pad, sd); fps = _start.fps; - gm = _start.gm; + g_mode = _start.g_mode; // start the game refresh_game(); @@ -62,7 +62,7 @@ // snakeVSblock - detect input respect to the menu options, and update data and refresh screen while (1) { - game.read_input(pad, device, gm); + game.read_input(pad, device, g_mode); int back = game.update(pad, sd); refresh_game();