Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: GameObjects/Blocks/Blocks.cpp
- Revision:
- 54:20abd16c7d74
- Parent:
- 53:527cf297b088
- Child:
- 59:c65a2e933c47
--- a/GameObjects/Blocks/Blocks.cpp Fri Apr 26 19:09:39 2019 +0000 +++ b/GameObjects/Blocks/Blocks.cpp Fri Apr 26 19:32:57 2019 +0000 @@ -288,7 +288,7 @@ if(k == 0){ _bx = 0; _by = -11; - i=0; //this variable is used to save the positions of the random numbers generated in a block + int i=0; //this variable is used to save the positions of the random numbers generated in a block while(i < 5) { caseselect[i] = rand()%16; //can make it 17 here later so that people are in for a shock when they think its an empty space and loose massive lives??? i++; @@ -310,8 +310,8 @@ } void Blocks::ChooseBlocks(N5110 &lcd) { - i = 0; - pos = 4; //this refers to the x coordinate of the blocks. + int i = 0; + int pos = 4; //this refers to the x coordinate of the blocks. while((i<5)&&(pos<=68)) { state = caseselect[i]; switch(state) {