Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
56:142e9fdb77a8
Parent:
51:387249f9b333
Child:
63:205f0ca48473
--- a/GameObjects/SnakeFood/SnakeFood.cpp	Sat Apr 27 18:56:30 2019 +0000
+++ b/GameObjects/SnakeFood/SnakeFood.cpp	Sun Apr 28 16:56:08 2019 +0000
@@ -23,12 +23,11 @@
 }
 
 
-void SnakeFood::draw(N5110 &lcd, int blockbuff)
+void SnakeFood::draw(N5110 &lcd)
 {   
 
     velocity.x = 0;
     velocity.y = 1;
-    _blockbuff = blockbuff;
     
     //add sideways velocity incase I want to make it dodgy.
     
@@ -40,9 +39,7 @@
     if(n == 0){
         _fx = (rand() % 82);  //this makes the food pop up at a random, unspecified location in the x axis.
         _fy = -3;
-        if(!((_blockbuff <= 11)&&(_blockbuff >= -11)))  { //this makes sure that the snake food only appears when the block doesn't cover it.
-            n = n+1;  
-        }
+        n = n+1;  
     }
 
     lcd.drawSprite(_fx,_fy,3,3,(int *)food_sprite); //Function to draw the sprite.
@@ -71,7 +68,4 @@
 {
     _fx = p.x;
     _fy = p.y;
-    if(((_blockbuff <= 11)&&(_blockbuff >= -11))&&_fy == -3)  { //this makes sure that the snake food only appears when the block doesn't cover it.
-        n = 0;  
-    }
 }