Ahmed Adamjee / Mbed 2 deprecated SnakeVSBlock

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Wed Apr 10 14:37:05 2019 +0000
Revision:
25:e827f1a8fadc
Parent:
18:b391caa5754c
Child:
30:461231877c89
Now if we press back during a game, we go to main menu, also reduced code size

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 9:d1d79d4ee673 1 #include "SnakeFood.h"
AhmedPlaymaker 9:d1d79d4ee673 2
AhmedPlaymaker 9:d1d79d4ee673 3 SnakeFood::SnakeFood()
AhmedPlaymaker 9:d1d79d4ee673 4 {
AhmedPlaymaker 9:d1d79d4ee673 5
AhmedPlaymaker 9:d1d79d4ee673 6 }
AhmedPlaymaker 9:d1d79d4ee673 7
AhmedPlaymaker 9:d1d79d4ee673 8 SnakeFood::~SnakeFood()
AhmedPlaymaker 9:d1d79d4ee673 9 {
AhmedPlaymaker 9:d1d79d4ee673 10
AhmedPlaymaker 9:d1d79d4ee673 11 }
AhmedPlaymaker 9:d1d79d4ee673 12
AhmedPlaymaker 9:d1d79d4ee673 13 //SnakeFood Sprite.
AhmedPlaymaker 9:d1d79d4ee673 14 int food_sprite[3][3] = {
AhmedPlaymaker 9:d1d79d4ee673 15 {0,1,0},
AhmedPlaymaker 9:d1d79d4ee673 16 {1,0,1},
AhmedPlaymaker 9:d1d79d4ee673 17 {0,1,0},
AhmedPlaymaker 9:d1d79d4ee673 18 };
AhmedPlaymaker 9:d1d79d4ee673 19
AhmedPlaymaker 9:d1d79d4ee673 20 int n = 0;
AhmedPlaymaker 9:d1d79d4ee673 21 void SnakeFood::init() //Delete Int
AhmedPlaymaker 9:d1d79d4ee673 22 {
AhmedPlaymaker 9:d1d79d4ee673 23 fooddrop=0;
AhmedPlaymaker 9:d1d79d4ee673 24 }
AhmedPlaymaker 9:d1d79d4ee673 25
AhmedPlaymaker 9:d1d79d4ee673 26
AhmedPlaymaker 25:e827f1a8fadc 27 void SnakeFood::draw(N5110 &lcd, int blockgap, int blockbuff)
AhmedPlaymaker 9:d1d79d4ee673 28 {
AhmedPlaymaker 9:d1d79d4ee673 29
AhmedPlaymaker 9:d1d79d4ee673 30 //_velocity.x = 1;
AhmedPlaymaker 9:d1d79d4ee673 31 _velocity.y = 1;
AhmedPlaymaker 9:d1d79d4ee673 32
AhmedPlaymaker 9:d1d79d4ee673 33 //add sideways velocity incase I want to make it dodgy.
AhmedPlaymaker 9:d1d79d4ee673 34
AhmedPlaymaker 9:d1d79d4ee673 35
AhmedPlaymaker 9:d1d79d4ee673 36 //Remember to seed
AhmedPlaymaker 9:d1d79d4ee673 37
AhmedPlaymaker 9:d1d79d4ee673 38 //Resets SnakeFood position if it reaches the bottom of the screen.
AhmedPlaymaker 9:d1d79d4ee673 39 //Also prevents SnakeFood from going out of the side of the screen.
AhmedPlaymaker 9:d1d79d4ee673 40 if(_fx < 0){
AhmedPlaymaker 9:d1d79d4ee673 41 _fx = 0;
AhmedPlaymaker 9:d1d79d4ee673 42 }
AhmedPlaymaker 9:d1d79d4ee673 43 if(_fx > 81){
AhmedPlaymaker 9:d1d79d4ee673 44 _fx = 81;
AhmedPlaymaker 9:d1d79d4ee673 45 }
AhmedPlaymaker 9:d1d79d4ee673 46 if(_fy >= 48){
AhmedPlaymaker 9:d1d79d4ee673 47 n = 0;
AhmedPlaymaker 9:d1d79d4ee673 48 }
AhmedPlaymaker 9:d1d79d4ee673 49
AhmedPlaymaker 9:d1d79d4ee673 50 if(n == 0){
AhmedPlaymaker 10:751bd953fa27 51 _fx = (rand() % 82); //change the number here so that there is always an unsurity(a little) if the food will come or not(change the limits for this)
AhmedPlaymaker 13:9785f2404045 52 _fy = -2;
AhmedPlaymaker 25:e827f1a8fadc 53 if((blockbuff>=11)&&(blockbuff<=blockgap-11)) { //this makes sure that the snake food appears seperated from the block
AhmedPlaymaker 25:e827f1a8fadc 54 _fy = -2;
AhmedPlaymaker 25:e827f1a8fadc 55 }
AhmedPlaymaker 9:d1d79d4ee673 56 n = n+1;
AhmedPlaymaker 9:d1d79d4ee673 57 }
AhmedPlaymaker 9:d1d79d4ee673 58
AhmedPlaymaker 9:d1d79d4ee673 59 lcd.drawSprite(_fx,_fy,3,3,(int *)food_sprite); //Function to draw the sprite.
AhmedPlaymaker 9:d1d79d4ee673 60 }
AhmedPlaymaker 9:d1d79d4ee673 61
AhmedPlaymaker 9:d1d79d4ee673 62
AhmedPlaymaker 9:d1d79d4ee673 63
AhmedPlaymaker 9:d1d79d4ee673 64 Vector2D SnakeFood::get_pos() //Obtains the X and Y coordinate of the target.
AhmedPlaymaker 9:d1d79d4ee673 65 {
AhmedPlaymaker 9:d1d79d4ee673 66 Vector2D snakefoodpos = {_fx,_fy};
AhmedPlaymaker 9:d1d79d4ee673 67 //printf("snakefoodpos from food = %f %f \n", snakefoodpos.x, snakefoodpos.y);
AhmedPlaymaker 9:d1d79d4ee673 68 return snakefoodpos;
AhmedPlaymaker 9:d1d79d4ee673 69 }
AhmedPlaymaker 9:d1d79d4ee673 70
AhmedPlaymaker 9:d1d79d4ee673 71
AhmedPlaymaker 9:d1d79d4ee673 72
AhmedPlaymaker 9:d1d79d4ee673 73
AhmedPlaymaker 9:d1d79d4ee673 74 void SnakeFood::update()
AhmedPlaymaker 9:d1d79d4ee673 75 {
AhmedPlaymaker 9:d1d79d4ee673 76 if(fooddrop == 0) {
AhmedPlaymaker 9:d1d79d4ee673 77 _fx += _velocity.x;
AhmedPlaymaker 9:d1d79d4ee673 78 _fy += _velocity.y;
AhmedPlaymaker 9:d1d79d4ee673 79 }
AhmedPlaymaker 9:d1d79d4ee673 80 fooddrop += 1;
AhmedPlaymaker 9:d1d79d4ee673 81
AhmedPlaymaker 18:b391caa5754c 82 if(fooddrop == 1) { //make this a variable multiple of game speed
AhmedPlaymaker 9:d1d79d4ee673 83 fooddrop = 0;
AhmedPlaymaker 9:d1d79d4ee673 84 }
AhmedPlaymaker 9:d1d79d4ee673 85 }
AhmedPlaymaker 9:d1d79d4ee673 86
AhmedPlaymaker 9:d1d79d4ee673 87
AhmedPlaymaker 9:d1d79d4ee673 88 void SnakeFood::set_pos(Vector2D p)
AhmedPlaymaker 9:d1d79d4ee673 89 {
AhmedPlaymaker 9:d1d79d4ee673 90 _fx = p.x;
AhmedPlaymaker 9:d1d79d4ee673 91 _fy = p.y;
AhmedPlaymaker 9:d1d79d4ee673 92 }