Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
GameObjects/Snake/Snake.h@68:b9cfd27987ac, 2019-05-04 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Sat May 04 16:56:04 2019 +0000
- Revision:
- 68:b9cfd27987ac
- Parent:
- 53:527cf297b088
- Child:
- 69:55e309da7efd
Added test headers and functions that makes sure that my snake moves and updates as expected.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 7:48ba87cd79b5 | 1 | #ifndef Snake_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 2 | #define Snake_H |
AhmedPlaymaker | 7:48ba87cd79b5 | 3 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 4 | #include "mbed.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 5 | #include "N5110.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 7:48ba87cd79b5 | 7 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 8 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 9 | class Snake |
AhmedPlaymaker | 7:48ba87cd79b5 | 10 | { |
AhmedPlaymaker | 7:48ba87cd79b5 | 11 | public: |
AhmedPlaymaker | 7:48ba87cd79b5 | 12 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 13 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 14 | Snake(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 15 | ~Snake(); |
AhmedPlaymaker | 7:48ba87cd79b5 | 16 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 17 | /** Initialise Snake |
AhmedPlaymaker | 7:48ba87cd79b5 | 18 | * |
AhmedPlaymaker | 9:d1d79d4ee673 | 19 | * This function initalises the Snake library. |
AhmedPlaymaker | 7:48ba87cd79b5 | 20 | */ |
AhmedPlaymaker | 68:b9cfd27987ac | 21 | void init(int length, int speed); |
AhmedPlaymaker | 7:48ba87cd79b5 | 22 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 23 | /** Draw |
AhmedPlaymaker | 7:48ba87cd79b5 | 24 | * |
AhmedPlaymaker | 9:d1d79d4ee673 | 25 | * This function draws the Snake sprite onto the screen at the specified coordinates. |
AhmedPlaymaker | 7:48ba87cd79b5 | 26 | */ |
AhmedPlaymaker | 53:527cf297b088 | 27 | void draw(N5110 &lcd, int length, int level); |
AhmedPlaymaker | 7:48ba87cd79b5 | 28 | |
AhmedPlaymaker | 68:b9cfd27987ac | 29 | /** Set Position |
AhmedPlaymaker | 68:b9cfd27987ac | 30 | * |
AhmedPlaymaker | 68:b9cfd27987ac | 31 | * This function sets a position for where the snake should spawn. |
AhmedPlaymaker | 68:b9cfd27987ac | 32 | */ |
AhmedPlaymaker | 68:b9cfd27987ac | 33 | void set_pos(Vector2D p); |
AhmedPlaymaker | 68:b9cfd27987ac | 34 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 35 | /** Update |
AhmedPlaymaker | 7:48ba87cd79b5 | 36 | * |
AhmedPlaymaker | 9:d1d79d4ee673 | 37 | * This function updates the Snake sprite position on screen. |
AhmedPlaymaker | 7:48ba87cd79b5 | 38 | */ |
AhmedPlaymaker | 41:4edac50f010d | 39 | void update(Direction d, int* b); |
AhmedPlaymaker | 18:b391caa5754c | 40 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 41 | /** Get Position |
AhmedPlaymaker | 7:48ba87cd79b5 | 42 | * |
AhmedPlaymaker | 9:d1d79d4ee673 | 43 | * This function obtains the coordinate of the top-left pixel in the Snake sprite. |
AhmedPlaymaker | 7:48ba87cd79b5 | 44 | */ |
AhmedPlaymaker | 41:4edac50f010d | 45 | Vector2D get_pos(); |
AhmedPlaymaker | 41:4edac50f010d | 46 | Vector2D get_pos_before1(); |
AhmedPlaymaker | 41:4edac50f010d | 47 | Vector2D get_pos_before2(); |
AhmedPlaymaker | 41:4edac50f010d | 48 | Vector2D get_pos_before3(); |
AhmedPlaymaker | 41:4edac50f010d | 49 | Vector2D get_pos_before4(); |
AhmedPlaymaker | 41:4edac50f010d | 50 | Vector2D get_pos_before5(); |
AhmedPlaymaker | 41:4edac50f010d | 51 | Vector2D get_pos_before6(); |
AhmedPlaymaker | 41:4edac50f010d | 52 | Vector2D get_pos_before7(); |
AhmedPlaymaker | 41:4edac50f010d | 53 | Vector2D get_pos_before8(); |
AhmedPlaymaker | 41:4edac50f010d | 54 | Vector2D get_pos_before9(); |
AhmedPlaymaker | 13:9785f2404045 | 55 | int m; |
AhmedPlaymaker | 25:e827f1a8fadc | 56 | int b[15]; //each element in this array represents the beed number in the snake. |
AhmedPlaymaker | 41:4edac50f010d | 57 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 58 | private: |
AhmedPlaymaker | 25:e827f1a8fadc | 59 | int _speed; //this is the speed of the snake flowing in the x axis. |
AhmedPlaymaker | 25:e827f1a8fadc | 60 | int _x[15]; //each element in this array represents the x position of each beed in the snake. |
AhmedPlaymaker | 25:e827f1a8fadc | 61 | int _y[15]; //each element in this array represents the y position of each beed in the snake. |
AhmedPlaymaker | 37:ee47699915b8 | 62 | int _length; |
AhmedPlaymaker | 7:48ba87cd79b5 | 63 | |
AhmedPlaymaker | 7:48ba87cd79b5 | 64 | }; |
AhmedPlaymaker | 7:48ba87cd79b5 | 65 | #endif |