Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Thu May 09 08:35:02 2019 +0000
Revision:
95:b068b0735f45
Parent:
83:329da564799a
Child:
97:819c0689efa7
documented the blocks class

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 9:d1d79d4ee673 1 #include "SnakeFood.h"
AhmedPlaymaker 9:d1d79d4ee673 2
AhmedPlaymaker 9:d1d79d4ee673 3 SnakeFood::SnakeFood()
AhmedPlaymaker 9:d1d79d4ee673 4 {
AhmedPlaymaker 9:d1d79d4ee673 5
AhmedPlaymaker 9:d1d79d4ee673 6 }
AhmedPlaymaker 9:d1d79d4ee673 7
AhmedPlaymaker 9:d1d79d4ee673 8 SnakeFood::~SnakeFood()
AhmedPlaymaker 9:d1d79d4ee673 9 {
AhmedPlaymaker 9:d1d79d4ee673 10
AhmedPlaymaker 9:d1d79d4ee673 11 }
AhmedPlaymaker 9:d1d79d4ee673 12
AhmedPlaymaker 9:d1d79d4ee673 13 //SnakeFood Sprite.
AhmedPlaymaker 9:d1d79d4ee673 14 int food_sprite[3][3] = {
AhmedPlaymaker 9:d1d79d4ee673 15 {0,1,0},
AhmedPlaymaker 9:d1d79d4ee673 16 {1,0,1},
AhmedPlaymaker 9:d1d79d4ee673 17 {0,1,0},
AhmedPlaymaker 63:205f0ca48473 18 };
AhmedPlaymaker 63:205f0ca48473 19
AhmedPlaymaker 83:329da564799a 20 void SnakeFood::init(N5110 *lcd) //Delete Int
AhmedPlaymaker 9:d1d79d4ee673 21 {
AhmedPlaymaker 83:329da564799a 22 _lcd = lcd;
AhmedPlaymaker 81:4c1641e10dcd 23 reset = 0;
AhmedPlaymaker 95:b068b0735f45 24 _fx = -100; //to make sure these coordinates do not interfere with any collisions as this is a default value if conditions do not satisfy,
AhmedPlaymaker 95:b068b0735f45 25 _fy = -100; //(NULL is in range of collisions in this game and is therefore not used.
AhmedPlaymaker 9:d1d79d4ee673 26 }
AhmedPlaymaker 9:d1d79d4ee673 27
AhmedPlaymaker 9:d1d79d4ee673 28
AhmedPlaymaker 83:329da564799a 29 void SnakeFood::draw()
AhmedPlaymaker 63:205f0ca48473 30 {
AhmedPlaymaker 38:30e4e6191762 31 velocity.x = 0;
AhmedPlaymaker 38:30e4e6191762 32 velocity.y = 1;
AhmedPlaymaker 9:d1d79d4ee673 33 //add sideways velocity incase I want to make it dodgy.
AhmedPlaymaker 63:205f0ca48473 34
AhmedPlaymaker 9:d1d79d4ee673 35 //Resets SnakeFood position if it reaches the bottom of the screen.
AhmedPlaymaker 81:4c1641e10dcd 36 if(reset == 0) {
AhmedPlaymaker 36:dfdd619874ae 37 _fx = (rand() % 82); //this makes the food pop up at a random, unspecified location in the x axis.
AhmedPlaymaker 36:dfdd619874ae 38 _fy = -3;
AhmedPlaymaker 81:4c1641e10dcd 39 reset = reset+1;
AhmedPlaymaker 36:dfdd619874ae 40 }
AhmedPlaymaker 9:d1d79d4ee673 41
AhmedPlaymaker 83:329da564799a 42 _lcd->drawSprite(_fx,_fy,3,3,(int *)food_sprite); //Function to draw the food.
AhmedPlaymaker 9:d1d79d4ee673 43 }
AhmedPlaymaker 9:d1d79d4ee673 44
AhmedPlaymaker 9:d1d79d4ee673 45
AhmedPlaymaker 9:d1d79d4ee673 46 Vector2D SnakeFood::get_pos() //Obtains the X and Y coordinate of the target.
AhmedPlaymaker 9:d1d79d4ee673 47 {
AhmedPlaymaker 9:d1d79d4ee673 48 Vector2D snakefoodpos = {_fx,_fy};
AhmedPlaymaker 81:4c1641e10dcd 49 //printf("snakefoodpos from food = %f %f \reset", snakefoodpos.x, snakefoodpos.y);
AhmedPlaymaker 9:d1d79d4ee673 50 return snakefoodpos;
AhmedPlaymaker 9:d1d79d4ee673 51 }
AhmedPlaymaker 9:d1d79d4ee673 52
AhmedPlaymaker 9:d1d79d4ee673 53
AhmedPlaymaker 9:d1d79d4ee673 54 void SnakeFood::update()
AhmedPlaymaker 9:d1d79d4ee673 55 {
AhmedPlaymaker 77:5c6bd659c32d 56 //uses draw() to reset snake position after snake has gone past the screen.
AhmedPlaymaker 77:5c6bd659c32d 57 if(_fy >= 48) {
AhmedPlaymaker 81:4c1641e10dcd 58 reset = 0;
AhmedPlaymaker 77:5c6bd659c32d 59 }
AhmedPlaymaker 38:30e4e6191762 60 _fx += velocity.x;
AhmedPlaymaker 38:30e4e6191762 61 _fy += velocity.y;
AhmedPlaymaker 9:d1d79d4ee673 62 }
AhmedPlaymaker 9:d1d79d4ee673 63
AhmedPlaymaker 9:d1d79d4ee673 64
AhmedPlaymaker 9:d1d79d4ee673 65 void SnakeFood::set_pos(Vector2D p)
AhmedPlaymaker 9:d1d79d4ee673 66 {
AhmedPlaymaker 9:d1d79d4ee673 67 _fx = p.x;
AhmedPlaymaker 9:d1d79d4ee673 68 _fy = p.y;
AhmedPlaymaker 9:d1d79d4ee673 69 }