Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Blocks/Blocks.h@10:751bd953fa27, 2019-03-30 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Sat Mar 30 17:09:18 2019 +0000
- Revision:
- 10:751bd953fa27
- Child:
- 11:d6ceff1ff6d7
Can now draw blocks and generate random numbers in them, they can be seen on screen, the next step is creating collision
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
AhmedPlaymaker | 10:751bd953fa27 | 1 | #ifndef BLOCKS_H |
AhmedPlaymaker | 10:751bd953fa27 | 2 | #define BLOCKS_H |
AhmedPlaymaker | 10:751bd953fa27 | 3 | |
AhmedPlaymaker | 10:751bd953fa27 | 4 | #include "mbed.h" |
AhmedPlaymaker | 10:751bd953fa27 | 5 | #include "N5110.h" |
AhmedPlaymaker | 10:751bd953fa27 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 10:751bd953fa27 | 7 | |
AhmedPlaymaker | 10:751bd953fa27 | 8 | |
AhmedPlaymaker | 10:751bd953fa27 | 9 | class Blocks |
AhmedPlaymaker | 10:751bd953fa27 | 10 | { |
AhmedPlaymaker | 10:751bd953fa27 | 11 | public: |
AhmedPlaymaker | 10:751bd953fa27 | 12 | Blocks(); |
AhmedPlaymaker | 10:751bd953fa27 | 13 | ~Blocks(); |
AhmedPlaymaker | 10:751bd953fa27 | 14 | /** Initialise Blocks |
AhmedPlaymaker | 10:751bd953fa27 | 15 | * |
AhmedPlaymaker | 10:751bd953fa27 | 16 | * This function initialises the Blocks library. |
AhmedPlaymaker | 10:751bd953fa27 | 17 | */ |
AhmedPlaymaker | 10:751bd953fa27 | 18 | void init(); |
AhmedPlaymaker | 10:751bd953fa27 | 19 | |
AhmedPlaymaker | 10:751bd953fa27 | 20 | /** Draw |
AhmedPlaymaker | 10:751bd953fa27 | 21 | * |
AhmedPlaymaker | 10:751bd953fa27 | 22 | * This function draws the Blocks onto the screen. |
AhmedPlaymaker | 10:751bd953fa27 | 23 | */ |
AhmedPlaymaker | 10:751bd953fa27 | 24 | void draw(N5110 &lcd, int length); |
AhmedPlaymaker | 10:751bd953fa27 | 25 | |
AhmedPlaymaker | 10:751bd953fa27 | 26 | /** Update |
AhmedPlaymaker | 10:751bd953fa27 | 27 | * |
AhmedPlaymaker | 10:751bd953fa27 | 28 | * This function updates the position of the Blocks as they move down the screen. |
AhmedPlaymaker | 10:751bd953fa27 | 29 | */ |
AhmedPlaymaker | 10:751bd953fa27 | 30 | void update(); |
AhmedPlaymaker | 10:751bd953fa27 | 31 | |
AhmedPlaymaker | 10:751bd953fa27 | 32 | /** Get Position |
AhmedPlaymaker | 10:751bd953fa27 | 33 | * |
AhmedPlaymaker | 10:751bd953fa27 | 34 | * This function obtains the coordinates of the top-left pixel in the Blocks sprites. |
AhmedPlaymaker | 10:751bd953fa27 | 35 | */ |
AhmedPlaymaker | 10:751bd953fa27 | 36 | Vector2D get_pos(); |
AhmedPlaymaker | 10:751bd953fa27 | 37 | |
AhmedPlaymaker | 10:751bd953fa27 | 38 | /** Set Position |
AhmedPlaymaker | 10:751bd953fa27 | 39 | * |
AhmedPlaymaker | 10:751bd953fa27 | 40 | * This function is used to change the position of the sprite to specific coordinates when called. |
AhmedPlaymaker | 10:751bd953fa27 | 41 | */ |
AhmedPlaymaker | 10:751bd953fa27 | 42 | void set_pos(Vector2D p); |
AhmedPlaymaker | 10:751bd953fa27 | 43 | int state; |
AhmedPlaymaker | 10:751bd953fa27 | 44 | int times; |
AhmedPlaymaker | 10:751bd953fa27 | 45 | int pos; |
AhmedPlaymaker | 10:751bd953fa27 | 46 | int blockdrop; |
AhmedPlaymaker | 10:751bd953fa27 | 47 | int caseselect[5]; |
AhmedPlaymaker | 10:751bd953fa27 | 48 | int i; |
AhmedPlaymaker | 10:751bd953fa27 | 49 | |
AhmedPlaymaker | 10:751bd953fa27 | 50 | |
AhmedPlaymaker | 10:751bd953fa27 | 51 | private: |
AhmedPlaymaker | 10:751bd953fa27 | 52 | int k; |
AhmedPlaymaker | 10:751bd953fa27 | 53 | int _bx; //block x |
AhmedPlaymaker | 10:751bd953fa27 | 54 | int _by; //block y |
AhmedPlaymaker | 10:751bd953fa27 | 55 | |
AhmedPlaymaker | 10:751bd953fa27 | 56 | Vector2D _velocity; |
AhmedPlaymaker | 10:751bd953fa27 | 57 | |
AhmedPlaymaker | 10:751bd953fa27 | 58 | }; |
AhmedPlaymaker | 10:751bd953fa27 | 59 | #endif |