Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Committer:
AhmedPlaymaker
Date:
Fri Apr 26 18:30:25 2019 +0000
Revision:
51:387249f9b333
Parent:
N5110/N5110.h@0:4b15c2d4aa58
Sorted my game classes into folders to make it more organized

Who changed what in which revision?

UserRevisionLine numberNew contents of line
AhmedPlaymaker 0:4b15c2d4aa58 1 #ifndef N5110_H
AhmedPlaymaker 0:4b15c2d4aa58 2 #define N5110_H
AhmedPlaymaker 0:4b15c2d4aa58 3
AhmedPlaymaker 0:4b15c2d4aa58 4 #include "mbed.h"
AhmedPlaymaker 0:4b15c2d4aa58 5
AhmedPlaymaker 0:4b15c2d4aa58 6 // number of pixels on display
AhmedPlaymaker 0:4b15c2d4aa58 7 #define WIDTH 84
AhmedPlaymaker 0:4b15c2d4aa58 8 #define HEIGHT 48
AhmedPlaymaker 0:4b15c2d4aa58 9 #define BANKS 6
AhmedPlaymaker 0:4b15c2d4aa58 10
AhmedPlaymaker 0:4b15c2d4aa58 11 /// Fill types for 2D shapes
AhmedPlaymaker 0:4b15c2d4aa58 12 enum FillType {
AhmedPlaymaker 0:4b15c2d4aa58 13 FILL_TRANSPARENT, ///< Transparent with outline
AhmedPlaymaker 0:4b15c2d4aa58 14 FILL_BLACK, ///< Filled black
AhmedPlaymaker 0:4b15c2d4aa58 15 FILL_WHITE, ///< Filled white (no outline)
AhmedPlaymaker 0:4b15c2d4aa58 16 };
AhmedPlaymaker 0:4b15c2d4aa58 17
AhmedPlaymaker 0:4b15c2d4aa58 18 /** N5110 Class
AhmedPlaymaker 0:4b15c2d4aa58 19 @brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed.
AhmedPlaymaker 0:4b15c2d4aa58 20 @brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin).
AhmedPlaymaker 0:4b15c2d4aa58 21 @brief Can print characters and strings to the display using the included 5x7 font.
AhmedPlaymaker 0:4b15c2d4aa58 22 @brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read.
AhmedPlaymaker 0:4b15c2d4aa58 23 @brief The library can print primitive shapes (lines, circles, rectangles)
AhmedPlaymaker 0:4b15c2d4aa58 24 @brief Acknowledgements to Chris Yan's Nokia_5110 Library.
AhmedPlaymaker 0:4b15c2d4aa58 25
AhmedPlaymaker 0:4b15c2d4aa58 26 @brief Revision 1.3
AhmedPlaymaker 0:4b15c2d4aa58 27
AhmedPlaymaker 0:4b15c2d4aa58 28 @author Craig A. Evans
AhmedPlaymaker 0:4b15c2d4aa58 29 @date 7th February 2017
AhmedPlaymaker 0:4b15c2d4aa58 30
AhmedPlaymaker 0:4b15c2d4aa58 31 @code
AhmedPlaymaker 0:4b15c2d4aa58 32
AhmedPlaymaker 0:4b15c2d4aa58 33 #include "mbed.h"
AhmedPlaymaker 0:4b15c2d4aa58 34 #include "N5110.h"
AhmedPlaymaker 0:4b15c2d4aa58 35
AhmedPlaymaker 0:4b15c2d4aa58 36 // rows,cols
AhmedPlaymaker 0:4b15c2d4aa58 37 int sprite[8][5] = {
AhmedPlaymaker 0:4b15c2d4aa58 38 { 0,0,1,0,0 },
AhmedPlaymaker 0:4b15c2d4aa58 39 { 0,1,1,1,0 },
AhmedPlaymaker 0:4b15c2d4aa58 40 { 0,0,1,0,0 },
AhmedPlaymaker 0:4b15c2d4aa58 41 { 0,1,1,1,0 },
AhmedPlaymaker 0:4b15c2d4aa58 42 { 1,1,1,1,1 },
AhmedPlaymaker 0:4b15c2d4aa58 43 { 1,1,1,1,1 },
AhmedPlaymaker 0:4b15c2d4aa58 44 { 1,1,0,1,1 },
AhmedPlaymaker 0:4b15c2d4aa58 45 { 1,1,0,1,1 },
AhmedPlaymaker 0:4b15c2d4aa58 46 };
AhmedPlaymaker 0:4b15c2d4aa58 47
AhmedPlaymaker 0:4b15c2d4aa58 48 // VCC,SCE,RST,D/C,MOSI,SCLK,LED
AhmedPlaymaker 0:4b15c2d4aa58 49 //N5110 lcd(p7,p8,p9,p10,p11,p13,p21); // LPC1768 - pwr from GPIO
AhmedPlaymaker 0:4b15c2d4aa58 50 N5110 lcd(p8,p9,p10,p11,p13,p21); // LPC1768 - powered from +3V3 - JP1 in 2/3 position
AhmedPlaymaker 0:4b15c2d4aa58 51 //N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3
AhmedPlaymaker 0:4b15c2d4aa58 52
AhmedPlaymaker 0:4b15c2d4aa58 53 int main()
AhmedPlaymaker 0:4b15c2d4aa58 54 {
AhmedPlaymaker 0:4b15c2d4aa58 55 // first need to initialise display
AhmedPlaymaker 0:4b15c2d4aa58 56 lcd.init();
AhmedPlaymaker 0:4b15c2d4aa58 57
AhmedPlaymaker 0:4b15c2d4aa58 58 // change set contrast in range 0.0 to 1.0
AhmedPlaymaker 0:4b15c2d4aa58 59 // 0.4 appears to be a good starting point
AhmedPlaymaker 0:4b15c2d4aa58 60 lcd.setContrast(0.4);
AhmedPlaymaker 0:4b15c2d4aa58 61
AhmedPlaymaker 0:4b15c2d4aa58 62 while(1) {
AhmedPlaymaker 0:4b15c2d4aa58 63
AhmedPlaymaker 0:4b15c2d4aa58 64 // these are default settings so not strictly needed
AhmedPlaymaker 0:4b15c2d4aa58 65 lcd.normalMode(); // normal colour mode
AhmedPlaymaker 0:4b15c2d4aa58 66 lcd.setBrightness(0.5); // put LED backlight on 50%
AhmedPlaymaker 0:4b15c2d4aa58 67
AhmedPlaymaker 0:4b15c2d4aa58 68 lcd.clear();
AhmedPlaymaker 0:4b15c2d4aa58 69 // x origin, y origin, rows, cols, sprite
AhmedPlaymaker 0:4b15c2d4aa58 70 lcd.drawSprite(20,6,8,5,(int *)sprite);
AhmedPlaymaker 0:4b15c2d4aa58 71 lcd.refresh();
AhmedPlaymaker 0:4b15c2d4aa58 72 wait(5.0);
AhmedPlaymaker 0:4b15c2d4aa58 73
AhmedPlaymaker 0:4b15c2d4aa58 74 lcd.clear(); // clear buffer at start of every loop
AhmedPlaymaker 0:4b15c2d4aa58 75 // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display)
AhmedPlaymaker 0:4b15c2d4aa58 76 lcd.printString("Hello, World!",0,0);
AhmedPlaymaker 0:4b15c2d4aa58 77
AhmedPlaymaker 0:4b15c2d4aa58 78 char buffer[14]; // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14)
AhmedPlaymaker 0:4b15c2d4aa58 79 // so can display a string of a maximum 14 characters in length
AhmedPlaymaker 0:4b15c2d4aa58 80 // or create formatted strings - ensure they aren't more than 14 characters long
AhmedPlaymaker 0:4b15c2d4aa58 81 int temperature = 27;
AhmedPlaymaker 0:4b15c2d4aa58 82 int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer
AhmedPlaymaker 0:4b15c2d4aa58 83 // it is important the format specifier ensures the length will fit in the buffer
AhmedPlaymaker 0:4b15c2d4aa58 84 if (length <= 14) // if string will fit on display (assuming printing at x=0)
AhmedPlaymaker 0:4b15c2d4aa58 85 lcd.printString(buffer,0,1); // display on screen
AhmedPlaymaker 0:4b15c2d4aa58 86
AhmedPlaymaker 0:4b15c2d4aa58 87 float pressure = 1012.3; // same idea with floats
AhmedPlaymaker 0:4b15c2d4aa58 88 length = sprintf(buffer,"P = %.2f mb",pressure);
AhmedPlaymaker 0:4b15c2d4aa58 89 if (length <= 14)
AhmedPlaymaker 0:4b15c2d4aa58 90 lcd.printString(buffer,0,2);
AhmedPlaymaker 0:4b15c2d4aa58 91
AhmedPlaymaker 0:4b15c2d4aa58 92 // can also print individual characters at specified place
AhmedPlaymaker 0:4b15c2d4aa58 93 lcd.printChar('X',5,3);
AhmedPlaymaker 0:4b15c2d4aa58 94
AhmedPlaymaker 0:4b15c2d4aa58 95 // draw a line across the display at y = 40 pixels (origin top-left)
AhmedPlaymaker 0:4b15c2d4aa58 96 for (int i = 0; i < WIDTH; i++) {
AhmedPlaymaker 0:4b15c2d4aa58 97 lcd.setPixel(i,40,true);
AhmedPlaymaker 0:4b15c2d4aa58 98 }
AhmedPlaymaker 0:4b15c2d4aa58 99 // need to refresh display after setting pixels or writing strings
AhmedPlaymaker 0:4b15c2d4aa58 100 lcd.refresh();
AhmedPlaymaker 0:4b15c2d4aa58 101 wait(5.0);
AhmedPlaymaker 0:4b15c2d4aa58 102
AhmedPlaymaker 0:4b15c2d4aa58 103 // can check status of pixel using getPixel(x,y);
AhmedPlaymaker 0:4b15c2d4aa58 104 lcd.clear(); // clear buffer
AhmedPlaymaker 0:4b15c2d4aa58 105 lcd.setPixel(2,2,true); // set random pixel in buffer
AhmedPlaymaker 0:4b15c2d4aa58 106 lcd.refresh();
AhmedPlaymaker 0:4b15c2d4aa58 107 wait(1.0);
AhmedPlaymaker 0:4b15c2d4aa58 108
AhmedPlaymaker 0:4b15c2d4aa58 109 int pixel_to_test = lcd.getPixel(2,2);
AhmedPlaymaker 0:4b15c2d4aa58 110
AhmedPlaymaker 0:4b15c2d4aa58 111 if ( pixel_to_test ) {
AhmedPlaymaker 0:4b15c2d4aa58 112 lcd.printString("2,2 is set",0,4);
AhmedPlaymaker 0:4b15c2d4aa58 113 }
AhmedPlaymaker 0:4b15c2d4aa58 114
AhmedPlaymaker 0:4b15c2d4aa58 115 // this one shouldn't be set
AhmedPlaymaker 0:4b15c2d4aa58 116 lcd.setPixel(3,3,false); // clear random pixel in buffer
AhmedPlaymaker 0:4b15c2d4aa58 117 lcd.refresh();
AhmedPlaymaker 0:4b15c2d4aa58 118 pixel_to_test = lcd.getPixel(3,3);
AhmedPlaymaker 0:4b15c2d4aa58 119
AhmedPlaymaker 0:4b15c2d4aa58 120 if ( pixel_to_test == 0 ) {
AhmedPlaymaker 0:4b15c2d4aa58 121 lcd.printString("3,3 is clear",0,5);
AhmedPlaymaker 0:4b15c2d4aa58 122 }
AhmedPlaymaker 0:4b15c2d4aa58 123
AhmedPlaymaker 0:4b15c2d4aa58 124 lcd.refresh();
AhmedPlaymaker 0:4b15c2d4aa58 125 wait(4.0);
AhmedPlaymaker 0:4b15c2d4aa58 126
AhmedPlaymaker 0:4b15c2d4aa58 127 lcd.clear(); // clear buffer
AhmedPlaymaker 0:4b15c2d4aa58 128 lcd.inverseMode(); // invert colours
AhmedPlaymaker 0:4b15c2d4aa58 129 lcd.setBrightness(1.0); // put LED backlight on full
AhmedPlaymaker 0:4b15c2d4aa58 130
AhmedPlaymaker 0:4b15c2d4aa58 131 float array[84];
AhmedPlaymaker 0:4b15c2d4aa58 132
AhmedPlaymaker 0:4b15c2d4aa58 133 for (int i = 0; i < 84; i++) {
AhmedPlaymaker 0:4b15c2d4aa58 134 array[i] = 0.5 + 0.5*sin(i*2*3.14/84);
AhmedPlaymaker 0:4b15c2d4aa58 135 }
AhmedPlaymaker 0:4b15c2d4aa58 136
AhmedPlaymaker 0:4b15c2d4aa58 137 // can also plot graphs - 84 elements only
AhmedPlaymaker 0:4b15c2d4aa58 138 // values must be in range 0.0 - 1.0
AhmedPlaymaker 0:4b15c2d4aa58 139 lcd.plotArray(array);
AhmedPlaymaker 0:4b15c2d4aa58 140 lcd.refresh();
AhmedPlaymaker 0:4b15c2d4aa58 141 wait(5.0);
AhmedPlaymaker 0:4b15c2d4aa58 142
AhmedPlaymaker 0:4b15c2d4aa58 143 lcd.clear();
AhmedPlaymaker 0:4b15c2d4aa58 144 lcd.normalMode(); // normal colour mode back
AhmedPlaymaker 0:4b15c2d4aa58 145 lcd.setBrightness(0.5); // put LED backlight on 50%
AhmedPlaymaker 0:4b15c2d4aa58 146
AhmedPlaymaker 0:4b15c2d4aa58 147 // example of drawing lines
AhmedPlaymaker 0:4b15c2d4aa58 148 for (int x = 0; x < WIDTH ; x+=10) {
AhmedPlaymaker 0:4b15c2d4aa58 149 // x0,y0,x1,y1,type 0-white,1-black,2-dotted
AhmedPlaymaker 0:4b15c2d4aa58 150 lcd.drawLine(0,0,x,HEIGHT,2);
AhmedPlaymaker 0:4b15c2d4aa58 151 }
AhmedPlaymaker 0:4b15c2d4aa58 152 lcd.refresh(); // refresh after drawing shapes
AhmedPlaymaker 0:4b15c2d4aa58 153 wait(5.0);
AhmedPlaymaker 0:4b15c2d4aa58 154
AhmedPlaymaker 0:4b15c2d4aa58 155
AhmedPlaymaker 0:4b15c2d4aa58 156 lcd.clear();
AhmedPlaymaker 0:4b15c2d4aa58 157 // example of how to draw circles
AhmedPlaymaker 0:4b15c2d4aa58 158 lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK); // x,y,radius,black fill
AhmedPlaymaker 0:4b15c2d4aa58 159 lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE); // x,y,radius,white fill
AhmedPlaymaker 0:4b15c2d4aa58 160 lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT); // x,y,radius,transparent with outline
AhmedPlaymaker 0:4b15c2d4aa58 161 lcd.refresh(); // refresh after drawing shapes
AhmedPlaymaker 0:4b15c2d4aa58 162 wait(5.0);
AhmedPlaymaker 0:4b15c2d4aa58 163
AhmedPlaymaker 0:4b15c2d4aa58 164 lcd.clear();
AhmedPlaymaker 0:4b15c2d4aa58 165 // example of how to draw rectangles
AhmedPlaymaker 0:4b15c2d4aa58 166 // origin x,y,width,height,type
AhmedPlaymaker 0:4b15c2d4aa58 167 lcd.drawRect(10,10,50,30,FILL_BLACK); // filled black rectangle
AhmedPlaymaker 0:4b15c2d4aa58 168 lcd.drawRect(15,15,20,10,FILL_WHITE); // filled white rectange (no outline)
AhmedPlaymaker 0:4b15c2d4aa58 169 lcd.drawRect(2,2,70,40,FILL_TRANSPARENT); // transparent, just outline
AhmedPlaymaker 0:4b15c2d4aa58 170 lcd.refresh(); // refresh after drawing shapes
AhmedPlaymaker 0:4b15c2d4aa58 171 wait(5.0);
AhmedPlaymaker 0:4b15c2d4aa58 172
AhmedPlaymaker 0:4b15c2d4aa58 173 }
AhmedPlaymaker 0:4b15c2d4aa58 174 }
AhmedPlaymaker 0:4b15c2d4aa58 175
AhmedPlaymaker 0:4b15c2d4aa58 176
AhmedPlaymaker 0:4b15c2d4aa58 177 @endcode
AhmedPlaymaker 0:4b15c2d4aa58 178 */
AhmedPlaymaker 0:4b15c2d4aa58 179 class N5110
AhmedPlaymaker 0:4b15c2d4aa58 180 {
AhmedPlaymaker 0:4b15c2d4aa58 181 private:
AhmedPlaymaker 0:4b15c2d4aa58 182 // objects
AhmedPlaymaker 0:4b15c2d4aa58 183 SPI *_spi;
AhmedPlaymaker 0:4b15c2d4aa58 184 PwmOut *_led;
AhmedPlaymaker 0:4b15c2d4aa58 185 DigitalOut *_pwr;
AhmedPlaymaker 0:4b15c2d4aa58 186 DigitalOut *_sce;
AhmedPlaymaker 0:4b15c2d4aa58 187 DigitalOut *_rst;
AhmedPlaymaker 0:4b15c2d4aa58 188 DigitalOut *_dc;
AhmedPlaymaker 0:4b15c2d4aa58 189
AhmedPlaymaker 0:4b15c2d4aa58 190 // variables
AhmedPlaymaker 0:4b15c2d4aa58 191 unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits;
AhmedPlaymaker 0:4b15c2d4aa58 192
AhmedPlaymaker 0:4b15c2d4aa58 193 public:
AhmedPlaymaker 0:4b15c2d4aa58 194 /** Create a N5110 object connected to the specified pins
AhmedPlaymaker 0:4b15c2d4aa58 195 *
AhmedPlaymaker 0:4b15c2d4aa58 196 * @param pwr Pin connected to Vcc on the LCD display (pin 1)
AhmedPlaymaker 0:4b15c2d4aa58 197 * @param sce Pin connected to chip enable (pin 3)
AhmedPlaymaker 0:4b15c2d4aa58 198 * @param rst Pin connected to reset (pin 4)
AhmedPlaymaker 0:4b15c2d4aa58 199 * @param dc Pin connected to data/command select (pin 5)
AhmedPlaymaker 0:4b15c2d4aa58 200 * @param mosi Pin connected to data input (MOSI) (pin 6)
AhmedPlaymaker 0:4b15c2d4aa58 201 * @param sclk Pin connected to serial clock (SCLK) (pin 7)
AhmedPlaymaker 0:4b15c2d4aa58 202 * @param led Pin connected to LED backlight (must be PWM) (pin 8)
AhmedPlaymaker 0:4b15c2d4aa58 203 *
AhmedPlaymaker 0:4b15c2d4aa58 204 */
AhmedPlaymaker 0:4b15c2d4aa58 205 N5110(PinName const pwrPin,
AhmedPlaymaker 0:4b15c2d4aa58 206 PinName const scePin,
AhmedPlaymaker 0:4b15c2d4aa58 207 PinName const rstPin,
AhmedPlaymaker 0:4b15c2d4aa58 208 PinName const dcPin,
AhmedPlaymaker 0:4b15c2d4aa58 209 PinName const mosiPin,
AhmedPlaymaker 0:4b15c2d4aa58 210 PinName const sclkPin,
AhmedPlaymaker 0:4b15c2d4aa58 211 PinName const ledPin);
AhmedPlaymaker 0:4b15c2d4aa58 212
AhmedPlaymaker 0:4b15c2d4aa58 213 /** Create a N5110 object connected to the specified pins (Vcc to +3V3)
AhmedPlaymaker 0:4b15c2d4aa58 214 *
AhmedPlaymaker 0:4b15c2d4aa58 215 * @param sce Pin connected to chip enable (pin 3)
AhmedPlaymaker 0:4b15c2d4aa58 216 * @param rst Pin connected to reset (pin 4)
AhmedPlaymaker 0:4b15c2d4aa58 217 * @param dc Pin connected to data/command select (pin 5)
AhmedPlaymaker 0:4b15c2d4aa58 218 * @param mosi Pin connected to data input (MOSI) (pin 6)
AhmedPlaymaker 0:4b15c2d4aa58 219 * @param sclk Pin connected to serial clock (SCLK) (pin 7)
AhmedPlaymaker 0:4b15c2d4aa58 220 * @param led Pin connected to LED backlight (must be PWM) (pin 8)
AhmedPlaymaker 0:4b15c2d4aa58 221 *
AhmedPlaymaker 0:4b15c2d4aa58 222 */
AhmedPlaymaker 0:4b15c2d4aa58 223 N5110(PinName const scePin,
AhmedPlaymaker 0:4b15c2d4aa58 224 PinName const rstPin,
AhmedPlaymaker 0:4b15c2d4aa58 225 PinName const dcPin,
AhmedPlaymaker 0:4b15c2d4aa58 226 PinName const mosiPin,
AhmedPlaymaker 0:4b15c2d4aa58 227 PinName const sclkPin,
AhmedPlaymaker 0:4b15c2d4aa58 228 PinName const ledPin);
AhmedPlaymaker 0:4b15c2d4aa58 229
AhmedPlaymaker 0:4b15c2d4aa58 230 /**
AhmedPlaymaker 0:4b15c2d4aa58 231 * Free allocated memory when object goes out of scope
AhmedPlaymaker 0:4b15c2d4aa58 232 */
AhmedPlaymaker 0:4b15c2d4aa58 233 ~N5110();
AhmedPlaymaker 0:4b15c2d4aa58 234
AhmedPlaymaker 0:4b15c2d4aa58 235 /** Initialise display
AhmedPlaymaker 0:4b15c2d4aa58 236 *
AhmedPlaymaker 0:4b15c2d4aa58 237 * Powers up the display and turns on backlight (50% brightness default).
AhmedPlaymaker 0:4b15c2d4aa58 238 * Sets the display up in horizontal addressing mode and with normal video mode.
AhmedPlaymaker 0:4b15c2d4aa58 239 */
AhmedPlaymaker 0:4b15c2d4aa58 240 void init();
AhmedPlaymaker 0:4b15c2d4aa58 241
AhmedPlaymaker 0:4b15c2d4aa58 242 /** Turn off
AhmedPlaymaker 0:4b15c2d4aa58 243 *
AhmedPlaymaker 0:4b15c2d4aa58 244 * Powers down the display and turns of the backlight.
AhmedPlaymaker 0:4b15c2d4aa58 245 * Needs to be reinitialised before being re-used.
AhmedPlaymaker 0:4b15c2d4aa58 246 */
AhmedPlaymaker 0:4b15c2d4aa58 247 void turnOff();
AhmedPlaymaker 0:4b15c2d4aa58 248
AhmedPlaymaker 0:4b15c2d4aa58 249 /** Clear
AhmedPlaymaker 0:4b15c2d4aa58 250 *
AhmedPlaymaker 0:4b15c2d4aa58 251 * Clears the screen buffer.
AhmedPlaymaker 0:4b15c2d4aa58 252 */
AhmedPlaymaker 0:4b15c2d4aa58 253 void clear();
AhmedPlaymaker 0:4b15c2d4aa58 254
AhmedPlaymaker 0:4b15c2d4aa58 255 /** Set screen constrast
AhmedPlaymaker 0:4b15c2d4aa58 256 * @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value)
AhmedPlaymaker 0:4b15c2d4aa58 257 */
AhmedPlaymaker 0:4b15c2d4aa58 258 void setContrast(float contrast);
AhmedPlaymaker 0:4b15c2d4aa58 259
AhmedPlaymaker 0:4b15c2d4aa58 260 /** Turn on normal video mode (default)
AhmedPlaymaker 0:4b15c2d4aa58 261 * Black on white
AhmedPlaymaker 0:4b15c2d4aa58 262 */
AhmedPlaymaker 0:4b15c2d4aa58 263 void normalMode();
AhmedPlaymaker 0:4b15c2d4aa58 264
AhmedPlaymaker 0:4b15c2d4aa58 265 /** Turn on inverse video mode (default)
AhmedPlaymaker 0:4b15c2d4aa58 266 * White on black
AhmedPlaymaker 0:4b15c2d4aa58 267 */
AhmedPlaymaker 0:4b15c2d4aa58 268 void inverseMode();
AhmedPlaymaker 0:4b15c2d4aa58 269
AhmedPlaymaker 0:4b15c2d4aa58 270 /** Set Brightness
AhmedPlaymaker 0:4b15c2d4aa58 271 *
AhmedPlaymaker 0:4b15c2d4aa58 272 * Sets brightness of LED backlight.
AhmedPlaymaker 0:4b15c2d4aa58 273 * @param brightness - float in range 0.0 to 1.0
AhmedPlaymaker 0:4b15c2d4aa58 274 */
AhmedPlaymaker 0:4b15c2d4aa58 275 void setBrightness(float const brightness);
AhmedPlaymaker 0:4b15c2d4aa58 276
AhmedPlaymaker 0:4b15c2d4aa58 277 /** Print String
AhmedPlaymaker 0:4b15c2d4aa58 278 *
AhmedPlaymaker 0:4b15c2d4aa58 279 * Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel.
AhmedPlaymaker 0:4b15c2d4aa58 280 * @param x - the column number (0 to 83)
AhmedPlaymaker 0:4b15c2d4aa58 281 * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
AhmedPlaymaker 0:4b15c2d4aa58 282 */
AhmedPlaymaker 0:4b15c2d4aa58 283 void printString(char const *str,
AhmedPlaymaker 0:4b15c2d4aa58 284 unsigned int const x,
AhmedPlaymaker 0:4b15c2d4aa58 285 unsigned int const y);
AhmedPlaymaker 0:4b15c2d4aa58 286
AhmedPlaymaker 0:4b15c2d4aa58 287 /** Print Character
AhmedPlaymaker 0:4b15c2d4aa58 288 *
AhmedPlaymaker 0:4b15c2d4aa58 289 * Sends a character to the screen buffer. Printed at the specified location. Character is cut-off after the 83rd pixel.
AhmedPlaymaker 0:4b15c2d4aa58 290 * @param c - the character to print. Can print ASCII as so printChar('C').
AhmedPlaymaker 0:4b15c2d4aa58 291 * @param x - the column number (0 to 83)
AhmedPlaymaker 0:4b15c2d4aa58 292 * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row
AhmedPlaymaker 0:4b15c2d4aa58 293 */
AhmedPlaymaker 0:4b15c2d4aa58 294 void printChar(char const c,
AhmedPlaymaker 0:4b15c2d4aa58 295 unsigned int const x,
AhmedPlaymaker 0:4b15c2d4aa58 296 unsigned int const y);
AhmedPlaymaker 0:4b15c2d4aa58 297
AhmedPlaymaker 0:4b15c2d4aa58 298 /**
AhmedPlaymaker 0:4b15c2d4aa58 299 * @brief Set a Pixel
AhmedPlaymaker 0:4b15c2d4aa58 300 *
AhmedPlaymaker 0:4b15c2d4aa58 301 * @param x The x co-ordinate of the pixel (0 to 83)
AhmedPlaymaker 0:4b15c2d4aa58 302 * @param y The y co-ordinate of the pixel (0 to 47)
AhmedPlaymaker 0:4b15c2d4aa58 303 * @param state The state of the pixel [true=black (default), false=white]
AhmedPlaymaker 0:4b15c2d4aa58 304 *
AhmedPlaymaker 0:4b15c2d4aa58 305 * @details This function sets the state of a pixel in the screen buffer.
AhmedPlaymaker 0:4b15c2d4aa58 306 * The third parameter can be omitted,
AhmedPlaymaker 0:4b15c2d4aa58 307 */
AhmedPlaymaker 0:4b15c2d4aa58 308 void setPixel(unsigned int const x,
AhmedPlaymaker 0:4b15c2d4aa58 309 unsigned int const y,
AhmedPlaymaker 0:4b15c2d4aa58 310 bool const state = true);
AhmedPlaymaker 0:4b15c2d4aa58 311
AhmedPlaymaker 0:4b15c2d4aa58 312 /**
AhmedPlaymaker 0:4b15c2d4aa58 313 * @brief Clear a Pixel
AhmedPlaymaker 0:4b15c2d4aa58 314 *
AhmedPlaymaker 0:4b15c2d4aa58 315 * @param x - the x co-ordinate of the pixel (0 to 83)
AhmedPlaymaker 0:4b15c2d4aa58 316 * @param y - the y co-ordinate of the pixel (0 to 47)
AhmedPlaymaker 0:4b15c2d4aa58 317 *
AhmedPlaymaker 0:4b15c2d4aa58 318 * @details This function clears pixel in the screen buffer
AhmedPlaymaker 0:4b15c2d4aa58 319 *
AhmedPlaymaker 0:4b15c2d4aa58 320 * @deprecated Use setPixel(x, y, false) instead
AhmedPlaymaker 0:4b15c2d4aa58 321 */
AhmedPlaymaker 0:4b15c2d4aa58 322 void clearPixel(unsigned int const x,
AhmedPlaymaker 0:4b15c2d4aa58 323 unsigned int const y)
AhmedPlaymaker 0:4b15c2d4aa58 324 __attribute__((deprecated("Use setPixel(x,y,false) instead")));
AhmedPlaymaker 0:4b15c2d4aa58 325
AhmedPlaymaker 0:4b15c2d4aa58 326 /** Get a Pixel
AhmedPlaymaker 0:4b15c2d4aa58 327 *
AhmedPlaymaker 0:4b15c2d4aa58 328 * This function gets the status of a pixel in the screen buffer.
AhmedPlaymaker 0:4b15c2d4aa58 329 * @param x - the x co-ordinate of the pixel (0 to 83)
AhmedPlaymaker 0:4b15c2d4aa58 330 * @param y - the y co-ordinate of the pixel (0 to 47)
AhmedPlaymaker 0:4b15c2d4aa58 331 * @returns
AhmedPlaymaker 0:4b15c2d4aa58 332 * 0 - pixel is clear
AhmedPlaymaker 0:4b15c2d4aa58 333 * 1 - pixel is set
AhmedPlaymaker 0:4b15c2d4aa58 334 */
AhmedPlaymaker 0:4b15c2d4aa58 335 int getPixel(unsigned int const x,
AhmedPlaymaker 0:4b15c2d4aa58 336 unsigned int const y) const;
AhmedPlaymaker 0:4b15c2d4aa58 337
AhmedPlaymaker 0:4b15c2d4aa58 338 /** Refresh display
AhmedPlaymaker 0:4b15c2d4aa58 339 *
AhmedPlaymaker 0:4b15c2d4aa58 340 * This functions sends the screen buffer to the display.
AhmedPlaymaker 0:4b15c2d4aa58 341 */
AhmedPlaymaker 0:4b15c2d4aa58 342 void refresh();
AhmedPlaymaker 0:4b15c2d4aa58 343
AhmedPlaymaker 0:4b15c2d4aa58 344 /** Randomise buffer
AhmedPlaymaker 0:4b15c2d4aa58 345 *
AhmedPlaymaker 0:4b15c2d4aa58 346 * This function fills the buffer with random data. Can be used to test the display.
AhmedPlaymaker 0:4b15c2d4aa58 347 * A call to refresh() must be made to update the display to reflect the change in pixels.
AhmedPlaymaker 0:4b15c2d4aa58 348 * The seed is not set and so the generated pattern will probably be the same each time.
AhmedPlaymaker 0:4b15c2d4aa58 349 * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins.
AhmedPlaymaker 0:4b15c2d4aa58 350 */
AhmedPlaymaker 0:4b15c2d4aa58 351 void randomiseBuffer();
AhmedPlaymaker 0:4b15c2d4aa58 352
AhmedPlaymaker 0:4b15c2d4aa58 353 /** Plot Array
AhmedPlaymaker 0:4b15c2d4aa58 354 *
AhmedPlaymaker 0:4b15c2d4aa58 355 * This function plots a one-dimensional array in the buffer.
AhmedPlaymaker 0:4b15c2d4aa58 356 * @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted.
AhmedPlaymaker 0:4b15c2d4aa58 357 */
AhmedPlaymaker 0:4b15c2d4aa58 358 void plotArray(float const array[]);
AhmedPlaymaker 0:4b15c2d4aa58 359
AhmedPlaymaker 0:4b15c2d4aa58 360 /** Draw Circle
AhmedPlaymaker 0:4b15c2d4aa58 361 *
AhmedPlaymaker 0:4b15c2d4aa58 362 * This function draws a circle at the specified origin with specified radius in the screen buffer
AhmedPlaymaker 0:4b15c2d4aa58 363 * Uses the midpoint circle algorithm.
AhmedPlaymaker 0:4b15c2d4aa58 364 * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
AhmedPlaymaker 0:4b15c2d4aa58 365 * @param x0 - x-coordinate of centre
AhmedPlaymaker 0:4b15c2d4aa58 366 * @param y0 - y-coordinate of centre
AhmedPlaymaker 0:4b15c2d4aa58 367 * @param radius - radius of circle in pixels
AhmedPlaymaker 0:4b15c2d4aa58 368 * @param fill - fill-type for the shape
AhmedPlaymaker 0:4b15c2d4aa58 369 */
AhmedPlaymaker 0:4b15c2d4aa58 370 void drawCircle(unsigned int const x0,
AhmedPlaymaker 0:4b15c2d4aa58 371 unsigned int const y0,
AhmedPlaymaker 0:4b15c2d4aa58 372 unsigned int const radius,
AhmedPlaymaker 0:4b15c2d4aa58 373 FillType const fill);
AhmedPlaymaker 0:4b15c2d4aa58 374
AhmedPlaymaker 0:4b15c2d4aa58 375 /** Draw Line
AhmedPlaymaker 0:4b15c2d4aa58 376 *
AhmedPlaymaker 0:4b15c2d4aa58 377 * This function draws a line between the specified points using linear interpolation.
AhmedPlaymaker 0:4b15c2d4aa58 378 * @param x0 - x-coordinate of first point
AhmedPlaymaker 0:4b15c2d4aa58 379 * @param y0 - y-coordinate of first point
AhmedPlaymaker 0:4b15c2d4aa58 380 * @param x1 - x-coordinate of last point
AhmedPlaymaker 0:4b15c2d4aa58 381 * @param y1 - y-coordinate of last point
AhmedPlaymaker 0:4b15c2d4aa58 382 * @param type - 0 white,1 black,2 dotted
AhmedPlaymaker 0:4b15c2d4aa58 383 */
AhmedPlaymaker 0:4b15c2d4aa58 384 void drawLine(unsigned int const x0,
AhmedPlaymaker 0:4b15c2d4aa58 385 unsigned int const y0,
AhmedPlaymaker 0:4b15c2d4aa58 386 unsigned int const x1,
AhmedPlaymaker 0:4b15c2d4aa58 387 unsigned int const y1,
AhmedPlaymaker 0:4b15c2d4aa58 388 unsigned int const type);
AhmedPlaymaker 0:4b15c2d4aa58 389
AhmedPlaymaker 0:4b15c2d4aa58 390 /** Draw Rectangle
AhmedPlaymaker 0:4b15c2d4aa58 391 *
AhmedPlaymaker 0:4b15c2d4aa58 392 * This function draws a rectangle.
AhmedPlaymaker 0:4b15c2d4aa58 393 * @param x0 - x-coordinate of origin (top-left)
AhmedPlaymaker 0:4b15c2d4aa58 394 * @param y0 - y-coordinate of origin (top-left)
AhmedPlaymaker 0:4b15c2d4aa58 395 * @param width - width of rectangle
AhmedPlaymaker 0:4b15c2d4aa58 396 * @param height - height of rectangle
AhmedPlaymaker 0:4b15c2d4aa58 397 * @param fill - fill-type for the shape
AhmedPlaymaker 0:4b15c2d4aa58 398 */
AhmedPlaymaker 0:4b15c2d4aa58 399 void drawRect(unsigned int const x0,
AhmedPlaymaker 0:4b15c2d4aa58 400 unsigned int const y0,
AhmedPlaymaker 0:4b15c2d4aa58 401 unsigned int const width,
AhmedPlaymaker 0:4b15c2d4aa58 402 unsigned int const height,
AhmedPlaymaker 0:4b15c2d4aa58 403 FillType const fill);
AhmedPlaymaker 0:4b15c2d4aa58 404
AhmedPlaymaker 0:4b15c2d4aa58 405 /** Draw Sprite
AhmedPlaymaker 0:4b15c2d4aa58 406 *
AhmedPlaymaker 0:4b15c2d4aa58 407 * This function draws a sprite as defined in a 2D array
AhmedPlaymaker 0:4b15c2d4aa58 408 * @param x0 - x-coordinate of origin (top-left)
AhmedPlaymaker 0:4b15c2d4aa58 409 * @param y0 - y-coordinate of origin (top-left)
AhmedPlaymaker 0:4b15c2d4aa58 410 * @param nrows - number of rows in sprite
AhmedPlaymaker 0:4b15c2d4aa58 411 * @param ncols - number of columns in sprite
AhmedPlaymaker 0:4b15c2d4aa58 412 * @param sprite - 2D array representing the sprite
AhmedPlaymaker 0:4b15c2d4aa58 413 */
AhmedPlaymaker 0:4b15c2d4aa58 414 void drawSprite(int x0,
AhmedPlaymaker 0:4b15c2d4aa58 415 int y0,
AhmedPlaymaker 0:4b15c2d4aa58 416 int nrows,
AhmedPlaymaker 0:4b15c2d4aa58 417 int ncols,
AhmedPlaymaker 0:4b15c2d4aa58 418 int *sprite);
AhmedPlaymaker 0:4b15c2d4aa58 419
AhmedPlaymaker 0:4b15c2d4aa58 420
AhmedPlaymaker 0:4b15c2d4aa58 421 private:
AhmedPlaymaker 0:4b15c2d4aa58 422 // methods
AhmedPlaymaker 0:4b15c2d4aa58 423 void setXYAddress(unsigned int const x,
AhmedPlaymaker 0:4b15c2d4aa58 424 unsigned int const y);
AhmedPlaymaker 0:4b15c2d4aa58 425 void initSPI();
AhmedPlaymaker 0:4b15c2d4aa58 426 void turnOn();
AhmedPlaymaker 0:4b15c2d4aa58 427 void reset();
AhmedPlaymaker 0:4b15c2d4aa58 428 void clearRAM();
AhmedPlaymaker 0:4b15c2d4aa58 429 void sendCommand(unsigned char command);
AhmedPlaymaker 0:4b15c2d4aa58 430 void sendData(unsigned char data);
AhmedPlaymaker 0:4b15c2d4aa58 431 void setTempCoefficient(char tc); // 0 to 3
AhmedPlaymaker 0:4b15c2d4aa58 432 void setBias(char bias); // 0 to 7
AhmedPlaymaker 0:4b15c2d4aa58 433 };
AhmedPlaymaker 0:4b15c2d4aa58 434
AhmedPlaymaker 0:4b15c2d4aa58 435 const unsigned char font5x7[480] = {
AhmedPlaymaker 0:4b15c2d4aa58 436 0x00, 0x00, 0x00, 0x00, 0x00,// (space)
AhmedPlaymaker 0:4b15c2d4aa58 437 0x00, 0x00, 0x5F, 0x00, 0x00,// !
AhmedPlaymaker 0:4b15c2d4aa58 438 0x00, 0x07, 0x00, 0x07, 0x00,// "
AhmedPlaymaker 0:4b15c2d4aa58 439 0x14, 0x7F, 0x14, 0x7F, 0x14,// #
AhmedPlaymaker 0:4b15c2d4aa58 440 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $
AhmedPlaymaker 0:4b15c2d4aa58 441 0x23, 0x13, 0x08, 0x64, 0x62,// %
AhmedPlaymaker 0:4b15c2d4aa58 442 0x36, 0x49, 0x55, 0x22, 0x50,// &
AhmedPlaymaker 0:4b15c2d4aa58 443 0x00, 0x05, 0x03, 0x00, 0x00,// '
AhmedPlaymaker 0:4b15c2d4aa58 444 0x00, 0x1C, 0x22, 0x41, 0x00,// (
AhmedPlaymaker 0:4b15c2d4aa58 445 0x00, 0x41, 0x22, 0x1C, 0x00,// )
AhmedPlaymaker 0:4b15c2d4aa58 446 0x08, 0x2A, 0x1C, 0x2A, 0x08,// *
AhmedPlaymaker 0:4b15c2d4aa58 447 0x08, 0x08, 0x3E, 0x08, 0x08,// +
AhmedPlaymaker 0:4b15c2d4aa58 448 0x00, 0x50, 0x30, 0x00, 0x00,// ,
AhmedPlaymaker 0:4b15c2d4aa58 449 0x08, 0x08, 0x08, 0x08, 0x08,// -
AhmedPlaymaker 0:4b15c2d4aa58 450 0x00, 0x60, 0x60, 0x00, 0x00,// .
AhmedPlaymaker 0:4b15c2d4aa58 451 0x20, 0x10, 0x08, 0x04, 0x02,// /
AhmedPlaymaker 0:4b15c2d4aa58 452 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0
AhmedPlaymaker 0:4b15c2d4aa58 453 0x00, 0x42, 0x7F, 0x40, 0x00,// 1
AhmedPlaymaker 0:4b15c2d4aa58 454 0x42, 0x61, 0x51, 0x49, 0x46,// 2
AhmedPlaymaker 0:4b15c2d4aa58 455 0x21, 0x41, 0x45, 0x4B, 0x31,// 3
AhmedPlaymaker 0:4b15c2d4aa58 456 0x18, 0x14, 0x12, 0x7F, 0x10,// 4
AhmedPlaymaker 0:4b15c2d4aa58 457 0x27, 0x45, 0x45, 0x45, 0x39,// 5
AhmedPlaymaker 0:4b15c2d4aa58 458 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6
AhmedPlaymaker 0:4b15c2d4aa58 459 0x01, 0x71, 0x09, 0x05, 0x03,// 7
AhmedPlaymaker 0:4b15c2d4aa58 460 0x36, 0x49, 0x49, 0x49, 0x36,// 8
AhmedPlaymaker 0:4b15c2d4aa58 461 0x06, 0x49, 0x49, 0x29, 0x1E,// 9
AhmedPlaymaker 0:4b15c2d4aa58 462 0x00, 0x36, 0x36, 0x00, 0x00,// :
AhmedPlaymaker 0:4b15c2d4aa58 463 0x00, 0x56, 0x36, 0x00, 0x00,// ;
AhmedPlaymaker 0:4b15c2d4aa58 464 0x00, 0x08, 0x14, 0x22, 0x41,// <
AhmedPlaymaker 0:4b15c2d4aa58 465 0x14, 0x14, 0x14, 0x14, 0x14,// =
AhmedPlaymaker 0:4b15c2d4aa58 466 0x41, 0x22, 0x14, 0x08, 0x00,// >
AhmedPlaymaker 0:4b15c2d4aa58 467 0x02, 0x01, 0x51, 0x09, 0x06,// ?
AhmedPlaymaker 0:4b15c2d4aa58 468 0x32, 0x49, 0x79, 0x41, 0x3E,// @
AhmedPlaymaker 0:4b15c2d4aa58 469 0x7E, 0x11, 0x11, 0x11, 0x7E,// A
AhmedPlaymaker 0:4b15c2d4aa58 470 0x7F, 0x49, 0x49, 0x49, 0x36,// B
AhmedPlaymaker 0:4b15c2d4aa58 471 0x3E, 0x41, 0x41, 0x41, 0x22,// C
AhmedPlaymaker 0:4b15c2d4aa58 472 0x7F, 0x41, 0x41, 0x22, 0x1C,// D
AhmedPlaymaker 0:4b15c2d4aa58 473 0x7F, 0x49, 0x49, 0x49, 0x41,// E
AhmedPlaymaker 0:4b15c2d4aa58 474 0x7F, 0x09, 0x09, 0x01, 0x01,// F
AhmedPlaymaker 0:4b15c2d4aa58 475 0x3E, 0x41, 0x41, 0x51, 0x32,// G
AhmedPlaymaker 0:4b15c2d4aa58 476 0x7F, 0x08, 0x08, 0x08, 0x7F,// H
AhmedPlaymaker 0:4b15c2d4aa58 477 0x00, 0x41, 0x7F, 0x41, 0x00,// I
AhmedPlaymaker 0:4b15c2d4aa58 478 0x20, 0x40, 0x41, 0x3F, 0x01,// J
AhmedPlaymaker 0:4b15c2d4aa58 479 0x7F, 0x08, 0x14, 0x22, 0x41,// K
AhmedPlaymaker 0:4b15c2d4aa58 480 0x7F, 0x40, 0x40, 0x40, 0x40,// L
AhmedPlaymaker 0:4b15c2d4aa58 481 0x7F, 0x02, 0x04, 0x02, 0x7F,// M
AhmedPlaymaker 0:4b15c2d4aa58 482 0x7F, 0x04, 0x08, 0x10, 0x7F,// N
AhmedPlaymaker 0:4b15c2d4aa58 483 0x3E, 0x41, 0x41, 0x41, 0x3E,// O
AhmedPlaymaker 0:4b15c2d4aa58 484 0x7F, 0x09, 0x09, 0x09, 0x06,// P
AhmedPlaymaker 0:4b15c2d4aa58 485 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q
AhmedPlaymaker 0:4b15c2d4aa58 486 0x7F, 0x09, 0x19, 0x29, 0x46,// R
AhmedPlaymaker 0:4b15c2d4aa58 487 0x46, 0x49, 0x49, 0x49, 0x31,// S
AhmedPlaymaker 0:4b15c2d4aa58 488 0x01, 0x01, 0x7F, 0x01, 0x01,// T
AhmedPlaymaker 0:4b15c2d4aa58 489 0x3F, 0x40, 0x40, 0x40, 0x3F,// U
AhmedPlaymaker 0:4b15c2d4aa58 490 0x1F, 0x20, 0x40, 0x20, 0x1F,// V
AhmedPlaymaker 0:4b15c2d4aa58 491 0x7F, 0x20, 0x18, 0x20, 0x7F,// W
AhmedPlaymaker 0:4b15c2d4aa58 492 0x63, 0x14, 0x08, 0x14, 0x63,// X
AhmedPlaymaker 0:4b15c2d4aa58 493 0x03, 0x04, 0x78, 0x04, 0x03,// Y
AhmedPlaymaker 0:4b15c2d4aa58 494 0x61, 0x51, 0x49, 0x45, 0x43,// Z
AhmedPlaymaker 0:4b15c2d4aa58 495 0x00, 0x00, 0x7F, 0x41, 0x41,// [
AhmedPlaymaker 0:4b15c2d4aa58 496 0x02, 0x04, 0x08, 0x10, 0x20,// "\"
AhmedPlaymaker 0:4b15c2d4aa58 497 0x41, 0x41, 0x7F, 0x00, 0x00,// ]
AhmedPlaymaker 0:4b15c2d4aa58 498 0x04, 0x02, 0x01, 0x02, 0x04,// ^
AhmedPlaymaker 0:4b15c2d4aa58 499 0x40, 0x40, 0x40, 0x40, 0x40,// _
AhmedPlaymaker 0:4b15c2d4aa58 500 0x00, 0x01, 0x02, 0x04, 0x00,// `
AhmedPlaymaker 0:4b15c2d4aa58 501 0x20, 0x54, 0x54, 0x54, 0x78,// a
AhmedPlaymaker 0:4b15c2d4aa58 502 0x7F, 0x48, 0x44, 0x44, 0x38,// b
AhmedPlaymaker 0:4b15c2d4aa58 503 0x38, 0x44, 0x44, 0x44, 0x20,// c
AhmedPlaymaker 0:4b15c2d4aa58 504 0x38, 0x44, 0x44, 0x48, 0x7F,// d
AhmedPlaymaker 0:4b15c2d4aa58 505 0x38, 0x54, 0x54, 0x54, 0x18,// e
AhmedPlaymaker 0:4b15c2d4aa58 506 0x08, 0x7E, 0x09, 0x01, 0x02,// f
AhmedPlaymaker 0:4b15c2d4aa58 507 0x08, 0x14, 0x54, 0x54, 0x3C,// g
AhmedPlaymaker 0:4b15c2d4aa58 508 0x7F, 0x08, 0x04, 0x04, 0x78,// h
AhmedPlaymaker 0:4b15c2d4aa58 509 0x00, 0x44, 0x7D, 0x40, 0x00,// i
AhmedPlaymaker 0:4b15c2d4aa58 510 0x20, 0x40, 0x44, 0x3D, 0x00,// j
AhmedPlaymaker 0:4b15c2d4aa58 511 0x00, 0x7F, 0x10, 0x28, 0x44,// k
AhmedPlaymaker 0:4b15c2d4aa58 512 0x00, 0x41, 0x7F, 0x40, 0x00,// l
AhmedPlaymaker 0:4b15c2d4aa58 513 0x7C, 0x04, 0x18, 0x04, 0x78,// m
AhmedPlaymaker 0:4b15c2d4aa58 514 0x7C, 0x08, 0x04, 0x04, 0x78,// n
AhmedPlaymaker 0:4b15c2d4aa58 515 0x38, 0x44, 0x44, 0x44, 0x38,// o
AhmedPlaymaker 0:4b15c2d4aa58 516 0x7C, 0x14, 0x14, 0x14, 0x08,// p
AhmedPlaymaker 0:4b15c2d4aa58 517 0x08, 0x14, 0x14, 0x18, 0x7C,// q
AhmedPlaymaker 0:4b15c2d4aa58 518 0x7C, 0x08, 0x04, 0x04, 0x08,// r
AhmedPlaymaker 0:4b15c2d4aa58 519 0x48, 0x54, 0x54, 0x54, 0x20,// s
AhmedPlaymaker 0:4b15c2d4aa58 520 0x04, 0x3F, 0x44, 0x40, 0x20,// t
AhmedPlaymaker 0:4b15c2d4aa58 521 0x3C, 0x40, 0x40, 0x20, 0x7C,// u
AhmedPlaymaker 0:4b15c2d4aa58 522 0x1C, 0x20, 0x40, 0x20, 0x1C,// v
AhmedPlaymaker 0:4b15c2d4aa58 523 0x3C, 0x40, 0x30, 0x40, 0x3C,// w
AhmedPlaymaker 0:4b15c2d4aa58 524 0x44, 0x28, 0x10, 0x28, 0x44,// x
AhmedPlaymaker 0:4b15c2d4aa58 525 0x0C, 0x50, 0x50, 0x50, 0x3C,// y
AhmedPlaymaker 0:4b15c2d4aa58 526 0x44, 0x64, 0x54, 0x4C, 0x44,// z
AhmedPlaymaker 0:4b15c2d4aa58 527 0x00, 0x08, 0x36, 0x41, 0x00,// {
AhmedPlaymaker 0:4b15c2d4aa58 528 0x00, 0x00, 0x7F, 0x00, 0x00,// |
AhmedPlaymaker 0:4b15c2d4aa58 529 0x00, 0x41, 0x36, 0x08, 0x00,// }
AhmedPlaymaker 0:4b15c2d4aa58 530 0x08, 0x08, 0x2A, 0x1C, 0x08,// ->
AhmedPlaymaker 0:4b15c2d4aa58 531 0x08, 0x1C, 0x2A, 0x08, 0x08 // <-
AhmedPlaymaker 0:4b15c2d4aa58 532 };
AhmedPlaymaker 0:4b15c2d4aa58 533
AhmedPlaymaker 0:4b15c2d4aa58 534 #endif