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Snake vs Block Game to be run upon K64F.
GameObjects/SnakeFood/SnakeFood.h@104:17040265b7b4, 2019-05-09 (annotated)
- Committer:
- AhmedPlaymaker
- Date:
- Thu May 09 14:52:19 2019 +0000
- Revision:
- 104:17040265b7b4
- Parent:
- 97:819c0689efa7
Final Submission. I have read and agreed with Statement of Academic Integrity.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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AhmedPlaymaker | 9:d1d79d4ee673 | 1 | #ifndef SNAKEFOOD_H |
AhmedPlaymaker | 9:d1d79d4ee673 | 2 | #define SNAKEFOOD_H |
AhmedPlaymaker | 9:d1d79d4ee673 | 3 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 4 | #include "mbed.h" |
AhmedPlaymaker | 9:d1d79d4ee673 | 5 | #include "N5110.h" |
AhmedPlaymaker | 9:d1d79d4ee673 | 6 | #include "Gamepad.h" |
AhmedPlaymaker | 9:d1d79d4ee673 | 7 | |
AhmedPlaymaker | 97:819c0689efa7 | 8 | /** SnakeFood Class |
AhmedPlaymaker | 97:819c0689efa7 | 9 | @brief This class draws and updates snake food sprites after every collision. |
AhmedPlaymaker | 97:819c0689efa7 | 10 | @author Ahmed N.Adamjee |
AhmedPlaymaker | 97:819c0689efa7 | 11 | @date 9th May 2019 |
AhmedPlaymaker | 97:819c0689efa7 | 12 | */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 13 | class SnakeFood |
AhmedPlaymaker | 9:d1d79d4ee673 | 14 | { |
AhmedPlaymaker | 97:819c0689efa7 | 15 | public: |
AhmedPlaymaker | 97:819c0689efa7 | 16 | /** Constructor */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 17 | SnakeFood(); |
AhmedPlaymaker | 97:819c0689efa7 | 18 | /** Destructor */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 19 | ~SnakeFood(); |
AhmedPlaymaker | 97:819c0689efa7 | 20 | |
AhmedPlaymaker | 97:819c0689efa7 | 21 | /** |
AhmedPlaymaker | 97:819c0689efa7 | 22 | * @brief Initialises the snake food position struct and reset variable and gets pointers of lcd from int main() to be used privately in the entire class. |
AhmedPlaymaker | 97:819c0689efa7 | 23 | * @param N5110 *lcd @details pointer to the N5110 object in main, address of this pointer is saved to make availability to the entire class, without passing address to each function. |
AhmedPlaymaker | 9:d1d79d4ee673 | 24 | */ |
AhmedPlaymaker | 83:329da564799a | 25 | void init(N5110 *lcd); |
AhmedPlaymaker | 97:819c0689efa7 | 26 | |
AhmedPlaymaker | 97:819c0689efa7 | 27 | /** |
AhmedPlaymaker | 97:819c0689efa7 | 28 | * @brief This function draws the SnakeFood sprite onto the screen. |
AhmedPlaymaker | 9:d1d79d4ee673 | 29 | */ |
AhmedPlaymaker | 83:329da564799a | 30 | void draw(); |
AhmedPlaymaker | 97:819c0689efa7 | 31 | |
AhmedPlaymaker | 97:819c0689efa7 | 32 | /** |
AhmedPlaymaker | 97:819c0689efa7 | 33 | * @brief This function updates the position of the SnakeFood as it moves down the screen. |
AhmedPlaymaker | 9:d1d79d4ee673 | 34 | */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 35 | void update(); |
AhmedPlaymaker | 97:819c0689efa7 | 36 | |
AhmedPlaymaker | 97:819c0689efa7 | 37 | /** |
AhmedPlaymaker | 97:819c0689efa7 | 38 | * @brief This function obtains the coordinates of the top-left pixel in the SnakeFood sprite. |
AhmedPlaymaker | 97:819c0689efa7 | 39 | * @returns Vector2D snakefoodpos @details This is a struct that returns the x and y position of the origin of the snake food sprite to be read. |
AhmedPlaymaker | 9:d1d79d4ee673 | 40 | */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 41 | Vector2D get_pos(); |
AhmedPlaymaker | 97:819c0689efa7 | 42 | |
AhmedPlaymaker | 97:819c0689efa7 | 43 | /** |
AhmedPlaymaker | 97:819c0689efa7 | 44 | * @brief This function is used to change the position of the sprite to specific coordinates when called. |
AhmedPlaymaker | 97:819c0689efa7 | 45 | * @param Vector2D p @details Stores the values from the struct obtained as the new coordinates of the food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 46 | */ |
AhmedPlaymaker | 9:d1d79d4ee673 | 47 | void set_pos(Vector2D p); |
AhmedPlaymaker | 97:819c0689efa7 | 48 | |
AhmedPlaymaker | 97:819c0689efa7 | 49 | Vector2D velocity; //This is a struct that stores the x and y axis velocities of the snakefood. |
AhmedPlaymaker | 9:d1d79d4ee673 | 50 | |
AhmedPlaymaker | 97:819c0689efa7 | 51 | private: |
AhmedPlaymaker | 97:819c0689efa7 | 52 | int reset; //reset is used to draw a new set of food. |
AhmedPlaymaker | 9:d1d79d4ee673 | 53 | int _fx; //food x |
AhmedPlaymaker | 9:d1d79d4ee673 | 54 | int _fy; //food y |
AhmedPlaymaker | 83:329da564799a | 55 | |
AhmedPlaymaker | 83:329da564799a | 56 | //Pointer to the game pad object pad. |
AhmedPlaymaker | 83:329da564799a | 57 | Gamepad *_pad; |
AhmedPlaymaker | 83:329da564799a | 58 | //Pointer to the N5110 object lcd. |
AhmedPlaymaker | 83:329da564799a | 59 | N5110 *_lcd; |
AhmedPlaymaker | 9:d1d79d4ee673 | 60 | |
AhmedPlaymaker | 9:d1d79d4ee673 | 61 | }; |
AhmedPlaymaker | 9:d1d79d4ee673 | 62 | #endif |