Fixed a few minor issues in 4DGL library Moved pc serial port object used for debug output into 4DGL object itself. Previously it was a global object but its constructor wasn't getting run before the global constructor for the 4DGL object itself which led to an assert in the serial code. I also fixed a few potential buffer overruns that I saw in the code as well.

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TFT_4DGL.h [code]
TFT_4DGL_Graphics.cpp [code]
TFT_4DGL_main.cpp [code]
TFT_4DGL_Text.cpp [code]
TFT_4DGL_Touch.cpp [code]