Fixed a few minor issues in 4DGL library Moved pc serial port object used for debug output into 4DGL object itself. Previously it was a global object but its constructor wasn't getting run before the global constructor for the 4DGL object itself which led to an assert in the serial code. I also fixed a few potential buffer overruns that I saw in the code as well.
Files at revision 0:d6e186427f3e
Name | Size | Actions |
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TFT_4DGL.h | 7629 | Revisions Annotate |
TFT_4DGL_Graphics.cpp | 8740 | Revisions Annotate |
TFT_4DGL_Text.cpp | 8798 | Revisions Annotate |
TFT_4DGL_Touch.cpp | 2704 | Revisions Annotate |
TFT_4DGL_main.cpp | 12703 | Revisions Annotate |