Final Submission. I have read and agreed with Statement of Academic Integrity.

Dependencies:   mbed Gamepad FLAPPY_BIRD

Revision:
0:bfd3317d7773
Child:
2:6e82af30ae91
diff -r 000000000000 -r bfd3317d7773 Bird/Bird.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Bird/Bird.h	Sun May 05 14:57:07 2019 +0000
@@ -0,0 +1,250 @@
+#include "mbed.h"
+#include "Gamepad.h"
+#include "N5110.h"
+
+
+// number of pixels on display
+#define WIDTH 84
+#define HEIGHT 48
+#define BANKS 6
+
+/** Bird Class
+@brief Library for the function used in the Game
+@brief Under the foundation of the LCD(N5110) and Gamepad
+@brief Display welcome, mode choosing and playing screen
+@brief Refresh for the speed at 1.0/fps
+
+@brief Revision 1.0
+
+@author Junyao. Yang
+@date   6th May 2019
+
+@code
+#include "Bird.h"
+
+
+
+
+// Objects
+N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
+Gamepad pad;
+Bird bird;
+
+// Prototypes
+void init();
+void welcome();
+void mode1();
+void start(int fps);
+void play(int fps);
+void failure();
+
+
+
+int main()
+{
+    // set the frame per second
+    int fps = 5;
+    // first need to initialise the display
+    init();
+    // these are default settings so not strictly needed
+    lcd.normalMode();      // normal colour mode
+    lcd.setBrightness(0.6); // put LED backlight on 60%
+    // change set contrast in range 0.0 to 1.0
+    // 0.5 appears to be a good starting point
+    lcd.setContrast(0.5);      
+    lcd.clear();
+
+    // welcome screen that waiting the player to  start
+    welcome();
+    // Mode choosing, to determine the barrier speed
+    mode1();
+
+    // game start, draw the bird and the barrier
+    start(fps);
+    
+    while(1){
+        // playing procedure
+        play(fps);
+    
+    // failure screen, to ask user to play again 
+        failure();
+    
+    }
+    
+    
+}
+
+void init()
+{
+    // initialise lcd and gamepad
+    lcd.init();
+    pad.init();
+    bird.init();
+}
+
+void welcome()
+{
+    // print welcome screen 
+    bird.welcome(lcd);
+    lcd.refresh();
+    
+    // move to game while start button is pressed
+    while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+        pad.leds_on();
+        wait(0.1);
+        pad.leds_off();
+        wait(0.1);
+    }
+}
+
+void mode1()
+{      
+    // choosing difficulty
+    while (pad.check_event(Gamepad::A_PRESSED) == false) {
+    bird.mode(lcd, pad);
+    }
+}
+
+void start(int fps)
+{
+    // draw the first bird and barrier, 
+    // and giving the last 3 seconds to prepare
+    bird.ready(lcd);
+
+}
+
+void play(int fps)
+{
+    lcd.clear(); 
+    if(pad.check_event(Gamepad::A_PRESSED)){
+    bird.flyup(lcd);    
+    }
+    else {bird.flydown(lcd);}
+    bird.barrier(lcd);
+    bird.score(lcd);
+    bird.pause(lcd,pad); 
+    lcd.refresh();
+    wait(1.0/fps); 
+}
+
+void failure()
+{
+    bird.fail(lcd, pad);
+}
+
+
+@endcode
+*/
+
+class Bird
+{
+
+public:
+
+/** Initialize all the parameter 
+    *
+    *   initialise each time the procedure run
+    */ 
+void init();
+ 
+/** Welcome
+    *
+    *   Print welcome screen
+    *   wait until start button is pressed
+    */ 
+void welcome(N5110 &lcd);
+
+/** Difficulty choosing
+    *
+    *   Choose difficulty
+    *   determine the speed of barrier vb
+    */ 
+void mode(N5110 &lcd, Gamepad &pad);
+
+/** Display score
+    *
+    *   start at 0
+    *   plus 1 each time pass the barrier
+    */ 
+void score(N5110 &lcd);
+
+/** Pause screen
+    *
+    *   run if button back is pressed
+    *   return game if press again
+    */ 
+void pause(N5110 &lcd, Gamepad &pad);
+
+/** Game start structure
+    *
+    *   draw out the basic structure
+    */ 
+void stru(N5110 &lcd);
+
+/** Random barrier
+    *
+    *   random barrier produced
+    *   move in the speed be given
+    */ 
+void barrier(N5110 &lcd);
+
+/** Bird fly up
+    *
+    *   run as button A is pressed
+    *   bird fly up 8 pixel each time
+    */ 
+void flyup(N5110 &lcd);
+
+/** Bird fly down
+    *
+    *   run each time screen refresh
+    *   drop 2 pixel each time
+    */ 
+void flydown(N5110 &lcd);
+
+/** Random number 
+    *
+    *   random number between 1-4
+    *   to determine different barrier type
+    */ 
+void check();
+
+/** Failure screen 
+    *
+    *   show failure as collided
+    *   ask if play again
+    */ 
+void fail(N5110 &lcd, Gamepad &pad);
+
+/** Ready screen 
+    *
+    *   give three seconds to prepare
+    *   play game later
+    */ 
+void ready(N5110 &lcd);
+
+/** If collided 
+    *
+    *   return true if collided
+    *   return false if not
+    */ 
+bool coll();
+
+
+private:
+
+int _vb; // mode, determine the barrier moving speed
+int _birdy; // parameter that determine y-axis of bird
+int _x1;
+int _x2;
+int _x3;
+int _x4; // x-axis coordinate of four barrier
+int _y1; 
+int _y2; 
+int _y3; 
+int _y4; // y-axis coordinate of four barrie upper side
+int _birdh; // actual y coordinate of the bird
+int _score; // score display at the top-left corner while playing
+
+
+};
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