Final Submission. I have read and agreed with Statement of Academic Integrity.
Dependencies: mbed Gamepad FLAPPY_BIRD
main.cpp
- Committer:
- 877963042
- Date:
- 2019-05-05
- Revision:
- 0:bfd3317d7773
File content as of revision 0:bfd3317d7773:
#include "Bird.h" // Objects N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Bird bird; // Prototypes void init(); void welcome(); void mode1(); void start(int fps); void play(int fps); void failure(); int main() { // set the frame per second int fps = 5; // first need to initialise the display init(); // these are default settings so not strictly needed lcd.normalMode(); // normal colour mode lcd.setBrightness(0.6); // put LED backlight on 60% // change set contrast in range 0.0 to 1.0 // 0.5 appears to be a good starting point lcd.setContrast(0.5); lcd.clear(); // welcome screen that waiting the player to start welcome(); // Mode choosing, to determine the barrier speed mode1(); // game start, draw the bird and the barrier start(fps); while(1){ // playing procedure play(fps); // failure screen, to ask user to play again failure(); } } void init() { // initialise lcd and gamepad lcd.init(); pad.init(); bird.init(); } void welcome() { // print welcome screen bird.welcome(lcd); lcd.refresh(); // move to game while start button is pressed while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } } void mode1() { // choosing difficulty while (pad.check_event(Gamepad::A_PRESSED) == false) { bird.mode(lcd, pad); } } void start(int fps) { // draw the first bird and barrier, // and giving the last 3 seconds to prepare bird.ready(lcd); } void play(int fps) { lcd.clear(); if(pad.check_event(Gamepad::A_PRESSED)){ bird.flyup(lcd); } else {bird.flydown(lcd);} bird.barrier(lcd); bird.score(lcd); bird.pause(lcd,pad); lcd.refresh(); wait(1.0/fps); } void failure() { bird.fail(lcd, pad); }