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Dependencies: SDFileSystem VS1053 keypad mbed-rtos mbed
main.cpp
- Committer:
- 583405000008
- Date:
- 2016-12-06
- Revision:
- 0:6b577ee3ce76
File content as of revision 0:6b577ee3ce76:
#include"mbed.h" #include"player.h" #include "rtos.h" #include "Keypad.h" #include<time.h> #include<stdlib.h> #include<string.h> Serial bt(PA_15,PB_7); Player player; Ticker t; Timer timer; extern Serial pc; extern playerStatetype playerState; extern char listName[50][100]; //song name list char listData[50][3]; //song data [0->like, 1->dislike, 2->skip] char flag = 0; char serial[50]; char playListName[][50] = { "Sad/Gravity.mp3", "Sad/TaTerMaiRuseuk.mp3", "Sad/NumTaTeHai.mp3", "Sad/MaTanWeLaPord.mp3", "Sad/YaSaeJaiKonDrew.mp3", "Stress/PerJer.mp3", "Stress/YenDTMaiRuJak.mp3", "Stress/Y_Rai.mp3", "Stress/LorLey.mp3", "Stress/NuaGenPaiRuePow.mp3", "Angry/9_Nariga.mp3", "Angry/GluptuaGlupJai.mp3", "Angry/MaiTumMaDa.mp3", "Angry/LaugPee4G.mp3", "Angry/CeakWeeSert.mp3", "Happy/PerJer.mp3", "Happy/Jeep.mp3", "Happy/PoodTumMai.mp3", "Happy/RumSeTow.mp3", "Happy/AO.mp3" }; // Define your own keypad values char Keytable[] = { '1', '2', '3', 'A', // r0 '4', '5', '6', 'B', // r1 '7', '8', '9', 'C', // r2 '*', '0', '#', 'D' // r3 }; // c0 c1 c2 c3 //interrupt int num; uint32_t buttonIndex; uint32_t interruptButton(uint32_t index) { // swap with cbAfterInput() function from keypad. buttonIndex = index; flag = 1; if(buttonIndex == 4) playerState = PS_STOP; //skip music button return 0; } void buttonFunction(){ //input main function in keypad and change something that resonable. Keypad keypad(A5, A4, D2,D3, D4, D5, D6, D7); keypad.attach(&interruptButton); keypad.start(); // energize the keypad via c0-c3 } int main() { pc.printf("go\n"); // player.begin(); int i=1; while(1) { buttonFunction(); num=rand()%20; pc.printf("%d\n",num); if(buttonIndex==1||buttonIndex==2||buttonIndex==5||buttonIndex==6){ if(i==1){ if(buttonIndex==1 ||buttonIndex==2||buttonIndex==5||buttonIndex==6){ player.playFile("Angry/9_Nariga.mp3"); i=0;pc.printf("hu\n");break; } } if(buttonIndex!=buttonIndex) player.playFile(playListName[0]); } if(flag){ //buttonFunction(buttonIndex); pc.printf("next song"); flag = 0; } } }